Stonehenge Rocks!, An Official Stonehenge Abstract Strategy Game by Paul Peterson
Who can think of Stonehenge without harkening back to the great song by Spinal Tap? I certainly cannot, so I ran with that theme and created a game about a rock concert at Stonehenge, and how much fun it is to try to find a seat at an outdoor festival. I can almost hear the strains of "...where the demons dwell..." already!
Game Rules
Number of players: 2–5
Object of the game: Each player controls a group of concert fans who are trying to get the best seats they can. Players move their fans around the board and play cards to get them to their seats. Better seats are worth more points. The player who scores 20 points first wins the game.
Getting Started
Equipment: Stonehenge Rocks! uses the board, ten discs and ten bars of one color for each player, the card deck (including the trilithon cards) and the neutral figure.
Setup: The board is a rock concert venue. The band plays on the altar stone, which remains out of play. The bluestones within the trilithon horseshoe are 19 "box seats" that provide the best view of the concert. Around those seats stand the five trilithons, and fans may sit on top of them if they can't get into a box seat. The 30 spaces beyond the trilithons serve as the "festival area," which is a terrible place to watch a concert. The souvenir stand operates between space 30 and space 1.
Place all your bars ("T-shirts") off the board next to space 30 and make a pile of discs ("fans") of your chosen color in front of you.
Draw five cards from the shuffled deck to form a hand.
Turn over the top card of the deck and place the neutral figure ("security guard") on the corresponding space. The security guard seeks out people who do not have tickets to the concert.
Playing the Game
You play the game in turns, and play passes to the left after you finish your turn.
On your turn you may either move your fans or attempt to find a seat for one of your fans. After either moving or seating, you may also move the security guard. At the end of your turn, draw your hand back up to five cards.
Moving pieces: If you don't seat any fans on your turn, you can move your fans.
Move one of your fans by playing a card from your hand and moving the fan that many spaces clockwise around the board. Fans begin play off the board, enter it at space 1 as the first space of movement and continue around the board. You may move any number of your fans as long as you can play a card for each movement. You can move a single fan multiple times in a single turn, and you can have multiple fans in any given space in the festival area.
If you play a card that would move a fan past space 30, that fan goes to the souvenir stand. Put it back into the pile of discs in front of you and collect one of the T-shirts of your color, which is worth one point. (So if you move past space 30 more than ten times, you gain no further points because your fans have grabbed all of your available T-shirts.)
You cannot move a fan that is on the same space as the security guard.
Seating a piece: If you don't move any fans, you may try to find a seat for one (and only one) of your fans that you have already placed in the festival area. You may not attempt to find a seat for a fan if it is in the same space as the security guard.
You have two ways to find a seat for a fan and each is worth a different number of points.
- 1) You can play a card from your hand that is the same number as the space that one of your fans is sitting on. If you do so, place the fan on one of the bluestones (the "box seats"). A fan in a box seat is worth three points.
- 2) You may instead play a trilithon card. If you do so, you can move any of your fans in the festival area to one of the trilithons (always use the same trilithon for your fans). A fan on a trilithon is worth two points.
The security guard: The security guard prevents fans from moving or being seated. After you have either moved your fans or seated a fan, you may move the security guard. He does not move like other pieces. Instead, you may play any card from your hand and move the security guard directly to the space of the same number as the card you played. However, you cannot play a card to move the security guard unless the space you want to move him to already has a player's fan on it. You may move him to a space with one of your fans, if you wish.
If the security guard does not move on a player's turn, at the end of that turn, remove any of that player's fans that are in the security guard's space and return them to the player. These fans go back into the player's pile. Other players' fans are unaffected by the security guard.
Scoring: Each of your fans seated in a box seat is worth three points, each of your fans seated on a trilithon is worth two points and each T-shirt you collect for moving one of your pieces past space 30 is worth one point.
Ending the Game
If a player has 20 or more points at the end of his or her turn, the game ends and that player is the winner. Other players may be awarded second place, etc., based on their scores.
Paul "Mr. Suitcase" Peterson is best known as the designer of the card game Guillotine. His other design and development credits include Clout, the MMORPG Horizons: Empires of Istaria and Bella Sara. He sometimes wonders what would have become of his life if he had continued his training in astronomy, but then remembers that the "shoe polish on the telescope eyepiece joke" is really only funny a couple of times.
This rule set is for use with
Stonehenge: An
Anthology Board Game?Ñ¢ from Paizo Publishing.
Stonehenge may be purchased at
paizo.com
or at your favorite local game store. ©
2009
Paizo Publishing, LLC. Titanic Games, its logo, and Anthology Board Game are trademarks of Paizo Publishing, LLC in the U.S.A. and other countries.
All rights reserved. This contribution was made under the Anthology Board Game Library Agreement, whose conditions apply to the material in this document. For more free
Stonehenge
rule sets, visit the Stonehenge
Library at
paizo.com/stonehengelibrary.
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Stonehenge Rocks!, An Official Stonehenge Abstract Strategy Game by Paul Peterson!