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FreeCelt, A Stonehenge Puzzle Game by Rich Hutnik

5x5
5x5 5x5

1 player. This game is an attempt to convert the cardgame Freecell over to Stonehenge, so Stonehenge has a single player puzzle game. The game shares some similarities to the original Freecell, but has been modified to fit the Stonehenge game system.

Download this rule set as formatted PDF


FreeCelt, A Stonehenge Puzzle Game by Rich Hutnik

I have been fascinated with the deck of cards in Stonehenge. I have seen where the other games can be adapted to fit Stonehenge. Seeing this, I decided to adapt the solitaire game Freecell to Stonehenge. FreeCelt is the result.

Game Rules

Number of players: 1

Object of the game: The object of the game is to clear all the cards from the 12 by 5 grid of cards, moving the day and night cards onto their appropriate stacks face up, ranging from 1-30 in accending order for each card in the day or night suits.

Getting Started

Equipment: The deck of Stonehenge cards, excluding the Trilithon cards. 60 cards total will be used.

Each suit has a unique number. Here is the cards and their suits in ascending order:
White: 1, 7, 13, 19, 25 (Descending: 25, 19, 13, 7, 1)
Blue: 2, 8, 14, 20, 26 (Descending: 26, 20, 14, 8, 2)
Green: 3, 9, 15, 21, 27 (Descending: 27, 21, 15, 9, 3)
Yellow: 4, 10, 16, 22, 28 (Descending: 28, 22, 16, 10, 4)
Red: 5, 11, 17, 23, 29 (Descending: 29, 23, 17, 11, 5)
Black: 6, 12, 18 24, 30 (Descending: 30, 24, 18, 12, 6)

Setup: Key:
c a are Face up card (lower case a means that after this is clear only the highest card may be placed there. These cards are 26, 26, 27, 28, 29, 30).
d is day stack pile (all day cards 1-30 go here)
n is night stack pile (all night cards, 1-30 go here)
1 is Free slot 1
2 is Free slot 2

Deal out the cards 12 cards across and 5 cards down. Overlap the cards so that all cards can be see, but the last card in the lowest row of each column is on top. The cards should be arranged as follows:
aaaaaaaaaaaa
cccccccccccc d n
cccccccccccc 1 2
cccccccccccc
cccccccccccc

As game goes on day cards will be added into the d stack face up, and night cards in the n stack face up. Also cards get put into either the 1 or 2 piles to clear up space. Cards put in the day and night piles are placed face up one on top of each other, cards in the 1 or 2 piles are laid out identical to the other face up cards.

Playing the Game

Try to manipulate the cards in the face up grid of 12 by 5 so that they clear the cards into the day night stacks. One or more cards may be moved simultaneously according to the following rules:
1. A single card may be moved onto any other card of its own color provided that card is greater than the card being moved. For example a 7 white can go on any other white card, 13, 19 or 25. But it may not be placed on a 1 white or 7 white.
2. A single card may also be moved onto a card that is one greater than it. For example, the white 7 can go on the blue 8, but not any other other blue cards, or any other color besides white (following the conditions of rule 1 above).
3. Any card may be moved onto either free slot 1 or free slot 2, provided these slots don't have any cards on them. If the have at least one card on them, the same rules apply for moving a card onto it as any other space with a card, except for the day and night stacks.
4. The top space of each column, and only when empty, may only hold the highest card of each suit. These cards range from 25-30. See diagram above for the spaces marked with lower case a.

5. Multiple cards can be moved together provided the cards are all of the same color, day or night suit, and also in sequence of descending order. For example, White cards 19, 13 and 7 may be moved together. Same with Blue 26, 20, 4, 8, 2. But, Green 21, 9, 3 may not be moved together, because Green is missing 15 (Green 9, 3 may be moved together, however).
6. Cards are placed on the day and night stacks in sequentially in ascending order from 1-30. The first card placed would be a 1, then a 2 and then a three, and so, all the way to 30. Only day cards may be placed on the day stack and only night cards may be placed on the night stack.

The game can be made easier by adding more free slots, to more than 2, or harder by reducing them to 1 slot or by having no free slots.

Ending the Game

The object of the game is to clear all the cards from the 12 by 5 grid of cards, moving the day and night cards onto their appropriate piles, ranging from 1-30 in ascending order for each type of card. The first card in the day stack is the 1 day, and the last card is 30 day. The same goes with the night stack. Cards will run in ascending order on these stacks, starting with 1 and ending with 30. The sequence on each stack will run in the following sequence of colors: White, Blue, Green, Yellow, Red, Black (and repeat with White again and so on).


Rich Hutnik is a regular on BoardGame Geek, and creator too many of its Geeklists. FreeCelt is one of the multiple games he created for Stonehenge. It is his attempt to transfer the solitaire cardgame Freecell over to Stonehenge.

This rule set is for use with Stonehenge: An Anthology Board Game?Ñ¢ from Paizo Publishing. Stonehenge may be purchased at paizo.com or at your favorite local game store. © 2009 Paizo Publishing, LLC. Titanic Games, its logo, and Anthology Board Game are trademarks of Paizo Publishing, LLC in the U.S.A. and other countries. All rights reserved. This contribution was made under the Anthology Board Game Library Agreement, whose conditions apply to the material in this document. For more free Stonehenge rule sets, visit the Stonehenge Library at paizo.com/stonehengelibrary.

Are there errors or omissions in this product information? Got corrections? Let us know at webmaster@paizo.com.


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