New Class! Adventurer.


Classes


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I got boerd and had fun making this so decided to share. It's an idea of an especially generic chassis of a class that gains a class feat every single level to take dedication feats and act as a build-your-own-class. Not to be taken super seriously.

The Adventurer class


I kind of like the idea.

open class system.

Similar to 3.5e factotum class, but even more open.

You can also call it: Professional amateur.


Very nice! And seems like it could be very fun to play as.


I like it!
I was thinking on making some kind of "baseline estimate" to compare homebrew, but it seems like you beat me to it.


I've also finished the Commoner and Expert.

I've tried something different for these. Commoners can't advance past 1st level, and Experts get a very limited type of advancement past 3rd. Does this make sense for NPC classes? The idea of a 13th level common always seemed absurd to me. Doubly so with level added to everything. They're very not common at that stage!


I like it.
It makes the PCs feel more special while accounting for NPCs with some reasonable advancement in a given field.

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