Divine Wrath has no save type listed


Skills, Feats, Equipment & Spells


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Divine Wrath says:

divine wrath wrote:


Casting Somatic Casting, Verbal Casting
Range 120 feet; Area 20-foot burst

Choose an alignment your deity has (chaotic, evil, good, or lawful).
You can’t cast this spell if you don’t have a deity or your deity
your deity is true neutral. You deal 4d8 damage of that alignment.
Creatures that match the alignment are unaffected. Those that
neither match nor oppose it treat their result as one degree better.

Success The creature takes half damage.
Critical Success The creature takes no damage.
Failure The creature takes full damage and is sick 1.
Critical Failure Full damage, sick 2, and slowed 1 while sick.

Heightened (+1) The damage increases by 1d8

You will notice there is no save type but a four-degrees entrance.


I noticed that as well. Even checked the errata for it, and found nothing. Just went with Fort save.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I went with Will when it came up in my game.


We went with Fort when it cam up with the reasoning that that is what heal uses. For what its worth in P1, Order's Wrath uses will.

Designer

Noted, thanks!

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