NPC Companions (spoilers)


Owlcat Pathfinder CRPGs


So, not sure how many details people know, but from the Owlcat message boards and the few beta videos lurking on youtube, most of the basics of the companions are out there, and might prove useful for planning PCs and party composition.

So, here are the long term companions, who can both join the party and act as kingdom advisors in later acts.

Warning: beta information subject to change
Past the point you meet them, you can make any decisions you like, but stats, feats, class(es) and archetypes are set. And some are weird.
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The first five come up in the prologue, and may or may not join you based on your decisions there (but you might have opportunities to convince them later)

Amiri, yes, the iconic human barbarian, complete with her bloody big sword.

Valerie, a human fighter, tower shield specialist.

Linzi, halfling bard, your personal chronicler. A lot of the narrative is from her PoV... which gets a little odd if you don't bring her or manage to get her to not come along from the get go (something I didn't think was possible at first).

Harrim, a dwarf cleric of Groetus. Decent battle cleric.

Jaethal, an elven inquisitor of Urgathoa. Oh, and she's dead. This complicates healing slightly. [She needs negative energy]

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Several companions can be found in Act One:

Regongar, a half orc magus [eldritch scion]
and
Octavia, a half elf rogue 1/wizard[transmuter] 1
are found together.

Tristian, a human cleric 3 [ecclesitheurge, as of the latest beta]

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Other companions are found later still (I know few details)
Jubilost, a gnome alchemist

Ekandros, a human ranger.

Noknok, a goblin rogue.

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Notably, there isn't a druid, monk, paladin or sorcerer npc, but there are two clerics.

And technically no full wizard, since Octavia is a rogue/wizard when you meet her, and set up for becoming an arcane trickster (which is made trivial since the advanced sneak attack feat is in the game, so she doesn't have to give up anymore spellcasting beyond that one rogue level)


So, thoughts about the companions-

Valerie... has an odd build. I find tower shield specialist oddly limiting, and that one of her feats is burned on exotic weapon: bastard sword rather doubles down on it. She also has a mediocre strength (14), but a very high con (19) and a fairly high charisma (15).

And encumbrance is very much a thing in this game, so you're going to feel that low strength. The owlcat forums have lots of suggestions for multiclassing her up to including bard, eldritch scion magus, scaled fist monk, sorcerer and/or dragon disciple. She's LN, so paladin isn't an option (and also is a problem with her background)

On the other hand, she's the only real defensive front line character with easy access to high AC in the game, and her archetype and feat choices make me doubt the utility of dumping her in a light armor or no armor class. Also her dex isn't amazing.

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Amiri is... Amiri. AC is a major problem, but she can lay out damage with rage and her +1 large bastard sword (which she starts with). Solid strength and con, mediocre dex and wisdom. Can be multiclassed into other martials without much problem, but not much potential outside that. From videos I've seen, she's often a glass cannon- the combat in this game doesn't really hold your hand (though there are a lot of difficulty settings and sliders, including damage and crit effects)

Rage in this game is interesting. All 'rounds of use' abilities like rage and bard performance are toggles. This is nice because it's easy, but it's bad because if you aren't baby sitting, they will use them up.

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Linzi is pretty much exactly what you'd expect from a halfling bard. Strength penalty, a crossbow with good dex, and good enough charisma. Support character through and through, can be multi-classed really easily, especially to rogue or sorcerer. Useful for knowledge and lore checks and early game traps.

I expect some people will find her really annoying in outlook and voice.

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Harrim is a classic dwarf battle cleric, though the dex penalty is annoying. But decent strength, good con and high wisdom, but no charisma. He's a cleric, don't multiclass. Makes for a secondary defensive frontliner next to Valerie.

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Jaethal. For an undead elven inquisitor... I really like her. Healing her, however, is a definite problem (she has inflict light wounds by default, thankfully, but can still take cure light). She runs around with a big scythe, and is fairly dangerous with a good stat line 16 str and wisdom, 14s in everything but con, which is sadly 10]. Can bring a decent selection of skills [inquisitors in this treat all of the compressed skill list as class skills]. Doesn't look like she's particularly excel, but has a lot of flexibility.

Truthfully, I'd jump her out of inquisitor and into full cleric, druid or even empyreal sorcerer. Or ranger/fighter, thinking about it, as she can keep up on skills and gain some combat utility. I think I like druid , however. She'll only be a level behind on wild shape and the big ones will build nicely off her high strength, and 19 levels of a full caster is still better than 20 levels of a half-caster.

Part of this is simply because the other inquisitor archetypes (sacred huntsman or monster tactician) bring so much more than the basic inquisitor chassis than the limited use judgements.

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Octavia is really obviously supposed to be an arcane trickster, has a very high int, and her transmuter ability defaults to dex. Advanced Sneak Attack feat means she doesn't need to give up anything more to qualify for the prestige class... but I still really wish she hadn't been set up this way. I like a little more flexibility to my NPCs. Plus the Con penalty just annoys me.

Back line support caster that can through some really deadly cantrips.

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Regongar a strength focused eldritch scion magus. Good charisma, decent con, mediocre dexterity and a wisdom penalty, wants a lot of micro management. Too much for me to like in the Real Time with Pause game.

Even more than Amiri, he seems squishy, unless he's layering on defensive spells rather than spell striking.

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Tristian is an ecclesitheurge (of Sarenrae), and has a very caster-oriented stat line (it's all wis and charisma, except for 12s in dex and con, and carries a strength penalty)

I'm... pretty much never taking him in the party if it can be avoided. On the other hand, he seems a shoe-in for a religious kingdom advisor, and I fully intend to level him up as one, taking skill feats (persuasive, skill focus: religion) and the like to help pass kingdom checks and drop points into int at 4th and 8th to get more skill points.

I know some will love him for channelling, but I much prefer battle clerics, and he's absolutely terrible at that.

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I haven't seen anyone show off the last three, so can't say much one way or the other. The ranger (Ekundayo, not sure why I got the name wrong in the first post), apparently has a really good stat line, and is set up as a good strength, high dex bow ranger. He's probably level 4 when first encounter, which puts him firmly along his build.

Paizo Employee Franchise Manager

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We have a blog scheduled to go over the companions with their portraits and everything soon.

Silver Crusade

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Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

My only disappointment is that Valerie has been revealed to be romance-able.

My impression of her was of an aromantic/asexual character raised by Shelynites, and thought she was great representation and there was a lot of interesting dynamics there.

I'll have to wait and see if they handle her characterization well throughout the story.

Silver Crusade

Mark Moreland wrote:
We have a blog scheduled to go over the companions with their portraits and everything soon.

Yay!


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DM_aka_Dudemeister wrote:

My only disappointment is that Valerie has been revealed to be romance-able.

My impression of her was of an aromantic/asexual character raised by Shelynites, and thought she was great representation and there was a lot of interesting dynamics there.

I'll have to wait and see if they handle her characterization well throughout the story.

Heh, it's part of a big issue I'm pretty torn on- romances in CRPGs tend to be...bad. Especially Bioware style 'bribe and badger them' until they give in.

On the other hand, I sort of get why people want it, even though I'm pretty convinced that being constantly surrounded by blood and death is the least convincing way to pick up a romantic partner. But decades of bad movies tell people otherwise.

I am surprised there are bi options in the game at all, given it's a Russian studio and the Russian government is very big on non-heteros not existing, and not getting representation in media.

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But to swing back around to Valerie, I think she ended up the hetero romance option by default, in a way that feels slightly unfortunate.

Amiri is understandably off limits being an iconic (and not liking men, she's not shy in game dialogue),

Jaethal is dead, so... issues there.

Linzi actually would have made the most sense to me (she actually seems the character most likely to invest emotions in other people, i.e. be romantic), but they went with halfling and a very childlike personality, so probably for the best that they avoided issues there.

That pretty much leaves it between Octavia and Valerie, and they opted for poly and bi for Octavia. (Which is a different issue, which also feels a little on the 'too easy, you're under-thinking this' side of things, because 'of course' the bi characters are also poly).

So that leaves Valerie... which, given the snippets of her backstory, it does feel disappointing. I accidentally stumbled on a bit where she talks about leaving her Shelynite training, and, yeah, it does make her seem aromantic. Also entirely in keeping with her character and why she isn't a Shelynite.

Thanks to trawling too many beta videos, I've also stumbled on the bit where a player accidentally starts the romantic chain with her (and it seems like the most reasonable and innocuous dialogue line out of what was presented), and her response is 'if it were anyone but you saying that...' which is doubly unfortunate. First, it's player pandering, which annoys me. Second and more importantly, her attitude to that point involves treating the PC as a military commander, which makes a romantic sub-plot even more unlikely to be acceptable, because unlike most of the prologue/chapter 1 NPCs she's extremely and stuck-up-about-it lawful.

Scarab Sages

DM_aka_Dudemeister wrote:

My only disappointment is that Valerie has been revealed to be romance-able.

My impression of her was of an aromantic/asexual character raised by Shelynites, and thought she was great representation and there was a lot of interesting dynamics there.

So she’s annoyed by unwanted romantic attention? That doesn’t sound like a reason to invoke asexuality to me, rather like a perfectly ordinary day in any attractive woman’s life ever...

However, her romance story starting with the PC piling more romantic attention on her seems super tone-deaf. Is this an all-male writing staff...?


Catharsis wrote:
DM_aka_Dudemeister wrote:

My only disappointment is that Valerie has been revealed to be romance-able.

My impression of her was of an aromantic/asexual character raised by Shelynites, and thought she was great representation and there was a lot of interesting dynamics there.

So she’s annoyed by unwanted romantic attention? That doesn’t sound like a reason to invoke asexuality to me, rather like a perfectly ordinary day in any attractive woman’s life ever...

However, her romance story starting with the PC piling more romantic attention on her seems super tone-deaf. Is this an all-male writing staff...?

Actually her romance starts off in an even worse way (at least in the beta):

Spoiler:
it kicks off when returning to Oleg's after defeating the stag lord, she talks to you at the gate

and it is the only dialogue choice that isn't alignment tagged. And a very vague statement that you appreciate her and her help. So if you don't want to pushed toward LN or NE, you have to choose the line.

The descriptive text also refers to her as 'the girl' which... seems vaguely inappropriate, compared to using 'Valerie,' 'The woman' or even just 'she,' since it's continuing dialogue from the previous screen.


But yes, the staff comes across as all male (and all Russian, except Chris Avellone). They've shown off 10 of the staff on the steam page, and they also show up on their home page and a short Q&A video. All male, all Russian.

And I'm not _really_ sure how involved Avellone actually is. They don't give him a title on their homepage (anymore? I thought at one point they did). So he may just have done a couple characters and some story piece outline(s), enough for his name to be attached to the project. The writing in the beta certainly doesn't match his recursive style, and a lot of it has a non-English structure to it.

Really, the studio worries me the most about this project. It's their first project, though they insist on referencing individual experience with other titles as company experience. Problem is, the titles they have listed on their homepage are mediocre or outright obscure (at least in the US market), and the only recent ones look like fairly forgettable free-to-play MMOs.


Voss wrote:

Valerie... has an odd build. I find tower shield specialist oddly limiting, and that one of her feats is burned on exotic weapon: bastard sword rather doubles down on it. She also has a mediocre strength (14), but a very high con (19) and a fairly high charisma (15).

And encumbrance is very much a thing in this game, so you're going to feel that low strength. The owlcat forums have lots of suggestions for multiclassing her up to including bard, eldritch scion magus, scaled fist monk, sorcerer and/or dragon disciple. She's LN, so paladin isn't an option (and also is a problem with her background)

On the other hand, she's the only real defensive front line character with easy access to high AC in the game, and her archetype and feat choices make me doubt the utility of dumping her in a light armor or no armor class. Also her dex isn't amazing.

After catching up on some beta gameplay videos and doing some reading on the forums, I have to agree that Valerie's build is extremely odd. Any character that prioritizes Con above every other stat is going to turn out... rather mediocre. Her stats are kind of a mess.

It's pretty obvious that she's built to Prestige into Stalwart Defender, since the class's key feature is based on Constitution, and she's doubling down on the tower shield. It really just locks her into the role of "high AC character," though, at the sacrifice of mobility, damage potential, and... you know... not being a Fighter. Unfortunately, Pathfinder doesn't reward high AC very well, and miss-chance buff spells (Mirror Image, Blur, etc.) are usually just as good, if not better at damage avoidance.

The decent Charisma score gives a chance at jumping out of that path, at least. The discussion of a Scaled Fist Monk/Sorcerer/Dragon Disciple/Eldritch Knight multiclass abomination on the Owlcat forums was very intriguing.

Of course, her stats would be pretty good for a Paladin, but that depends on there being a "redemption arc" in the story, which sounds unlikely from what we know so far.


Quote:
The decent Charisma score gives a chance at jumping out of that path, at least. The discussion of a Scaled Fist Monk/Sorcerer/Dragon Disciple/Eldritch Knight multiclass abomination on the Owlcat forums was very intriguing.

That's honestly a really weird idea- I saw that discussion too, but between 13 dex and 15 charisma, it really isn't all that viable.

I get that its a way to diversify, but defensively it really struggles- in her prologue gear, she's got a 23 AC (when not fatigued). At that first level of monk, she'd drop to...14 AC

At 8th or 9th, she'd only be up around 18 AC (Assuming +1 from monk level 4, 2 from dex, 3 from Charisma, 2 natural armor from DD. Sure there are a couple feats and things you can add on, but that's true of an armored character as well.

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On the Stalwart Defender front, it seems an odd prestige to include- a stationary effect in this game seems a really high cost, especially for someone designed as the frontliner. Movement in game looks deceptively slow, but a lot of creatures have ranged attacks, and others will try to engage other party members- a defender that can't move can't really help the party- in a lot of situations she would effectively nullify herself.

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A set up I do think is viable is this: just going for Bard and DD.
Either after fighter 5 (if you want to keep tower shields and attack effectively with them) or fighter 1 (when a 'tower shield specialist' isn't actually any different from a normal fighter. So F1/Bard 4/DD 4 (you can stop at 4 and just get +4 str and +2 natural armor, and only deal with 2 +0s to BAB)
Has the advantage of a much better save spread, and long term not much loss of HP. AC is a lot worse, but it's easily in the same place as the multiclass abomination. (17 with non-magical chain-shirt and shield, and can cast, and the natural armor bonuses from DD stack. Or 18 AC with a stat point in dex at 4th)

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Unfortunately, for multiclassing, Val just doesn't have many options:
- Barbarian and Paladin are both out because alignment nonsense,

- alchemist, cleric, druid, magus, wizard and inquisitor are out because her mental stats are poor, (9 or 10),

-sorcerer conflicts with her armor (and even bard or eldritch scion is a definite armor downgrade).

-Ranger would want wisdom increases when she really needs more strength to avoid the really obvious encumbrance issues she faces.

Rogue isn't the worst thing (though trickery is out due to the huge penalties she can generate), but it, bard and eldritch scion are the only things close to remotely practical

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I actually like the idea of giving her a few levels of Rogue(Thug): sickening and debilitating injury makes for a nice combo to make her targets significantly worse. It also opens up a couple more class skills, like UMD and perception.

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I will say a redemption arc doesn't seem to fit at all. She isn't fallen or even a vaguely bad person. She just should have been given to a temple of Torag or Abadar. She would have done very well with a faith that fits her nature, rather than frippery.

Scarab Sages

I meant Redemption in the sense of reinstating the G in LG so she can take Paladin levels (of whatever deity suits her best). Perhaps she could even find her way back to Shelyn in the wild beauty of the riverlands, far away from those fawning fanboys.


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Catharsis wrote:
I meant Redemption in the sense of reinstating the G in LG so she can take Paladin levels (of whatever deity suits her best). Perhaps she could even find her way back to Shelyn in the wild beauty of the riverlands, far away from those fawning fanboys.

Hmm. I view that more as a specific problem with the alignment system. Changing a character from LN to LG isn't reinstating anything- LN (or any other alignment) is just as valid as any other. As far as anyone can tell, Valerie was never LG- it would be a profound alteration of her character (or a meaningless letter change on the character sheet, depending on how you view alignment), not redemption or reinstatement.

With something like this, reinstatement does imply she made a lesser choice, and to be better she needs to have the good tag... for reasons.

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Then of course, we run into more of the problems of the 'monotheistic' pantheism that shows up in D&D games. She doesn't need to go 'back' to Shelyn (I'd argue she was never a devotee in any case, just got stuck being an orphan under the 'care' of Shelyn's followers, not that they seemed to take much interest in her needs or desires), and finding beauty in nature would take her to Gozreh anyway (assuming she randomly felt the need to attach a deity to a swamp). Shelyn seems to demand 'making stuff' and playing at 'catch and release for criminals because Shelyn and Z-K. Neither fits Valerie in any way at all. (though its possible my dislike for edicts/anathema of the playtest are bleeding through on that last bit)


Romances, well that is a problem of all video games romances, shallowness. If one wants a rich and involved relationship...they will have to look to real life. ;)

Plus there is just so much time and effort to focus on these, Torment for example had one develop between the MC and another party member and it took huge amounts of text and I think it could only really be pulled off in a lightning in a bottle game like Torment


Torment had two (Annah and Fall from Grace)
Bg2 had four.

They weren't particularly amazing in either case. But I'm not sure what you mean by 'lightning in s bottle game,' since torment was done with the same engine and roughly the same mechanics as four other games, it was wordier than bg2 and the IWD games were essentially significantly less wordy, linear dungeon crawls, but they were all part of the same system and same two studios.


Well FfG was a succubus who took a chastity oath any romance would be platonic.
As for lightning in a bottle, I mean the RPG/Visual Novel approach where your wisdom, intelligence and charisma were even more important than your combat skills. Many of the micro managing aspects of RPGs such as healing and resting were done away with due to the MC's constant regenerating(No need to reload if you die, you will just get up in a bit)


Phillip Gastone wrote:
Well FfG was a succubus who took a chastity oath any romance would be platonic.

No, chastity means romance wouldn't necessarily involve sex. That isn't necessarily platonic.

Both romances are pretty sexless, given how things go in game...

Quote:
As for lightning in a bottle, I mean the RPG/Visual Novel approach where your wisdom, intelligence and charisma were even more important than your combat skills.

Except for all the combat- there is quite a lot of trash fights (and unavoidable plot encounters) that you _must_ win in that game. Checking mental stats for dialogue isn't even vaguely unique. Icewind Dale 1 did that (though often didn't tell you it was doing that), and many games before and after have done the same. That's pretty much the opposite of 'lightning in a bottle'

Quote:
Many of the micro managing aspects of RPGs such as healing and resting were done away with due to the MC's constant regenerating(No need to reload if you die, you will just get up in a bit)

Both those things were still in game. Spells were still rest based, so you often had to do that (for your companions if you didn't bother taking mage levels), and healing was absolutely important for the rest of the party- they could quite easily be killed. And some encounters had to be face tanked, as you couldn't get around them by dying.

Scarab Sages

Voss wrote:
As far as anyone can tell, Valerie was never LG

Would she even get accepted to Paladin training like that? I wonder whether the LG is a prerequisite, or a result of Paladin training. It's an objectively measurable property of people in Golarion, after all.

Voss wrote:
She doesn't need to go 'back' to Shelyn (I'd argue she was never a devotee in any case

That's one possible story to tell. She could also have been a devotee who got turned away from her calling by what essentially amounts to workplace harrassment, in which case finding her way «back» is a desirable goal.

(Although I am generally a fan of Shelyn's, I have to admit her Paladin code is outrageously difficult to work with in actual play...)


Catharsis wrote:
Voss wrote:
As far as anyone can tell, Valerie was never LG
Would she even get accepted to Paladin training like that?

Because that's what Daddy decided was best for her, and he was a noble.

So 'train my daughter and oh look a donation' is a simple thing.
She was apparently absurdly beautiful (which was another obvious checkbox) and good with the swords part. The rest of it she had no interest in.

Quote:


That's one possible story to tell. She could also have been a devotee who got turned away from her calling by what essentially amounts to workplace harrassment, in which case finding her way «back» is a desirable goal.

Nope. That came later.

https://pathfinderkingmaker.gamepedia.com/Valerie

She never cared about the frippery. She was good with swords, and that was really all she cared about.

From the way things sound, workplace harassment is OK by Shelyn anyway. But don't rip up bad poetry- that leads to divine revenge.

Scarab Sages

Ah, wasn't aware of that information. Yeah, that sounds all kinds of horrible. :\


Heh. I rather like a character that knows who they are and what they want. Valerie the paladin would be dull and one-note. Valerie as-is comes across a bit like a person, with goals, dislikes and likes.


Workplace harassment is ok with Shelyn?!

"Oh come on, I need love. Why won't you love me? Shelyn wants you to love me."

Knowledge Skill: Negging


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Phillip Gastone wrote:

Workplace harassment is ok with Shelyn?!

"Oh come on, I need love. Why won't you love me? Shelyn wants you to love me."

Knowledge Skill: Negging

No, you need to flip it. It isn't negging, it isn't even requests for love. It's the constant flow of being told how beautiful you are, the constant poetry, praise and asking to be paint, or music dedicated to you, non-stop.

It isn't directly negative, but when the central focus of how people interact with you is solely your beauty rather than your accomplishments and what you can do, it would get really old, really fast. Especially in a case like this, when the character's beauty is worth very little to her, and her skills define herself.

Would still fall into modern definitions of harassment, but you'd quickly become hyper-aware that with age and professional hazards (like scars from battles), their empty praise will vanish right quick.

Scarab Sages

Voss wrote:
Valerie the paladin would be dull and one-note.

Now, now, there’s plenty of intresting Paladin stories to tell as well... ;)

Even knowing Valerie’s backstory, I could see her pick up the mantle of a more deserving deity. Paladin of Erastil or Abadar would work well, and make optimal use of her abilities. It would still require an alignment change, though (perhaps from the example of a Good leader...?).


Voss wrote:
Phillip Gastone wrote:

Workplace harassment is ok with Shelyn?!

"Oh come on, I need love. Why won't you love me? Shelyn wants you to love me."

Knowledge Skill: Negging

No, you need to flip it. It isn't negging, it isn't even requests for love. It's the constant flow of being told how beautiful you are, the constant poetry, praise and asking to be paint, or music dedicated to you, non-stop.

It isn't directly negative, but when the central focus of how people interact with you is solely your beauty rather than your accomplishments and what you can do, it would get really old, really fast. Especially in a case like this, when the character's beauty is worth very little to her, and her skills define herself.

Would still fall into modern definitions of harassment, but you'd quickly become hyper-aware that with age and professional hazards (like scars from battles), their empty praise will vanish right quick.

Well Shelyn has been described as shallow..


I thought of something like an optional rule, Burnout.

A peril of all artists, this can be a definite problem for Shelynites and her exalteds. Due to the constant pressure to create to use their abilities(Don't have the rule book so I don't remember the requirements) one risks failing to have any more inspiration.

I was thinking an increasing DC level to create using perform/craft/profession if there is non stop use of it. Once a check is failed, the character is burned-out and can only make mediocre quality products. Ways to help cure burn-out can be travel to different locations for inspiration, rest for a certain amount of time or other methods.

Scarab Sages

Voss wrote:
Thanks to trawling too many beta videos, I've also stumbled on the bit where a player accidentally starts the romantic chain with her (and it seems like the most reasonable and innocuous dialogue line out of what was presented), and her response is 'if it were anyone but you saying that...' which is doubly unfortunate.

Jeez, do I have to go into this creepy «I have noticed your beauty» option literally after she just unloaded her rant about people doing that all the time? Is this a necessary step for branching into the romance? Does the game actually tell you when you start on a romance path?


I understand that the NPC's aren't going to be optimized like PC's would be, but Linzi, who I actually like is not helping. I'm going to give her the feats that let her do dex to damage since I like her character. That way she can be useful, and not completely defenseless if someone gets to her.

I'm dropping the tower shield fighter in favor of a custom PC in both of the games I have started, and I'm giving Amiri a normal size sword, and throwing some armor on her to see if that helps. She kills everything, but also gets hit too easily.

I like Jaethal. I think she'll be fun to keep around in both campaigns, especially the first one with the paladin as a main character.

I'm keeping the battle cleric also.

The others I'm undecided on.

related but off topic, and not really a spoiler, just some advice:

The dice gods are not in your favor in this game. I'm playing with the damage at 0.8 instead of 1.0, and it's made a big difference in me surviving. When they do the next patch they're supposed to be adjusting things so that normal mode doesn't play like hard mode for other games.


Tip for a certain very nasty cave! Spoilers if ya want them

Boop:
Anti swarm, very important


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wraithstrike wrote:
I understand that the NPC's aren't going to be optimized like PC's would be, but Linzi, who I actually like is not helping. I'm going to give her the feats that let her do dex to damage since I like her character. That way she can be useful, and not completely defenseless if someone gets to her.

Linzi's one of the few that seems fairly optimized to me. She's got her important stats at solid values, has Con, and the Int fits her character without detracting much, or making her one note.

I've done chapter one twice now (gave up on the Magus, and the way I built most of the NPCs), and very, very rarely do enemies flank around to my archers.

Quote:
I'm dropping the tower shield fighter in favor of a custom PC in both of the games I have started, and I'm giving Amiri a normal size sword, and throwing some armor on her to see if that helps. She kills everything, but also gets hit too easily.

I kept Valerie, but leveled her in Rogue (Thug). She's very nasty that way (though I need to actually double check to see if she's actually inflicting conditions). I put the tower shield aside for the moment, but sneak attack in general is absurdly good in this game.

Amiri I put into Fighter (Twohander Specialist). I like the damage output from her Ginormous sword, but I hate her squishynes. My first time through I was compensating heavily for it, and it didn't make any difference.

Quote:
I like Jaethal. I think she'll be fun to keep around in both campaigns, especially the first one with the paladin as a main character.

I really wanted to like her, it seemed like an interesting concept. So far, though, she requires an absurd amount of special treatment to heal and isn't a valid target for several important buffs, not being a person.

And while her story might eventually turn interesting, at the moment her dialogue is 'I'm a murderous hedonistic nihilist without point or purpose, and I don't know what I'm doing.' That's... significantly less interesting than I had hoped..

And apparently (according to some camping party banter), elves don't read books. They find them an unnecessary crutch of the short-lived. Fie, Fie on this dead thing.

Quote:
The others I'm undecided on.

I'm honestly torn on Octavia. She's a bit...chipper... for a font of suffering (listen to her voiceover a few times then delve into her background. It's honestly dissonant how happy she is with a large variety of nasty mistreatment. And also flirty. And she's a prime candidate to help you run your barony, because...?).

The build is over specialized to the point of being a problem (squish) and it works out to 29 point buy to pull it off!, and I'd hate the rogue/wizard thing a lot less if there were other NPC casters that weren't clerics. Granted it's easy to get into arcane trickster without burning any more levels in rogue, but I would have liked going into the Stag Lord fight with 3rd level spells.

Quote:
** spoiler omitted **

I'm actually running on Custom/Challenging, with the only change being enemies reduced from tougher to normal, but damage is still at 1.0 and real crits.

Mostly it isn't bad, but sometimes it is a little frustrating. I don't mind some hard random encounters, but there are some early mandatory encounters that are just nuts, and some of the bonuses... especially, for some reason, on various types of wolves and that set piece with a single mature leopard... just nuts.

Crazy AC, HP and hit bonuses, and no real reason for it.
Save scumming is required, and far too often, there isn't much that could be done. Just hope people don't smack you for 50+ damage when you're less than 5th level. And don't challenge certain monsters without a lot of buffs. It has some very good examples of the 5 minute adventuring day though. Especially if you don't prioritize getting the clerics to join.

Stupid lonely shambler killing multiple characters with chained attacks

----
@Phillip Gastone-
I think the real nemesis of Chapter One is a certain tree-bear. It hits like a truck, and has absurd DR (and sadly no indication of what breaches it).

For people just going along doing the story for the first time, it's an absolutely unwinnable fight. There isn't significant access to special materials (a cold iron dagger in a box, but requires you to go to the old sycamore first, and I don't know for sure that it's actually helpful).

Elsewise you need to layer melee buffs, and set Octavia to acid duty, and it's still a rough fight, dictated by MC RNG-hates-ya.


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wraithstrike wrote:
Difficulty spoilers

Yeah, I've been playing on Normal with a few tweaks upwards to emulate the tabletop system, and it's been a bit brutal. I turned the difficulty back down to Normal yesterday and that's much better.

Linzi isn't a bad Bard. She's one of the companions I have the least problem with. I ditched Valerie's build immediately to try out the aforementioned Scaled Fist Monk/Sorcerer/Dragon Disciple/Eldritch Knight multiclass abomination. Party is still level 4, so Mage Armor and Crane Style are making that viable for the moment.

I just got to the Kingdom part of the game last night, so I'm looking forward to playing some more once I'm done with work!

Scarab Sages

If Sneak Attack is relatively easy to come by, would Valerie profit from a Vivisectionist level and Accomplished Sneak Attacker? She doesn’t have the Int for extracts, but Mutagen would be nice. I don’t supposed it can be rebrewed in an hour like the real thing, though...?


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New least favorite companion: Nok Nok

I'm not sure why most rulers would take him along.

I'm not sure why his stats are so bad- He has two positive modifiers.
Max Dex and +1 Con, 3 negatives, including strength, of course. Between his stats and his class, he's pretty much going to fail any save that isn't reflex.

Oh, and he's a knife master rogue. I can see him doing damage, but such a one trick glass cannon...

I'm not sure why anyone in the capital or the party wouldn't just smother him in his sleep. He actively tells people he's Lamashtu's favored in the middle of a crisis.


Voss wrote:

New least favorite companion: Nok Nok

I'm not sure why most rulers would take him along.

I'm not sure why his stats are so bad- He has two positive modifiers.
Max Dex and +1 Con, 3 negatives, including strength, of course. Between his stats and his class, he's pretty much going to fail any save that isn't reflex.

Oh, and he's a knife master rogue. I can see him doing damage, but such a one trick glass cannon...

I'm not sure why anyone in the capital or the party wouldn't just smother him in his sleep. He actively tells people he's Lamashtu's favored in the middle of a crisis.

Well my kingdom has freedom of religion as part of its Constitution, so baby-eating Lamashtu worshipers must be tolerated, I say!

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