PF1E text-based Kingmaker on Roll20 Tuesdays


Recruitment


Hello, I am looking for 3-4 players to join me in a grand expedition to the Stolen Lands. We'll be using Roll20 for the game and it'll be text-based with a few house rules. This game will be on Tuesdays between the hours of 11am to 7:30pm central time. That is the slot and the group will decide when during it to play.

The house rules are as follows:a Nat 20 on a skill check gives a +5 to the roll while a Nat 1 imparts a -5. Magical items resize to fit the user.

Rolls for determining your stats is 4d6 drop the lowest, reroll 1s. Race options are no evil races or races deemed villainous. No evil alignments. No 3PP.

Please have a at least one paragraph character story.You can have more,but not less. Also please mention what role you'd like for the kingdom. That is all, thank you


4d6 ⇒ (5, 5, 2, 6) = 18=16
4d6 ⇒ (4, 6, 4, 5) = 19=15
4d6 ⇒ (5, 4, 2, 5) = 16=14
4d6 ⇒ (2, 4, 4, 2) = 12=10
4d6 ⇒ (1, 1, 1, 4) = 7=14
4d6 ⇒ (4, 6, 6, 5) = 21=17
3d6 ⇒ (4, 6, 3) = 13

Nice!


4d6 ⇒ (3, 5, 3, 6) = 17 14
4d6 ⇒ (5, 6, 5, 1) = 17 16
4d6 ⇒ (6, 5, 5, 4) = 20 16
4d6 ⇒ (2, 3, 6, 4) = 15 13
4d6 ⇒ (5, 1, 6, 6) = 18 18
4d6 ⇒ (1, 2, 2, 6) = 11 11

Reroll 1s
3d6 ⇒ (2, 6, 3) = 11

gold
5d6 ⇒ (2, 5, 4, 3, 5) = 19


4d6 ⇒ (4, 2, 3, 1) = 10 11
4d6 ⇒ (1, 2, 2, 1) = 6 7
4d6 ⇒ (5, 3, 5, 1) = 14 13
4d6 ⇒ (4, 1, 5, 6) = 16 15
4d6 ⇒ (5, 2, 2, 2) = 11 9
4d6 ⇒ (2, 5, 2, 3) = 12 10

5d6 ⇒ (4, 1, 2, 3, 2) = 12

1d6 ⇒ 4

nope guess i am sitting this one out


mcridill wrote:

4d6 11

4d6 7
4d6 13
4d6 15
4d6 9
4d6 10

5d6

d6

nope guess i am sitting this one out

You didn't reroll the 1s for your stats, you may end up with better.


I did forgot to describe the 5d6 and 1 d6 below were


Ah, well, i'd allow a reroll of stats. hate to see someone go just because the dice were unkind.


Kingmaker? Don't mind if I do!

4d6 #1: 4d6 ⇒ (6, 1, 5, 6) = 18
4d6 #2: 4d6 ⇒ (1, 6, 1, 3) = 11
4d6 #3: 4d6 ⇒ (2, 6, 4, 2) = 14
4d6 #4: 4d6 ⇒ (5, 4, 5, 5) = 19
4d6 #5: 4d6 ⇒ (6, 1, 5, 4) = 16
4d6 #6: 4d6 ⇒ (1, 3, 6, 2) = 12


what minimum point buy equivalent are you looking for?


Honestly, a minimum of 15 would be good, and TerminalArtiste, you need to reroll 1's.


4d6 ⇒ (6, 2, 1, 6) = 15 = 17
4d6 ⇒ (5, 1, 4, 4) = 14 = 13
4d6 ⇒ (3, 3, 5, 4) = 15 = 12
4d6 ⇒ (4, 6, 1, 6) = 17 = 17
4d6 ⇒ (4, 4, 1, 4) = 13 = 12
4d6 ⇒ (6, 4, 4, 4) = 18 = 14

rerolls
4d6 ⇒ (1, 5, 4, 5) = 15

1d6 ⇒ 4


Oh yeah, will do.

reroll: 5d6 ⇒ (1, 1, 1, 1, 3) = 7

So it looks like I go from 12 to 15 for roll #6.


4d6 ⇒ (6, 5, 2, 3) = 16 14
4d6 ⇒ (4, 4, 3, 5) = 16 13
4d6 ⇒ (2, 4, 5, 4) = 15 13
4d6 ⇒ (5, 2, 3, 4) = 14 12
4d6 ⇒ (1, 6, 1, 5) = 13 17
4d6 ⇒ (4, 1, 5, 1) = 11 15

Rerolling 1's:
4d6 ⇒ (6, 2, 6, 1) = 15

Looks like 12 to 17 for roll 5 and 10 to 15 for roll 6


gold: 5d6 ⇒ (4, 6, 1, 1, 5) = 17


4d6 ⇒ (6, 6, 4, 6) = 22
4d6 ⇒ (4, 2, 3, 4) = 13
4d6 ⇒ (1, 3, 2, 1) = 7
4d6 ⇒ (4, 4, 6, 6) = 20
4d6 ⇒ (3, 4, 3, 6) = 16
4d6 ⇒ (4, 5, 1, 3) = 13

Reroll 1's

3d6 ⇒ (1, 1, 2) = 4
2d6 ⇒ (5, 4) = 9


Thinking I would play an Alchemist from northern Brevoy. Setta would have spent her young adult days among the pirates of the Lake of Mist and Vales and Sellen River. After some particularly egregious criminal activity she up and ran south, her former "friends" hot on her heels. The river kingdoms seem the perfect place to lay low and start a new life. While Setta is a bit too soft hearted for a life of rapine and violence as a river bandit, her time in that rough and tumble world has left her with a rather grey and "ends justify the means" world view which I think would predispose her towards the Spy Master role.

I will wait on crunch and a full backstory while I see what other people are thinking of playing to make sure this would fit in with the party!

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