If there is an AR update coming soon, can I ask for some clarity around the magic items in the Adventurer's Armory 2? Currently the entry reads that all equipment is legal, but it does not reference magic items at all (as legal or illegal). Sometimes magic items are included in the "equipment" portion of the entry, and sometimes they are not, so it is difficult to tell what is meant here. There are only a few magic items in the book, the Ring of Balanced Grip, the Gloves of Improvised Might, and the Quickmetal Bracers, and the Scrap Collector's Strap. The Gloves of Improvised Might, in particular, would make a lot of improvised weapon builds viable. They are priced similarly to the Amulet of Mighty Fists, but they still carry the restriction of needing a +1 before adding any special qualities, so they don't seem overpowered or underpriced.
Either way, some clarity on this would be really helpful, so those of us out here with potential or current Improvised weapon builds don't continue to hold out hope if the items were meant to be restricted. I've asked this before the last two AR updates with no luck getting it address. I figured one more time won't hurt.