Cantriped |
7 people marked this as a favorite. |
Quite a few creatures in the Bestiary wield nonmagical, if superior-quality weapons and many of them can cause far more damage with them than a similar level PC wielding the exact same weapon (when pried from the creature's cold dead fingers).
It would be nice if there was a in-world explanation for this, but I understand it was a necessary measure to ensure such creatures could compete with the PCs without awarding them excessively valuable loot.
So instead I would at least like to see these arbitrary damage increases take the form of an explicit creature ability that grants the creature extra dice of damage (or effective potency runes) with the listed weapons. For example:
The Vile Necromancer (PB 119) would have "Weapon Enhancement (Sickle +1)" to explain why they can deal 2d4 S with an expert sickle when you (the player) cannot.
deuxhero |
This is yet another reason Saga Edition scrapped the idea of superior equipment and just tied equipment effectiveness to levels in a PC class. Short of a Jedi without lightsaber (who is still powerful without one), nobody needs more than what they can grab off a generic Stormtrooper to be effective in combat.
MerlinCross |
This is yet another reason Saga Edition scrapped the idea of superior equipment and just tied equipment effectiveness to levels in a PC class. Short of a Jedi without lightsaber (who is still powerful without one), nobody needs more than what they can grab off a generic Stormtrooper to be effective in combat.
I mean I don't need that gun or armor the Stormtrooper dropped to be effective. I have gun an armor.
Those grenades he had strapped to his belt..., yoink.