Equipment Using Creatures


Monsters and Hazards


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Quite a few creatures in the Bestiary wield nonmagical, if superior-quality weapons and many of them can cause far more damage with them than a similar level PC wielding the exact same weapon (when pried from the creature's cold dead fingers).
It would be nice if there was a in-world explanation for this, but I understand it was a necessary measure to ensure such creatures could compete with the PCs without awarding them excessively valuable loot.
So instead I would at least like to see these arbitrary damage increases take the form of an explicit creature ability that grants the creature extra dice of damage (or effective potency runes) with the listed weapons. For example:
The Vile Necromancer (PB 119) would have "Weapon Enhancement (Sickle +1)" to explain why they can deal 2d4 S with an expert sickle when you (the player) cannot.


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Or even better, they can make the increased damage dice a function of character level instead of loot, for PCs as well as monsters. And solve multiple problems in one fell swoop :3


This is yet another reason Saga Edition scrapped the idea of superior equipment and just tied equipment effectiveness to levels in a PC class. Short of a Jedi without lightsaber (who is still powerful without one), nobody needs more than what they can grab off a generic Stormtrooper to be effective in combat.


deuxhero wrote:
This is yet another reason Saga Edition scrapped the idea of superior equipment and just tied equipment effectiveness to levels in a PC class. Short of a Jedi without lightsaber (who is still powerful without one), nobody needs more than what they can grab off a generic Stormtrooper to be effective in combat.

I mean I don't need that gun or armor the Stormtrooper dropped to be effective. I have gun an armor.

Those grenades he had strapped to his belt..., yoink.

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