Aubrin changes to create more drama.


Ironfang Invasion


So im about to run Ironfang invasion next month, and I'm debating changing Aubrin The Green to a Druid with the Life channeler archetype (with both Harvest organs, and grisly ornament feats). for those that don't know the Life channeler archetype allows the Druid to sacrifice a sentient person to make plants grow in a nutshell. I was thinking about it basically giving Provision points by losing NPC people. I thought Hanspar would be a great god for this.

From that the following changes will happen.-
1. every time that it is used Aubrin will loose one of her impairments.

Once they are gone-
2. she will slowly start gaining stats and become more beautiful and start having more commanding presence.

After that-
3. She will start to gain a almost cult-like following that will eventually turn against the PC's in a very "the mist" kind of way. gaining help from the Dwarven blacksmith as her number one follower.

I thought with the following changes it will be a very realistic way to have a internal revolt. I only have read book one so I don't know if something like that is down the road so I would appreciate the heads up.

Acquisitives

Pathfinder Adventure Path, Lost Omens, Starfinder Roleplaying Game Subscriber
Darkwing_DM wrote:

So im about to run Ironfang invasion next month, and I'm debating changing Aubrin The Green to a Druid with the Life channeler archetype (with both Harvest organs, and grisly ornament feats). for those that don't know the Life channeler archetype allows the Druid to sacrifice a sentient person to make plants grow in a nutshell. I was thinking about it basically giving Provision points by losing NPC people. I thought Hanspar would be a great god for this.

From that the following changes will happen.-
1. every time that it is used Aubrin will loose one of her impairments.

Once they are gone-
2. she will slowly start gaining stats and become more beautiful and start having more commanding presence.

After that-
3. She will start to gain a almost cult-like following that will eventually turn against the PC's in a very "the mist" kind of way. gaining help from the Dwarven blacksmith as her number one follower.

I thought with the following changes it will be a very realistic way to have a internal revolt. I only have read book one so I don't know if something like that is down the road so I would appreciate the heads up.

it's a really cool idea. but you can quickly end up with no people in the refugee settlement if you have the PCs killing them AND all the other threats to them AND Aubrin killing them too.

the quest to find shelter for the refugees is central to book 1. it fades away by the end of book 2 (and theoretically, you can largely ignore it).

if that's the way you want to go, then you certainly can. once you leave the forest in the beginning of book 3, the fate of the refugees is no longer critical to the plot.

I would read book 2 before jumping in on this though. there's a fantastic part of book 5 where a villainous druid from the PCs past might make an appearance if you want to hint at her "going over" but not have her kill everyone. in fact, you can build hints to it throughout book 2, have her "go into the woods" in the bridge between 2 and 3, and then make a return in book 5.

Just a thought.


Thanks that sounds like a great idea on taking that route

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