Elite monster adjustments per player


Monsters and Hazards


I found the right place to post this now, and don't know if anyone has asked this before. I am going to run The Lost Star with two PC's, and while scaling the elite monsters, I was wondering if you would need to make the elite adjustments multiple times for a larger change in characters?


MightyLemur wrote:
I found the right place to post this now, and don't know if anyone has asked this before. I am going to run The Lost Star with two PC's, and while scaling the elite monsters, I was wondering if you would need to make the elite adjustments multiple times for a larger change in characters?

Just replying so I can track the topic as I'm going to run a solo game with an NPC controlled by me and would like to know the same.

Shadow Lodge

Two players?

You basically want to cut the XP budget for encounters in half, since you have a half-sized party. (Note that the XP adjustment table says to adjust by 1/4 of the total XP value of the encounter for every PC added or subtracted from the 4-person party.)

If it's all the same type of enemy, that means half the number. This makes the first set of goblins, the centipedes, and the quasits easy for you.

If it's a mixed set of enemies, try to remove enemies until you hit close to the right number, and then give one or more enemies the weak or elite template until you hit the right number. Personally, I also used a "half elite" template when adding the elite template would put things over.

For the solo encounters, yeah, it looks like you need to hit them with the Weak template twice (or as close as you can manage for the hazards).

Note the rat is an error.

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