Ok so under the rules when you get Knocked out at 0 hp you initiative count gets moved to just before the thing that put you down.
Those of you who have played so far how has this worked out in use? Having only read the rules to begin prep for trying to play and run stuff this seems to me like it would be a rather needless pain in the rear to keep track of. More so when the fighter goes down, the cleric heals him and he goes down again on a different turn..
So what has been the actually experience of those who have seen it in action? Does it get easier with use or has it been forgotten in play?