GM Valen |
EDIT: Are the spoilers supposed to be the same or am I missing a key difference?
I intended for there to be a key difference, which should be more readily apparent in light of the ooc text under the second spoiler.
Rogers de Stieren |
Rogers de Stieren wrote:Did he provoke from me, leaving?I failed to post his action. He took a Withdraw action as a Full Round Action, signified by his dropping the hammer, so he does not provoke unless you have reach.
Got it. No reach, so no AoO.
GM Valen |
If one or more the PCs wish to pursue the thug, let me know and those PCs can remain in rounds. Otherwise, for the other PCs, combat is over.
Rogers de Stieren |
Rogers stops and watches the receding thug as he scrambles down the hall. "Yeah, you better run!"
Laniakea |
"I cannot find any travel coordinates on this datapad," Laniakea informs the others. "However, it appears that the ship she--the Eoxian--was on was attacked by pirates and disabled in the Drift. If we can locate her ship, the data core would have their itinerary."
Levylissa Li Lilley |
As the thug disappears up the stairs, Levylissa lowers her pistol and sheathes it behind her back. "Hopefully he doesn't bring back more, but seeing as though his employer is no longer, I foresee us being safe for the time being."
She walks over to the others around the datapad, "If there is anything else on this pad that you need me to look at, let me know. It is an area that I am quite familiar with. If not, I think we should head back to the Society base and let them know what we found."
If there is anything else that can be gleaned for the datapad, Levylissa will attempt a check
GM Valen |
@ Levylissa - Nothing more on the pad.
@ All - looks like everyone is ready to wrap up.
Not long after the fighting ends, the light sounds of ysoki feet can be heard coming from a nearby corridor. Three small shapes appear, who you realize must be the proprietors of the Vat Garden.
The largest shape moves toward you. ”We are most thankful for your having dealt with these thieves. Thanks to you our home and garden are now safe.” says the largest one. He reaches into his cheek and produces six bulbs. ”A few reward for your efforts and tokens of our gratitude.” He as he holds the bulbs out for the party to take.
When chewed, each bulb acts as a dose of tier-1 antitoxin. You can also sell your foes’ gear for 10% of its value, as usual.
Arvin seems pleased that you followed-up on this lead so quickly. He asks you to follow this mystery further by finding the Endless Threnody. He also encourages you to keep the Starfinder insignias for now, and explains their basic function, “The crew of the Unbounded Wayfarer received the insignias long ago for exemplary service to the Society. Although this isn’t common knowledge outside the Starfinder Society, these insignias are no mere trinkets; they can be used to encrypt or decrypt information that the Starfinders wanted to keep hidden.”
He gives final instructions for you to meet with him at a starport located in the Arms of Absalom Station for debriefing and further orders.
End of Quest the First: “Station”. Each PC has now earned 1 XP, and will receive a minimum of 140 credits and 1 Reputation/Fame on his or her Chronicle for this character. Each PC has also received the Lawblight Assault clue.
Technically, you may swap out different PCs or play pregens for each of the separate quests. I will assume that each player will continue with the same PC unless informed otherwise.
GM Valen |
Commencing...
“Adrift” – Into the Unknown – Quest the Second
As you all finalize starship assignments, I’m posting the briefing to help keep things moving.
Venture-Captain Arvin stands next to the entry ramp of a sleek-looking starship. “This is the Loreseeker, a Pegasus-class ship that’s one of the fastest and lightest in the Society’s fleet.” He says as he waves his hands over the side of the starship affectionately. “We know that a lost Starfinder vessel, the Unbounded Wayfarer, was discovered by undead creatures from a starship called the Endless Threnody. We’ve pulled some strings with our more reputable Eoxian contacts to get more information, but they’ve disavowed knowledge of the Endless Threnody entirely; this likely confirms our suspicions that the Endless Threnody is connected with the Corpse Fleet, a group of Eoxian separatists who refuse to work alongside the living.”
“We have the location of the Endless Threnody in the Drift, courtesy of that ghoul you tracked down.” Arvin continues, ”Its Drift engine is incapacitated, so it’s unable to escape the Drift. Take the Loreseeker into the Drift, cripple the Eoxian ship—as a Corpse Fleet vessel, they won’t be open to negotiations—and recover the location of the lost Starfinder vessel.”
Venture-Captain Arvin asks, ”Do you have any questions?”
Laniakea |
”Is there anything we should know about Eoxian software for when we try to hack their data core?” the woioko asks.
Levylissa Li Lilley |
"Do we know anything about the Endless Threnody that might help us with preparing to face her?
Culture spoiler unlocked
GM Valen |
”Is there anything we should know about Eoxian software for when we try to hack their data core?” the woioko asks.
“The ship systems of Corpse Fleet vessels, including their computer systems, would seem to be empowered as much by necromantic magic as by technology.” Venture-Captain Arvin notes. “No doubt, the party’s expertise in arcane matters will be useful in safely navigating through the undead’s ship and accessing the data core.”
"Do we know anything about the Endless Threnody that might help us with preparing to face her?
“We only know that the Drift engine aboard the Endless Threnody is damaged, so it’s unable to leave the Drift.” Arvin replies. “The fact that its agent was prevented from acquiring replacement parts means its Drift engine is probably still offline. But you should assume that its armaments and other systems are operational. As a freighter, it’s unlikely to be bristling with weapons, but be careful.”
The lashunta man pauses for a moment, as if searching his memory. He then adds, “The Corpse Fleet consists of violent separatists who view living creatures as chattel and prey. I would prepare for a fight, not a negotiation. If they’re willing to talk, be prepared for treachery. Also, most Eoxian ships, I suspect that the Endless Threnody isn’t sealed to contain atmosphere. It’s likely unsuitable for living creatures to board without basic protection against vacuum.”
Best Pregen Ever! |
A beautiful blue-and-silver Android enters the briefing, their teal mohawk gelled into pseudo spikes.
"Alo, mes amis. Iseph, at your service," they swing their arms to the right and down in a mock bow. "Freelance pilot, specializing in dangerous transport and exploratory missions. I am understanding that you need such a skill?"
GM Valen |
1 person marked this as a favorite. |
"I have asked Iseph to accompany you on this mission." Venture-Captain Arvin notes in response. "Braford's skills are currently needed elsewhere, so you will have only one nuar to keep track of on this mission."
GM Valen |
Travel: 5d6 ⇒ (6, 3, 1, 1, 4) = 15
ET Computers: 1d20 + 7 ⇒ (11) + 7 = 18
Distance: 3d6 + 5 ⇒ (4, 2, 3) + 5 = 14
With your crew at their stations, the Loreseeker departs Absalom Station and ventures into the Drift, an immense, empty plan of swirling colors. Once in the Drift, it takes fifteen days to reach the last known coordinates of the Endless Threnody. Upon reaching the coordinates, you find that the Endless Threnody is not present.
Acting Science Officer may make a Computers check at +2 due to use of the Loreseeker's Computers bonus. This roll may be further modified by actions by the Captain and/or Engineer.
Acting Captain may assist this Computers check with a Demand, +4 bonus with successful Intimidate (DC 19), or an Encourage, +2 bonus with successful Diplomacy (DC 17) or successful Computers (DC 10)
Acting Engineer may divert power auxillary power to the starship’s sensors giving it a boost to this Computers check with a successful Engineering (DC 14)
On approach to the Endless Threnody, you see that the Eoxian freighter is a massive vessel made of bone and steel. The front of the ship is a single enormous red lens, appearing as a sullen, bloody eye. The ship bristles with bone protrusions, as though it were some horned, skeletal beast. Some of the bones are charred and broken, indicating past battle damage. Laser canons protrude from the front and sides of the freighter; but its rear weapon mounts are a twisted wreck. Gaps between the bones show the ship’s interior, but this is not from battle damage—this ship was never intended to accommodate living creatures.
Starship combat initiated and map revealed on Slides!
Round 1 initiative:
Rogers (?), Piloting: 1d20 + 8 ⇒ (1) + 8 = 9
Enemy's Piloting: 1d20 + 8 ⇒ (11) + 8 = 19
The undead win the initiative! PCs ship moves first.
Everyone may declare your crew actions for the round and take your rolls, placing them under a spoiler! At the end of each round, I will describe the events that occurred in the prior round, update the status of each ship. Whenever the Pilot (Rogers?) posts his or her action, please include an Initiative roll for the next round.
Levylissa Li Lilley |
Levylissa's fingers fly across the controls of the Loreseeker's sensor controls, in search of the Eoxian vessel. Unfortunately, she is not yet accustom to these sensors yet.
Rogers de Stieren |
Pilot action:
Evade (DC 13), +1 from ship: 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23 -->+2 to AC and TL
Rogers flies the ship forward, angling slightly, then turning to aim the front of the Loreseeker at the enemy ship.
-----
initiative, +1 from ship: 1d20 + 8 + 1 ⇒ (6) + 8 + 1 = 15
Laniakea |
"Do not quit, Levylissa," the woioko encourages. "You will get the hang of it."
Diplomacy: 1d20 + 9 + 1d6 ⇒ (10) + 9 + (5) = 24
---Starship Combat---
Laniakea calls out to Iseph, "Keep the freighter in your sights. You can take it out with a few well placed shots."
Diplomacy: 1d20 + 9 + 1d6 ⇒ (16) + 9 + (5) = 30
GM Valen |
Sorry, gang. We need to pause for a moment and do a little retconning.
The present ship locations on the map are incorrect. The positions were originally place holders, waiting for the Science Officer to put the in position in accordance with the information under the spoilers. However, the final result of the Science Officers' Computers check is not yet known because someone acting as Engineer can still provide some assistance to her check.
Since the check takes place before the battle commences and PCs can switch ship assignments between rounds, someone (Iseph?) can man the engineer station and aid with the Computers check, then move to a different station, such as gunner.
CORRECTIVE ACTION
So, I am going to ask for the following:
1) Iseph or another PC give me an Engineering check to assist (DC 14).
2) If the Engineering check to assist is successful, then Levylissa, please place the two ships on the Map in Slides in accordance with the instructions under the first spoiler above and post that the Map in Slides has been updated.
If the Engineering check to assist is NOT successful, I will place both ships on the Map and then, once I have posted the updated ship locations, allow those who wish to do so (presumably Pilot, but anyone else), to retcon their moves.
I apologize for not making things more clear. If I run this in the future, I will separate the scanning portion from the beginning of battle portion to avoid confusion.
Levylissa Li Lilley |
"Captain Laniakea, I have located the Endless Threnody and am approaching in from her aft. She seems to have been substantially crippled in a firefight."
The Map in Slides has been updated
Gamuzali |
"Then let's return them to the darkness that they came from! I'm on the turret," Gamuzali shouts as she heads down to the gunnery deck and seizes the yoke of the Loreseeker's turret coilgun. "Just let me know when to fire."
Laniakea |
"I am only a cadet, not a captain," Laniakea corrects the lashunta. "But good work! I knew that you would acclimate to the Loreseeker's controls swiftly."
Rogers de Stieren |
Moved based on new positions. Unless you want me to roll again, I'll assume I'm using the earlier rolls for the evade stunt and the second round initiative. Also, I hope you don't mind that I added arrows to the pawns. I was having trouble telling facing without zooming way in.
GM Valen |
@ All - I am fine with you using the earlier rolls for this first round, just please post that you are doing so. To avoid future retcons, I will wait until I have a final starship assignment list from you all before I proceed.
@ Rogers - appreciate the assist with the tokens. There must be some way to make hexes with ships in them, but I don't know how.
Laniakea |
Laniakea encourages the vesk solarian, "Keep the freighter in your sights. You can take it out with a few well placed shots."
Diplomacy: 1d20 + 9 + 1d6 ⇒ (6) + 9 + (4) = 19
Rogers de Stieren |
The crop -> shapes tool has a hexagon option. It took some fiddling, but you can make them fit the hexes pretty well.
Gamuzali |
Laniakea encourages the vesk solarian, "Keep the freighter in your sights. You can take it out with a few well placed shots."
** spoiler omitted **
"Right. Now, how about we aim for one of those big gaps in the hull? Might as well take advantage of their shoddy construction."
GM Valen |
Starship Combat Round 1
Engineer to divert power to weapons: 1d20 + 11 ⇒ (10) + 11 = 21
Pilot to Flip and Burn: 1d20 + 8 ⇒ (10) + 8 = 18
Science to target life support: 1d20 + 7 ⇒ (7) + 7 = 14
Captain to Demand Gunner: 1d20 + 7 ⇒ (3) + 7 = 10
Gunner of dreaded Eye-Beam™: 1d20 + 7 ⇒ (15) + 7 = 22
Damage (dreaded Eye-Beam™): 4d8 ⇒ (3, 2, 3, 6) = 14
GM Valen |
Endless Threnody
Large heavy freighter
Speed 6; Maneuverability average (turn 2); Drift -
AC 11; TL 11
HP 100 (presently 80)
Shields incapacitated
Attack (Forward) heavy laser cannon (4d8)
Power Core 150 PCU;
Living crew complement N/A
Undead crew complement 10 (currently 6)
Starship Combat Round 1 Summary
Engineering Phase
Aboard the Endless Threnody, the skeletal engineer diverts power to the ship’s main weapon.
Helm Phase
The undead helmsman performs a flip and burn in order to bring the Starfinders into the firing arc of the main weapon while the undead target the life support systems of the approaching ship in the hope of replenishing lost crew.
Rogers responds by putting the Loreseeker into an evasive pattern, while Levylissa Li Lilley scans the undead vessel to ascertain its vulnerabilties and strengths.
Gunnery Phase
The main weapon of the Endless Threnody, which resembles a swollen, bloody eye, unleashes a beam of immense power, striking the Loreseeker head on—depleting its forward shields and striking into the hull!
The Starfinders return fire. Both Iseph and the vesk, Gamuzali, find their marks, though the latter only with the timely encouragement of acting captain, Laniakea. The Starfinders’ weapons seer into the boney hull of the undead ship and striking a critical portion of the ship. Critical: 1d100 ⇒ 56 Weapons 1 forward, 2 port, 3 starboard: 1d3 ⇒ 3
Starship Status after Round
Endless Threnody – 21 HP; glitching starboard weapons array
Loreseeker – 4HP | Shields: 30 (forward 0, port 10, starboard 10, aft 10)
Map Updated
Beginning Round Two
Undead Initiative: 1d20 + 8 ⇒ (14) + 8 = 22
PCs move first
Rogers de Stieren |
Fearing another blast from that forward cannon, Rogers swings the ship around behind the Endless Threnody, hoping to make it difficult for the undead to bring the weapon to bear.
-----
initiative, +1 from ship: 1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 29
Levylissa Li Lilley |
After the forward hit, Levylissa rushes to balance the remaining shields.
After balancing shield are at: 30(forward 9,port 7,starboard 7,aft 7)
GM Valen |
Round 2 Continued
Engineer to divert power to engines: 1d20 + 11 ⇒ (12) + 11 = 23
Pilot to Evade: 1d20 + 8 ⇒ (20) + 8 = 28
The skeletal engineer silently diverts necromantic power to the engines of the Corpse Fleet vessel, allowing the helmsman to bring the Starfinders directly into the arc of the undead's dreaded forward weapon!
Map has been updated with ship positions
Laniakea |
"Good shots!" Laniakea cheers. "Gamuzali, keep that turret on the freighter. They're about to hit our starboard with that amplified laser of theirs."
Gamuzali |
"Aye, Captain," the vesk calls back as he unleashes another powerful shot from the ship's turret-mounted coilgun.
Gunner: 1d20 + 2 ⇒ (17) + 2 = 19 Damage: 4d4 ⇒ (2, 1, 2, 2) = 7
Laniakea |
Forgot the dice!
Diplomacy: 1d20 + 9 + 1d6 ⇒ (2) + 9 + (3) = 14
GM Valen |
EDITING
Science to target life support: 1d20 + 7 ⇒ (16) + 7 = 23
Captain to Demand Gunner (DC 18): 1d20 + 7 ⇒ (14) + 7 = 21
Gunner of dreaded Eye-Beam™: 1d20 + 7 ⇒ (18) + 7 = 25
Damage (dreaded Eye-Beam™): 4d8 ⇒ (1, 6, 3, 8) = 18
Starship Combat Round 2 Summary
Engineering Phase
The skeletal engineer silently diverts power to the engines, increasing the speed of the Endless Threnody.
Helm Phase
The undead helmsman pours on the speed, circling around to again bring the Starfinders directly into the arc of the undead's dreaded forward weapon as a skeletal science officer targets the life support system of the Loreseeker.
Rogers again flies the Loreseeker into an evasive pattern, while Levylissa Li Lilley balances the ship’s shields in anticipation of another assault.
Gunnery Phase
With its main weapon again trained on the Starfinder ship, the Endless Threnody fires at the Loreseeker driving its starboard shields and ripping into the hull of the Starfinder vessel and tearing into its life support system!
Iseph returns fire with two shots from the starboard light laser canon, the second striking the hull of the undead vessel. Light laser canon: 2d4 ⇒ (1, 3) = 4
Laniakea encourages Gamuzali, who deals another power blow against the Endless Threnody from the coilgun.
Starship Status after Round
Endless Threnody – 32 HP; glitching starboard weapons array
Loreseeker – 15HP | Shields: 30 (forward 9, port 7, starboard 0, aft 7); life support glitching
Beginning Round Three
Undead Initiative: 1d20 + 8 ⇒ (13) + 8 = 21
PCs win Initiative and Undead Ship moves first
Engineer to divert power to weapons: 1d20 + 11 ⇒ (15) + 11 = 26
Pilot to Back Off: 1d20 + 8 ⇒ (14) + 8 = 22
Map on Slides Updated - PCs move
Rogers de Stieren |
Seeing where the undead ship is headed, Rogers quickly whips the Loreseeker around to cut them off and get out of the red eye's path.
-----
initiative, +1 from ship: 1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 28
Levylissa Li Lilley |
Levylissa leaves the science officer post and runs to engineering. She tinkers with the life support in hopes of restoring it.
Takes on engineer role
Life support is restored
Laniakea |
"Hold steady," Laniakea says. "She is putting up a good fight for being a wounded fish. Iseph, keep focus on those cracks in her hull."
Diplomacy: 1d20 + 9 + 1d6 ⇒ (1) + 9 + (2) = 12
Gamuzali |
Gamuzali swaps places with Iseph, allowing the android to take over the big gun while he moves over to the port-side light laser cannon. As the ship pulls across the Lawblight, he takes his shot.
LLC: 1d20 + 2 ⇒ (9) + 2 = 11 Damage: 2d4 ⇒ (3, 1) = 4
GM Valen |
Round Three Summary
Engineering Phase
Assuming the role of engineer, Levylissa restores life support to the Loreseeker.
Once again, aboard the Endless Threnody, the lifeless engineer diverts power to the weapons.
Helm
The skeletal helmsman backs off the undead ship, hoping to catch the Starfinders within the red eye’s path, but Rogers, having seen where the undead ship is headed, quickly whips the Loreseeker around to cut them off and get out of the red eye's path.
Gunnery Phase
Gamuzali swaps places with Iseph, allowing the android to take over the big gun while he moves over to the starboard-side light laser cannon.
As the ship pulls across the Endless Threnody, he takes his shot and hits the hull.
Laniakea attempts to encourage Iseph, but her words are not enough to help him to make his first shot with the coil gun. His second shot just barely finds its mark on its own—slamming into the hull of the Corpse Fleet vessel and ripping through a vital portion of the ship’s systems. Critical system: 1d100 ⇒ 61 The weapons array is hit.1 forward, 2 port, 3 starboard: 1d3 ⇒ 2
With the Loreseeker directly behind it, the Endless Threnody cannot bring any of its functioning weapons to bear against the Starfinders.
Starship Status after Round 3
Endless Threnody – 46 HP; glitching starboard weapons array, gliching port weapons array
Loreseeker – 15HP | Shields: 30 (forward 9, port 7, starboard 0, aft 7)
Beginning of Round 4
Piloting (undead) Initiative: 1d20 + 8 ⇒ (14) + 8 = 22
Engineering (undead) to repair starboard weapons array: 1d20 + 11 ⇒ (19) + 11 = 30
Captain encourage Piloting (undead): 1d20 + 8 ⇒ (20) + 8 = 28
Piloting to evade w/ encourageent(undead): 1d20 + 8 + 2 ⇒ (16) + 8 + 2 = 26
PCs win Initiative!
The undead engineer quietly patches the glitching starboard weapons array while the helmsman, with the captain's encouragement, brings the Endless Threnody around in a pattern designed to evade fire from the Starfinders.
PCs may now go
Rogers de Stieren |
Huh, they didn't even fire while we were behind them. Let's see if I can stay right on their tail...
Rogers quickly follows the Endless Threnody, staying safely tucked inside what seems to be a blind spot.
Evade (DC 13), +1 from ship: 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27 -->+2 to AC and TL
-----
initiative, +1 from ship: 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 13
Levylissa Li Lilley |
"Let me see if I can boost these shields." Levylissa works the controls to divert power to the shields.
Restore 7 SP. Shields: 37 (forward 9, port 7, starboard 7, aft 7)
Laniakea |
"They do not appear to have weapons in their aft," Laniakea nires, "Stay on their tail. Iseph, take your time. Now that we have found a weakness in our enemy, we can attack in a more measured fashion."
Diplomacy: 1d20 + 9 + 1d6 ⇒ (7) + 9 + (1) = 17
Gamuzali |
Not wanting to run back and forth across the gunnery deck every time the ship changes position, Gamuzali flips a switch to remotely operate the appropriate side's light laser cannon from his current seat. "Well done! We've crippled their weapons. Now let us finish this!"
LLC: 1d20 + 2 ⇒ (11) + 2 = 13 Damage: 2d4 ⇒ (1, 4) = 5