Caster level 9 Vampiric Gloves?


Rules Questions


I'm running a campaign, as a GM I like to run rules as written. If a player of mine wanted to buy Vampiric Gloves (not of the standard CL5) CL9 how much would they be and is that allowed?

Thanks for your help all. A new GM here learning the ropes of GM'ery


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So a few things to check. First, how are the gloves priced?

Vampiric Gloves

So comparing that to Magic Item Creation Rules it seems to follow the standard formula for a use activated item.

3 level spell x 5th level caster x 2000gp x 3 uses per day / 5 for limted uses per day = 18,000gp

Your player wants to change this to

3 level spell x 9th level caster x 2000gp x 3 uses per day / 5 = 32,400gp.

The Market has standard items in it unless you say otherwise. This is a special request kind of item. You should have the player find someone that can make the item and pay them to do it. A standard NPC capable of making Wonderous Magic Items would charge 32,400gp and have the item ready after 33 days. If they are very skilled half the time. If they have assistants that are trained to cut down the time, that could have the time again. None of this make the item cheaper to produce.

A player could produce the item in the same time frame, and just like the NPC the materials cost is half of the market price. Of course the NPC is going to charge market price because they want the profit. A fellow player often takes no profit to make a magic item. But that would still be 16,200gp.

Also its only available if you think it won't break the game. If you feel a particular request is going to ruin things for other players, don't do it. I can't see how this would be bad, but some items could get rather abusive. Like if they wanted to turn this from a limited charge item to an infinite one I'd say no.


Thanks Meirll. How did you come up with those numbers, what would it be for a CL10 pair of gloves? And I agree unlimited charges would be OP, the character would like to keep the Gloves at 3 charges but just have a higher CL on them.


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Those numbers are the standard magic item cost for a command activated limited use per day item. However, the Bleed effect was forgotten. As it is very minor and has no scaling, it was probably thrown in for free when the price was set.

See the Magic Item Creation rules.

Since the effect scales with level, and level is a standard multiplier in all magic items, going from CL5 to CL9 is as simple as multiplying by 9/5.

A CL10 version would multiply by 10/5.

Likewise, if they wanted more uses, it normally comes with 3, so getting 4 would multiply by 4/3. As always, the GM must permit anything not standard.

For making it, the PC could buy a normal one and then add the CLs to it.

/cevah


Thanks Cevah

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