Suprise Round???


Running the Game


Started "The Lost Star" (TLS) tonight. In room A1...

In Room A1:
No PC detected the ooze.

The text for A1 says "for now the creature slithers up to attack the moment the PCs get within 10 feet or as soon as anyone takes an action against it."

So here is where I got confused. When the PCs got within 10 feet should the ooze have moved, attacked, attacked and then we all roll initiative. That would be a surprise round in PF1E.

or...

Does it just mean the ooze got to use Stealth for initiative.

Another way to think about it. A PC with invisibility sneaks up to a target in Exploration mode and attacks entering Encounter mode. Does the PC get all three actions before initiative is rolled?

Can't seem to find this answer in the rules.


Shade325 wrote:

Started "The Lost Star" (TLS) tonight. In room A1...

** spoiler omitted **

There are no surprise rounds in PF2.


The way I ran this was the second option. I announced for everyone to roll init with perception except for the party member that was also sneaking. The ooze rolled stealth for its initiative, and then combat started, and did its attacks on its first turn.

I based it off of the example on page 331:

Quote:

Merisiel and Kyra have been captured and are negotiating

with the kobold king. Things aren’t going well, so Merisiel
decides she’ll launch a surprise attack against the king. As
soon as she says this is her plan, you call for initiative.

It seems that as soon as someone as an intent to attack, or cause harm to another creature, the game goes into encounter mode, and since initiative is based on perception, stealth, and whatever, the surprise round aspect is somewhat built in.

The way I saw it was that the ooze wanted to strike the first character entering its trigger range, but the characters would have a chance to notice it by using their perception init rolls and act accordingly. I'm not sure exactly what this means in regards to one of the PCs rolling stealth for their init though, but they were sneaking intentionally so they get to roll stealth for initiative.


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game Subscriber; Pathfinder Comics Subscriber

Yeah, you just roll initiative using stealth, you don't get a surprise round. If your stealth beats their perception, you get to act before them, similar to (but obviously quite different from) a surprise round.

I spent a while searching the rules for mentions of the surprise round too. :)


While there is no surprise round, if your stealth beats their perception DC I THINK you can ready a single action to use as a reaction before initiative is even rolled. I had to search pretty hard to find this, but this is how complex hazards do it.

So theoretically a good stealth roll means you can get a single action off, THEN you roll stealth again for initiative. If you get the highest initiative, then you get to act act for your normal turn.

I screwed that up a little last night and let a sewer ooze apply its stealth roll to Hide as its initiative, which was unfair to the players. Letting the thing double dip off a single good roll is really powerful and the ooze knocked the monk out before anyone else could act.


1 person marked this as a favorite.

Captain Morgan's note about complex hazards and their reaction is very interesting. Good point.

RAW I played option 2 but it felt off... especially when you put it into the perspective of a PC who's invisible and sneaks up to a guard who's unaware. The PC says I stab him and then rolls initiative??? I guess the PC is unseen (and made his Stealth check so the guard is unaware) so even if the guard makes a better initiative check he shouldn't really do anything and then the invisible player get's three actions???

In the case of the ooze should I have called for initiative but left the ooze as unseen? If you call for initiative and the PCs go before the creature that is unseen doesn't that just tell them to make a bunch of Seek checks until they find it?

Really not sure how to handle one party surprising the other in PF2E. Feels like it should be more than getting to use stealth for infinitive... especially for PCs who set up and plan an ambush scenario.

Sovereign Court

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber; Pathfinder Comics Subscriber; Starfinder Charter Superscriber
Shade325 wrote:
In the case of the ooze should I have called for initiative but left the ooze as unseen? If you call for initiative and the PCs go before the creature that is unseen doesn't that just tell them to make a bunch of Seek checks until they find it?

Initiative is determined by Stealth and Perception checks. If the PC's Perception checks are higher than the ooze's Stealth check, they've seen it and can react first. If the ooze is Stealthy enough, it gets to go first instead.

This works out about the same as the PF1 practice of allowing PCs a perception check to act in the surprise round of an ambush.


1 person marked this as a favorite.
KingOfAnything wrote:
Shade325 wrote:
In the case of the ooze should I have called for initiative but left the ooze as unseen? If you call for initiative and the PCs go before the creature that is unseen doesn't that just tell them to make a bunch of Seek checks until they find it?

Initiative is determined by Stealth and Perception checks. If the PC's Perception checks are higher than the ooze's Stealth check, they've seen it and can react first. If the ooze is Stealthy enough, it gets to go first instead.

This works out about the same as the PF1 practice of allowing PCs a perception check to act in the surprise round of an ambush.

So the PCs fail their Perception check to detect the ooze and then the ooze moves to attack and the PCs get a second chance to make that check they just failed?

Same with an invisible PC. Sneaks up to the guard and makes an attack and then the guard gets a second chance to detect him before he can make his attack?

This makes stealth tactics really tough in my mind.

I admit I've been off the PF1E train for a year or two now but I've got over 10 years of 3/3.5/PF1E experience and this feels off. If an enemy is unknown to you (failed to detect them) and the enemy makes an attack you don't get a check to see if you catch them the split second before (in PF1E). You take the attack and then become aware (maybe the enemy is visible now, maybe you just know the direction the attacks came from, depending on circumstances, etc.)


Sounds like we may get some clarification on stealth on Monday.

Community / Forums / Pathfinder / Pathfinder Playtest / Game Master Rules / Running the Game / Suprise Round??? All Messageboards

Want to post a reply? Sign in.