To Goblin or not to Goblin ....


Ancestries & Backgrounds


There are many rules in the playtest rulebook that I like as a GM. But the Goblin Race is something different. It feels a bit of Fan pleasing and I wonder. If a chaotic race like Goblins can make it to adventure hero's why aren't there any orcs, hobgoblins or maybe an Ogre. I love Ogres. A Gorgor Bey (someone read the chronicels of the black moon??) character is on my bucket list.
What I mean is if you go down the road to allow goblins as a basic race to play why not include Orcs or others races that are not classic Hero's.


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I would love to see more races later. The Ogre would be the biggest challenge, of course.


I think making all races playable is a good goal. However, Goblin seems like a weird first step as it doesn't introduce unusual anatomy or racial abilities.


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First edition let me play as an Ambulatory Void or a Half-Octopus Person or a Weird Immortal Space Abberation and I will be deeply disappointed if all these options and even weirder things were not eventually added to PF2.

Only real argument I can manage against goblins in the core in PF2 is "well, goblin heroes shouldn't exactly be common" but then I realize that they should probably be exactly as common as the people who want to play them make them. Like "Aasimar Characters" make up a much larger percentage of "PF1 PCs" than Aasimar make up of the general population of Golarion, but that's fine since I won't tell a player "no, don't play that."

Sovereign Court

I too feel MORE ancestries should be included in core. I have no doubt we'll get more ancestries, I was just disappointed there weren't like wood elves and sea dwarves and stuff at the very least.


ORCS! ORCS! ORCS!

I would like orcs in core please.

Grand Lodge

I have the distinct feeling that Orcs will get a fully developed, playable Race build rather quickly, in order to capitalize on what has already been done with the Half-Orc Ancestry.

I do like the way Ancestries and Heritages work overall, and I think that only a few minor tweaks are needed to make it nearly perfect. More Heritage traits are needed for all the races, at the very least.

I think that Goblins are a fun entry into new races and are a nice counterpoint to the long-lived (400 years), curious Gnome we get the short-lived (20 years, or 50 (maybe) with protectors), cunning Goblin. While the Gnome is out there trying to find ways to make their long lives interesting, the Goblin is out there trying to survive for the few short years they live.


As ever, all greenskin party.

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