So need help with upcoming dragon campaign.


Advice


Buddies are starting a new game in the next week or two and I am all out of character ideas. I've got two points to work around and I'm stumped. Here's what I got

Character: Noble, has a Knight Vassal (another player who is tired of playing lead)
GM wants dragon theme somewhere.

Class:
Has been forever since I played something with good BAB. Would go straight up fighter but I love spells. Snowball and Fireball make me smile, and self buffing is so so nice.
GM wants dragon theme somewhere.

Let me leach off your creativity!


Paladin/Bard/Dragon Disciple; alternately human, racial heritage (kobold), scaled disciple, Paladin/Oracle/Dragon Disciple. Become a gold dragon (sorta).

Draconic bloodline Bloodrager

Summoner, have your eidolon be a draconic beast.

Tiefling, alternate racial traits maw or claw, prehensile tail, vestigal wings, scaled skin: you're dragonborn


Darigaaz the Igniter wrote:

Paladin/Bard/Dragon Disciple; alternately human, racial heritage (kobold), scaled disciple, Paladin/Oracle/Dragon Disciple. Become a gold dragon (sorta).

Draconic bloodline Bloodrager

Summoner, have your eidolon be a draconic beast.

Tiefling, alternate racial traits maw or claw, prehensile tail, vestigal wings, scaled skin: you're dragonborn

Would Paladin/Oracle/Dragon Disciple even work? DD is arcane only.

The Tiefling I had considered especially if I added Draconic bloodline Bloodrager rage shaper and done maw for 1 bite and 2 2d6 claw attacks.

Bards are both kinda meh to me. Bards for the spell list.
Summoners are kinda a strange class to me. They're like Clerics, I don't know if they are meant to be melee or caster blasters.


Scaled Disciple, normally a kobold-only feat, lets you use a spontaneous-casting divine class to qualify for DD and to boost its casting with DD.

Bard the usual idea would be to go archaeologist and take lingering performance and fate's favored to get that 1-3 point luck bonus going.

Summoners are area control and buffing specialists with a nasty pet to handle the melee.


Probably a lot cleaner to go Magus. Pick up Favored Prestige Class and Prestigious Spell Caster so you don't lose spell casting ability.

But you need to spontaneously cast a 1st level arcane spell. So lets do that. Pick up Heighten Spell feat, then at 5th level you can qualify for Perferred Spell. Set that to Shocking Grasp since its sort of your go to spell. You can pick up both of these feats at 5th level thanks to the Magus getting a bonus feat.

I'd be tempted to stick with Magus to 7th level to pick up medium armor (and the magus arcana at 6th). So my build would be something like this:

1:Trait: Magic Lineage (shocking grasp), Wayang Spellhunter (shocking grasp), feat: intensified spell, empowered spell.
2:
3:Favored Prestige Class: Dragon Diciple, arcana: wand wielder
4:
5:Heighten Spell, Preferred Spell (shocking grasp)
6:Arcana: Natural Spell Combat
7:crafting feat of your choice.
8:Dragon Disciple, retrain crafting feat to Prestigious Spell Caster.

At this point continue Dragon Disciple until you've got what you want from it. Make sure you invest in more Prestigious Spell Caster as needed to keep your full spell ability. Go back to Magus to finish.

If you decide to go Dragon Disciple at 6th level you should pick up Natural Spell Combat arcana at 3rd level. I think the added flexibility is worth delaying the prestige class till 8th level.

For stats I'd recommend not pushing any stat particularly high. Minimum of 14 int, but not sure its worth pushing it to 16. 15 int would be very point effective. Strength is important to this build. 14-15 is cost effective, and I'd throw the human +2 here. Dex and Con should be fairly even. 12 is a minimum goal. Make sure these are even stats because you won't want to bump them as you gain levels. Making int and str odd is a decent idea since its worth using your level advancements on them. If you decide to dump a stat the obvious choice is wis and cha. You don't really need to dump a stat honestly.

Dark Archive

Meirril wrote:

Probably a lot cleaner to go Magus. Pick up Favored Prestige Class and Prestigious Spell Caster so you don't lose spell casting ability.

But you need to spontaneously cast a 1st level arcane spell. So lets do that. Pick up Heighten Spell feat, then at 5th level you can qualify for Perferred Spell. Set that to Shocking Grasp since its sort of your go to spell. You can pick up both of these feats at 5th level thanks to the Magus getting a bonus feat.

I'd be tempted to stick with Magus to 7th level to pick up medium armor (and the magus arcana at 6th). So my build would be something like this:

1:Trait: Magic Lineage (shocking grasp), Wayang Spellhunter (shocking grasp), feat: intensified spell, empowered spell.
2:
3:Favored Prestige Class: Dragon Diciple, arcana: wand wielder
4:
5:Heighten Spell, Preferred Spell (shocking grasp)
6:Arcana: Natural Spell Combat
7:crafting feat of your choice.
8:Dragon Disciple, retrain crafting feat to Prestigious Spell Caster.

At this point continue Dragon Disciple until you've got what you want from it. Make sure you invest in more Prestigious Spell Caster as needed to keep your full spell ability. Go back to Magus to finish.

If you decide to go Dragon Disciple at 6th level you should pick up Natural Spell Combat arcana at 3rd level. I think the added flexibility is worth delaying the prestige class till 8th level.

For stats I'd recommend not pushing any stat particularly high. Minimum of 14 int, but not sure its worth pushing it to 16. 15 int would be very point effective. Strength is important to this build. 14-15 is cost effective, and I'd throw the human +2 here. Dex and Con should be fairly even. 12 is a minimum goal. Make sure these are even stats because you won't want to bump them as you gain levels. Making int and str odd is a decent idea since its worth using your level advancements on them. If you decide to dump a stat the obvious choice is wis and cha. You don't really need to dump a stat honestly.

Or you could just take the Eldritch Scion archetype.

Are you allowed to use third party stuff? Spheres of Power is a nice system that allows you to build characters around a theme.
Take the Shifter class. (From Spheres of Power.) You get 3 magic talents, one of them has to be the Alteration Sphere. You'll need Dragon Transformation and Size Change to be able to transform into a large dragon. (At level 1.) At level 5 you'll need Avian Transformation so your dragon can fly.
The best race for the Shifter is Half-Elf because of the Favored Class bonus of the Elf. (Elves don't have good ability bonuses, so it's best to avoid them.)

There's other stuff you could consider. By taking the right talents you could get a Mass Baleful Polymorph kind of spell at level 10, and by using some of the same talents you can also turn your fellow party members into huge flying dragons at this point. (Or diminutive dragons for the Spellcasters.) You could also add a little bit of healing with the Life Sphere, and the Destruction Sphere gives you a ranged touch attack that can be usefull if you can't do anything else.

And honestly, I'd go for elemental myself but that might just be a bit too optimized.

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