Shadow, wraith, and wendigo apocalypses


Monsters and Hazards


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I could not help but notice that shadows, wraiths, and wendigos in the bestiary still have a propensity for spawning more of themselves. Should this not be patched up somehow? Why has Golarion yet to be overrun by an exponential infection of shadows, wraiths, and wendigos?

Silver Crusade

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Pathfinder Adventure Path Subscriber
Colette Brunel wrote:
I could not help but notice that shadows, wraiths, and wendigos in the bestiary still have a propensity for spawning more of themselves. Should this not be patched up somehow? Why has Golarion yet to be overrun by an exponential infection of shadows, wraiths, and wendigos?

Magic.


Well, as written, a shadow seems to have a very specific restriction of needing to separate its victim's shadow before the victim dies. Presumably, most commoners simply die before a shadow can be made.

For the rest:

Gorbacz wrote:
Magic.

Silver Crusade

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Pathfinder Adventure Path Subscriber

Also, this was exactly the same case with many monsters, shadows and wraiths included in 1e and in fact in every prior iteration of D&D, so it's kind of weird to raise this issue 40 years late.


I would also assume that in the case of Shadows and Wendigos that time and terrain bother them.

So Shadows have to keep in dark areas during the day and Wendiogs probably don't like coming down from their cold mountains unless the area is just as cold.

Dark Archive

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Gorbacz wrote:
Colette Brunel wrote:
I could not help but notice that shadows, wraiths, and wendigos in the bestiary still have a propensity for spawning more of themselves. Should this not be patched up somehow? Why has Golarion yet to be overrun by an exponential infection of shadows, wraiths, and wendigos?
Magic.

No. Bagsy is incorrect, it is due to Strong Dwarven Hands and Steel!


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Gorbacz wrote:
Also, this was exactly the same case with many monsters, shadows and wraiths included in 1e and in fact in every prior iteration of D&D, so it's kind of weird to raise this issue 40 years late.

I like to think that a new edition would set out to solve such logic problems.

Shadow Lodge

Haha, that's a good one!

Dark Archive

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Pathfinder Starfinder Roleplaying Game Subscriber

Wendigo appear to be territorial so they don't actually on purpose create more of themselves. They prefer to straight up kill their victims most of the time

(still wondering why something described as ancient evil is uncommon and not rare :D)


Colette Brunel wrote:
Why has Golarion yet to be overrun by an exponential infection of shadows, wraiths, and wendigos?

Because a group of 4-6 wandering monsterkillers put a stop to every attempt?

I don't see any problem with smaller outbreaks here and there but it seems like the sort of thing that pretty much anyone who likes living would be on the lookout for and appropriately leveled characters would be called in quickly to handle.

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