Monster Skills: A Serious Problem


Monsters and Hazards

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Deadmanwalking wrote:

In fairness, we're still at the point (with Sombrefell Hall) that the difference is mostly a matter of -1, and monsters are rarely making skill checks (or opposing skill checks made by PCs) in Chapter 3.

I'm certainly very much expecting this to get fixed, since it needs fixing, but this chapter isn't super effected by it, so I don't blame them for fixing other stuff first.

in the other hand, they have time to fix the level 20 bard. I don't think it was critical to the playtest.

Liberty's Edge

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Gaterie wrote:

in the other hand, they have time to fix the level 20 bard. I don't think it was critical to the playtest.

Fixing every single monster in both the Bestiary and the adventure is quite a bit more time intensive than adding a Class Feat. Like, orders of magnitude more time intensive.

Silver Crusade

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Deadmanwalking wrote:
Gaterie wrote:

in the other hand, they have time to fix the level 20 bard. I don't think it was critical to the playtest.

Fixing every single monster in both the Bestiary and the adventure is quite a bit more time intensive than adding a Class Feat. Like, orders of magnitude more time intensive.

Fixing properly? Yes

Making better than we have now? No.

"All skill DCs of all monsters should be reduced by 1. All perceptions reduced by 2" is almost certainly better than what we currently have.


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The issue here is that the answer to any question about monster statistics is just going to come down to, "Ummm, that is what the books says" and that is all.

Want to know why that goblin chief has such a good to hit compared to your own character, sorry, no explaining. Heck, you can not even tell if something was a typo or not because you have nothing to go on.

Maybe that monster was supposed to have a +8 instead of a +10 to their stealth, who knows, we have nothing to go on other than an entire beastiary based on supporting their new math and just putting in what would make that work.

The whole concept of using +1 to everything per level, and the crit of +/- 10 does not work.

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