Advancement


Prerelease Discussion


When I design a character, I start with an idea of where I want it to wind up. I try to envisage his path in life. What sort of skills will he need, what feats, etc. I plot out the class benefits and the feats he will take each level.
I dropped D&D when they went to 4th Ed. because I didn't like the mechanics of the system. In PF2, there is a wholesale change in character generation. I watched the video and agree with the response that resented being treated like 5 year olds. I also didn't like that absolutely no information of any use was given about character advancement.
Cutting out the "witty reparte", there was about 20 minutes devoted to making a first level character. Nothing was said about what happens when the character goes up a level.
I have heard that multiclassing and choosing archtypes requires taking feats. How many feats does one get and when? From the brief description I saw of gaining the ability to cast magic, it seemed like it would take at least four levels to be able to cast 1 first level spell.
One of my favorite class types is an unchained rogue scout/swashbuckler. In PF1, I can start with that configuration. How many levels would it take in PF2?
A lot of mention was made of changing the money system to silver pieces. How is that different from revaluing currency?
It seems to me that mechanics of the system should be available to potential playtesters even if the specific feats, etc. aren't.

Dark Archive

Did you miss the Leveling Up! Blog

As for your Rogue swashbuckler we really can't answer that until the playlets comes out.


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andyrhi wrote:

Cutting out the "witty reparte", there was about 20 minutes devoted to making a first level character. Nothing was said about what happens when the character goes up a level.

I have heard that multiclassing and choosing archtypes requires taking feats. How many feats does one get and when? From the brief description I saw of gaining the ability to cast magic, it seemed like it would take at least four levels to be able to cast 1 first level spell.

A lot of this has already been mentioned, just unfortunately not all in the same place. Either way it's out on Thursday. Off the top of my head (so keep in mind I might have some of it off) though, it's something like...

Class feats: Every even level. Some classes get a bonus level 1 feat, fighters get a couple of extra feats around the latter half of the game. Humans can use one ancestry feat on a bonus level 1 class feat.
Automatic class features and their advancement: Every odd level.
Ancestry feats: Levels 1, 5, 9, 13, 17
General feats: Levels 3, 7, 11, 15, 19
Skill feats: Every even level I think
Skill rank increases: Every other level. I think it's on even levels but I'm not sure.
HP: Every level, as expected. Maximised HD.
Stat increases (to 4 stats): Levels 1, 5, 10, 15, 20

Rogues get skill feats and skill rank increases every single level.

Liberty's Edge

Elleth wrote:
Skill rank increases: Every other level. I think it's on even levels but I'm not sure.

Skill Ranks are on odd levels (starting at 3rd level). Other than that, spot-on leveling summary for the most part (though it's worth noting that full casters seem to skip the 12th and 16th level Class Feats, receiving Proficiency increases in Spellcasting instead).


Deadmanwalking wrote:
Elleth wrote:
Skill rank increases: Every other level. I think it's on even levels but I'm not sure.
Skill Ranks are on odd levels (starting at 3rd level). Other than that, spot-on leveling summary for the most part (though it's worth noting that full casters seem to skip the 12th and 16th level Class Feats, receiving Proficiency increases in Spellcasting instead).

That sounds incredibly odd, simply because that'd break the standardized design they've been using everywhere else. I'd personally suspect that proficiency increases aren't counted against the number of class features that you get.

Liberty's Edge

Cyouni wrote:
That sounds incredibly odd, simply because that'd break the standardized design they've been using everywhere else. I'd personally suspect that proficiency increases aren't counted against the number of class features that you get.

It's a trifle odd, but they've specifically stated it to be the case. I believe it's in the Cleric Blog, among other places.


Huh, yeah, when you mentioned it, I remembered that being the case.

Interestingly enough, the way that interacts with multiclassing ends up meaning that you can't be a full tri-caster with 10th level spells - it forces you to cut 7th- and 8th-level spells on one of the multiclasses.


Deadmanwalking wrote:
Elleth wrote:
Skill rank increases: Every other level. I think it's on even levels but I'm not sure.
Skill Ranks are on odd levels (starting at 3rd level). Other than that, spot-on leveling summary for the most part (though it's worth noting that full casters seem to skip the 12th and 16th level Class Feats, receiving Proficiency increases in Spellcasting instead).

Ah, good to know.

And I must have missed that.


brad2411 wrote:

Did you miss the Leveling Up! Blog

As for your Rogue swashbuckler we really can't answer that until the playlets comes out.

Yes, I did. Thanks for the reference.

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