Advice - Strategist Cavalier Build


Advice


Greetings paizonians! It's been a while since I visited these forums... In fact, last time I read them, they were called "messageboards"!

Anyway, I now seek your help and guidance with these character concept, but first, the guidelines:

[list]

  • It's for a 4 to 8 level campaign. Start at Lv 4.
  • No 3PP are allowed.
  • The base is an Order of the Dragon Cavalier (strategist).
  • I don't want to take levels in barbarian.
  • If possible, avoid multiclassing.
  • About combat style, I want something like a switch hitter, someone who can be useful in combat, mounted or unmounted.
  • I like "sword and board" combat style, but I'm open to suggestions.
  • I want my cavalier to make good use of teamwork feats, and buffing party members.[list/].

    Thanks for your advice and opinions!


  • be a halfing.
    why? cause you ride a dog.
    dogs enter cites, inn and ANYWHERE.

    i like order of the dragon 4 > 1 bard > battle herald with horse master feat = super mount, buffer that can charge.

    also, full cavalier of the dragon, with swift aid, gang up etc.
    sread aid another and attack .


    01 Cavalier1 Mounted Combat, Power Attack
    02 Cavalier2
    03 Cavalier3 Paired Opportunists
    04 Cavalier4

    Equipment (as soon as affordable): +1/Fortuitous lance
    ...other desirable goodies: Resplendent Uniform Coat, Vambraces of the Tactician, Commander's Banner, Daikyu of Commanding Presence

    --You'll be sharing Paired Opportunists with your mount and three other martial-emphasis allies.

    If your GM is open to expanding the cavalier's mount choices, get something with horns or tusks so you can then strap Fortuitous tusk-blades on your buddy.


    Slim Jim said wrote:

    01 Cavalier1 Mounted Combat, Power Attack

    02 Cavalier2
    03 Cavalier3 Paired Opportunists
    04 Cavalier4

    Which feat do you think I should take at lv 1 (tactician)?


    666bender wrote:
    i like order of the dragon 4 > 1 bard > battle herald with horse master feat = super mount, buffer that can charge.

    "Vanilla" bard, or any archetype in particular?


    Reshar wrote:
    Slim Jim said wrote:

    01 Cavalier1 Mounted Combat, Power Attack

    02 Cavalier2
    03 Cavalier3 Paired Opportunists
    04 Cavalier4
    Which feat do you think I should take at lv 1 (tactician)?

    Derp. Take Paired Opportunists right away, then, as your bonus Teamwork feat, move Power Attack to 3rd, and put something else in the general feat slot at 1st. (Or skip Power Attack and be a full-blow Spirited Charge build by 3rd. (Don't neglect Indomitable Mount at some point.) If you can drag yourself on bloody fingernails to dip multiclass, Fighter[Dragoon] grants both Mounted Combat and Skill Focus(Ride), and your animal will love you for it.

    Switch-hitting: Fighting while mounted gives you x2 damage with a lance charge sans any feats at all, as well as a +1 elevation bonus versus most opponents at low level, 2.5x your move speed in heavy armor, and extra damage from the mount's attacks.

    Afoot: bring your lance with you and enjoy an AoO here and there. (And consider eventually getting a wand of Carry Companion if anybody in your party is capable of casting it, or take Dangerously Curious as a trait and do it yourself.)

    Ranged attacks: chuck javelins or use slings at low level, and otherwise don't spend any serious money on archery prior to routinely having full-attack options post-BAB6. Keep an eye on the Daikyu of Commanding Presence, and take (or retrain in) Quick Draw the level you acquire it. It's not a cheap item, and one whose cost is more onerous given it being a secondary weapon for you rather than a primary. --You'll be tempted to take Deadly Aim instead, but you'd already be doing a lot of extra damage with Challenge, and so Quick Draw will serve you better as it'll let you quickly cycle your equipment during a full-attack sequence in which you drop your sole melee opponent yet have iteratives remaining that could target ranged opponents.


    Reshar wrote:
    666bender wrote:
    i like order of the dragon 4 > 1 bard > battle herald with horse master feat = super mount, buffer that can charge.
    "Vanilla" bard, or any archetype in particular?

    if 1 level? than acrane dualist for a free arcane strike (+1 damage...)

    if you take another 1, than anything with versitile performance for 3 in 1 skills.


    Reshar wrote:
    Slim Jim said wrote:

    01 Cavalier1 Mounted Combat, Power Attack

    02 Cavalier2
    03 Cavalier3 Paired Opportunists
    04 Cavalier4
    Which feat do you think I should take at lv 1 (tactician)?

    if mounted? than escape route for you and later (at lvl 4, when the mount's int grow to 3) let the mount take it as well.

    than no more AOO EVER>


    also - if a full cavalier.
    i never use challenge with charges - it's mostly over kill and annoy the party and DM.
    i save the smites for when i CANT charge or even dismounted.
    nothing surpirse the foe more than a halfling useing a small great sword at level 10 doing :
    1d10+4 (str 16 - no items) + 9 (power attack) +10 (smite)
    without any magic or a single buff...

    all the while while using swift aid to allow the other melee +4 (and up) to hit and add some o defence.

    BTW :
    take the archtype that add free bodygaurd, with the order of the dragon your allies will be untouchable.

    i had a gnome rider on a boar.
    he had CON 18 abd STR 14 with decent AC .
    the boar had bodyhard with armor that add to the aid another as well.

    so if i was targeted? i had super AC.
    if the boar of ally ? i protected.

    if i wanted to kill? i smited or took a side tour for a charge lane.

    all with charisma of 14 , social skills, and 5 skills / level.

    fun and decent.


    666bender wrote:

    if mounted? than escape route for you and later (at lvl 4, when the mount's int grow to 3) let the mount take it as well.

    than no more AOO EVER>

    That.Sounds.Awesome!


    Reshar wrote:
    666bender wrote:

    if mounted? than escape route for you and later (at lvl 4, when the mount's int grow to 3) let the mount take it as well.

    than no more AOO EVER>

    That.Sounds.Awesome!

    It's highly situational: how often is an ally going to be moving through you and your horse's space or adjacent, triggering AoOs? --Not very often before opponents are routinely large with considerable reach. (And your large horse is also providing AoO-negating soft cover to many of the squares around it, reducing further the situation applicability of the feat.)

    Escape Route is more for the characters who don't ride their side-kicks. For example, it'd be great teamwork feat for a Huntmaster to share with his pack of hounds (i.e., a collection of small- or medium-sized animals without reach). Player-characters are much more well-equipped to easily extend their reach or avoid AoOs as need-be.

    ~ ~ ~

    Paired Opportunists is, pound-for-pound, [url=http://paizo.com/threads/rzs2uq8k&page=2?My-very-first-PFS-fighter-help-appreciated#62the strongest feat in the game[/url]. Take it.

    Scarab Sages

    Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
    666bender wrote:

    also - if a full cavalier.

    i never use challenge with charges - it's mostly over kill and annoy the party and DM.
    i save the smites for when i CANT charge or even dismounted.

    Of note, while not using a challenge with a charge to avoid overkill is good for avoiding anti-climactic endings, as Order of the Dragon, you will still want to use your challenge on pretty much any boss-like encounter or creatures with jumbo AC. Providing bonuses to attack to your allies goes a long way and depending on how you decide to work your level progression, you'll likely to be providing a +2 or +3 for the campaign.

    Grand Lodge

    Slim Jim wrote:
    Reshar wrote:
    666bender wrote:

    if mounted? than escape route for you and later (at lvl 4, when the mount's int grow to 3) let the mount take it as well.

    than no more AOO EVER>

    That.Sounds.Awesome!

    It's highly situational: how often is an ally going to be moving through you and your horse's space or adjacent, triggering AoOs? --Not very often before opponents are routinely large with considerable reach. (And your large horse is also providing AoO-negating soft cover to many of the squares around it, reducing further the situation applicability of the feat.)

    Escape Route is more for the characters who don't ride their side-kicks. For example, it'd be great teamwork feat for a Huntmaster to share with his pack of hounds (i.e., a collection of small- or medium-sized animals without reach). Player-characters are much more well-equipped to easily extend their reach or avoid AoOs as need-be.

    Adjacent = within 5ft of you. Riding a mount you are adjacent to it. Therefore whenever you preform mounted movement you get the benefit of the feat ie immune to aoos.


    If you have Ride-by-Attack, you're also immune to AoOs. If you're in full-attack melee rather than lance-charging, then you're not moving enough to trigger AoOs.

    --I don't know how the poor hamstrung by RAW PFS GMs have to deal with it, but in a home game, I'd rule that you aren't "moving" for the purposes of Escape Route if your butt never leaves the saddle. You're riding, not moving independently of the mount. It's a cheesy, clearly anti-RAI interpretation of the feat's intent, and I wouldn't allow it. (If you want to get off your horse and fight beside it, ducking under its belly and so forth, that's fine and perfectly in the spirit of the feat.)

    Grand Lodge

    Ride by only covers the aoo from the person you are attacking.

    Your house rule is fine lots of people use it your rationale does not make sense though. If you generalize the logic to the rest of the game wierd things start to happen. If it were correct you could not make aoos against riders only mounts because the rider is 'not moving'.


    Grandlounge wrote:
    your rationale does not make sense though.
    (...)
    Escape Route wrote:
    "Benefit: An ally who also has this feat provokes no attacks of opportunity for moving through squares adjacent to you or within your space.

    Neither the mount nor its rider are moving in respect to each other. --I.e., neither is moving through the squares of the other. Mounting and dismounting? Absolutely the feat qualifies. But just being literally along for the ride, I wouldn't allow it.

    Grand Lodge

    First sorry I did not mean to sound like such a jerk. With rule stuff I believe reasona ble people may have reasonable difference of opinion and the way I expresses myself did not reflect that.

    Like to said that rule is fine but when you say the rider is not moving and introduce a new different form of movement 'riding' you have to determine how 'riding' interacts with every other rules in the game. Like my prior example illustrates it causes problems when generalize it to say aoos.

    I thinks it's better to just says the feat does not work because I don't like it.

    You are infact always moving 'within' your allies space. I agree it is likely beyond the scope of the original intent.

    The argumentment that you don't pass through is a stronger argument, but seems different from read you first rationale.

    But the sentence has two conditional prepositions through for adjacent squares and within for your square so grammatically through only applies to adjacent squares.

    Example: I went through the field and over the hill.

    This does not mean I went through the hill.

    The problem is through is not a mechanical term with regard to aoos. It should have been written 'when leaving your square or squares adjacent to you allies with this feat don't...'.

    That would fix all the problems and stay congruent with the rules, I beleieve.

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