VRMH |
Some (all?) are capable of actually wearing armour, but that's not spelled out anywhere I think. You can also modify Constructs, though that grants a magical enhancement to its AC rather than actual armour.
Personally I'm surprised an armoured Clay Golem exists; it's a specific creature though, and not simply putty put in an iron suit.
Fuzzy-Wuzzy |
Constructs are not proficient in armor, so a regular clay golem, for instance, will take the ACP to its attack rolls if you stuff it in actual plate. I assume the "armored" clay golem does something clever to get around this.
I note the armored clay golem is from a 2007 publication, so it's unclear to me that it's official Pathfinder material. Certainly Archives of Nethys doesn't seem to bother with it.
Java Man |
It is important to note that (according to the copyright info on d20pfsrd) this creature is from the 3.5 edition of Rise of the Runelords. In the PF updated Anniversary edition of RotRL this creature did not appear.
So this is a converted statblock for a 3.5 creature that has not been officially updated to PF.
Nina Luna |
It is important to note that (according to the copyright info on d20pfsrd) this creature is from the 3.5 edition of Rise of the Runelords. In the PF updated Anniversary edition of RotRL this creature did not appear.
So this is a converted statblock for a 3.5 creature that has not been officially updated to PF.
Thanks, this was the answer I was looking for :)
Azothath |
Several things here and this is a home game.
I'd agree that the special golem showed up once and not again. It is enough to say that it is a special construct.
Can constructs wear armor? Sure.
It's within the rules. As Fuzzy pointed out a non proficiency penalty for wearing armor etc.
Can constructs with higher AC be built?
With magic item creation it is a easy step to upgrade the base material to something better or more durable, just a matter of cost and possibly magical research. Don't shut the door on your players. Open the door to magical research.
Hardening spell was useful here and could be an option in the crafting process.
Azothath |
If a player can´t make it, then I can´t make it, same rules for everyone :)
While that's nice it isn't true.
Do you earn the experience points for your creatures and characters(NPCs)? Work out the costs and construction times of fortifications? Of course not. GM create stuff all the time that believe to be fair and interesting. GMs are the 'world' so they enjoy a grand largesse that the players do not.
I understand your statement addresses fairness and that you will restrict your use of a few creatures and items in the game. It's good that you want to be fair and reasonable.