Building a true professional Rogue: Need some help


Advice


Hello everyone!

This is my first time creating a Pathfinder character. I am trying to go for a special agent/ mission impossible type guy. One who specializes in a few areas of expertise. The true professional seemed like an excellent choice.

While my character is very versatile outside of combat

Acrobatics Dex* 10 = + 3 + 1 + 3 [class skill] + 3 [skill focus]
Appraise Int 6 = + 2 + 1 + 3 [class skill]
Bluff Cha 7 = + 3 + 1 + 3 [class skill]
Diplomacy Cha 9 = + 3 + 1 + 3 [class skill] + 2 [half-elf]
Disable Device Dex 7 = + 3 + 1 + 3 [class skill]
Escape Artist Dex* 7 = + 3 + 1 + 3 [class skill]
Linguistics Int 6 = + 2 + 1 + 3 [class skill]
Perception Wis 7 = + 1 + 1 + 3 [class skill] + 2 [half-elf]
Sleight of Hand Dex* 7 = + 3 + 1 + 3 [class skill]
Stealth Dex* 7 = + 3 + 1 + 3 [class skill]
Disguise Dex 7 = + 3 + 1 + 3 [class skill] [expert rogue level 1, exceptionally skilled]
Climb Str 5 = + 1 + 1 + 3 [class skill] [expert rogue level 1, exceptionally skilled]

I was expecting him to not deal the most damage in combat.

I was hoping to be able to make my character useful in combat by going 1 level in fluid monk (gain weapon finesse, improved unarmed for free) and choosing combat expertise from true professional. My aim was:

In combat, I want to create an unarmed fighter that uses dirty tricks and acrobatics interweaved with unarmed attacks to knock his opponents out.

However, I find it difficult to choose from the enormous amount of combat feats available to me. My main problems are:

1) As a true professional, i lose my sneak attack, which is a great modifier for knocking enemies out, especially when combined with high charisma sneak attack enablers and dual wielding fists. I can't imagine how I get the same damage output without sneak attack while keeping the versatility of true professional.

2) I have looked through the fighter combat feats up to level 10, and they seem rather weak as options. Am I missing something here?

So my question is: Is the true professional my best option or am I missing a better one?


The important questions here are: What will the campaign look like? Combat heavy or social focussed? What will your fellow PCs look like (if you don't know their characters yet, how experienced and how optimization focussed are the players)?

Bonus question: How useful in combat do you feel you need to be in order to have fun?

Second bonus question: Core Rogue or unchained Rogue?

Dark Archive

Derklord wrote:


Second bonus question: Core Rogue or unchained Rogue?

And, if Core Rogue, why?

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