For fun: Prestidigitation for the other three essences.


Prerelease Discussion


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The four essences are material (physical things, the elements, etc.), mental (the mind, thoughts, dreams), vital (life and death, health), and spiritual (alignment, spirits, force, sonic energy, the soul). At least, that’s the impression I got.

Prestidigitation deals entirely with material matters. If the spell lists are supposed to be roughly balanced, material shouldn’t have such a fantastic cantrip all to itself.

Rules:
- The spells should at least create one-hour effects. If it allows you to perform tricks for an hour, even better.
- No saves. The spell should never do anything that requires a save.
- Really hard to find a use for in combat.
- Multiple minor utility effects. If it would make a good cantrip on its own, it’s probably too strong.


*

Designer

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We actually split up some of what it does based on essences of the caster. Lift could be done via force (spiritual), and make could be performed starting with a spiritual substrate (or material as expected). Tidy and cook are just pure material.

That said...maybe you guys can come up with something even better?


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Pathfinder Rulebook Subscriber

Spiritual Tidy and Cook could be the summoning of very minor help-spirits, or the temporary creation of said critters. Something even more ephemeral than a ghost that flutters out of existence when it is no longer needed.


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Vital:
- A willing living creature exhibits any of the following minor symptoms for an hour: a runny nose, a slight fever, appears a little pale, baggy eyes, or mild stomach discomfort. Inspection by anybody trained in Medicine reveals these symptoms to be faked, an expert can tell at a glance. Alternatively, a willing living creature with any of these symptoms has them suppressed for one hour, in which case the same level of training and inspection reveals that the symptoms are being suppressed. A creature cannot have a symtom both faked and suppressed by this spell, and the two applications cancel out.
- A touched piece of nonmagical fruit of no more than light bulk either becomes ripe or rots. After one hour, any uneaten portion of the fruit returns to its normal state. This use of the spell has no effect on fruit that is already rotten.
- An unattended nonmagical object of no more than one bulk is sterilized of any non-magical disease it carries. At the GM’s discretion, certain objects that cause diseases might not be considered to carry them (such as radioactive material causing radiation sickness).
- A willing living creature’s hair or fur grows longer or changes to another natural color for one hour. The length of hair grown is no more than a typical creature of that type would normally grow in a year; at the GM’s discretion, this limit may be lower for creatures with unusual fast hair growth or hair with unusual properties. At the end of the hour, the hair reverts to its normal length and color. Any cut hair crumbles away at this point.


Mental
A willing living creature may recall with greater clarity an event they are thinking about.
A willing creature willingly under the effects of an intoxicant may take one normal, non-combat action or speak briefly as if unaffected by their life choices.
A willing creature may experience drowsiness and readiness to sleep provided the surroundings allow for rest, even if not previously tired. This does not allow the creature to benefit from rest more than once per day.
A willing creature may gain a +1 bonus to perception checks related to a specific sense such as smell for one hour, provided they remain in a relaxed state of mind.


Mental:
- Copy the sleep, hallucination, intoxicating, and pain suppression effects of Polypurpose Panacea, and make them willing target. Remove any save bonuses granted.
- Flavor food and color objects as Prestidigitation. The effect is a minor illusion.

(It’s really hard to come up with an illusory effect that is weaker than a cantrip. The only non-Prestidigitation effect I could think of, an illusion that can only be seen by the caster, just came across as mostly just skeevy. If illusions are spiritual, this should instead allow a subject to make their food and drink taste like what they want for an hour.)


Maybe a little bit too occult, but this is what I have for the Spiritual one. I am perhaps concerned that it's a little

too good for ambushes.

Spooky Action:

Casting: V, S
Range 10 ft.
Duration 1 hour

  • Manipulate an unattended light object within range, or animate it for the duration of the spell. An object

    animated or manipulated with this spell cannot move or engage in combat, and if animated behaves in a manner that it

    decides.

  • Bloody, dampen, or scorch items in a 1-foot cube each round, or cause random writing to appear upon their surface.

    This effect is revealed to be illusory upon touch.

  • Cause a small illusory object to appear within range. The illusory object floats and is obviously translucent.
  • Detect vague impressions from an object within range. These include whether an object is well looked after or

    mistreated, and a rough sense of the object's age. If used on a religious totem, the caster may experience the appropriate

    signs of providence.



QuidEst wrote:
(It’s really hard to come up with an illusory effect that is weaker than a cantrip. The only non-Prestidigitation effect I could think of, an illusion that can only be seen by the caster, just came across as mostly just skeevy. If illusions are spiritual, this should instead allow a subject to make their food and drink taste like what they want for an hour.)

Inaudible Whispers: subject hears the voice of someone they know. The subject immediately recognizes the voice as an illusion, and the voice does not utter actual words. By default the voice is random, but if the caster has heard a particular voice before, she may attempt to summon that one with a DC 15 occultism/arcana check.

...man, that's actually kind of screwed up. Now I want it.

Dark Archive

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5E offers Thaumaturgy for divine, and Druidcraft for Nature

Thaumaturgy
- Your voice booms 3x as loud
- Cause flames to flicker, brighten, dim, or change color
- Create harmless tremors in the ground
- Create an instantaneous sound within range, such as thunder or a raven cawing
- Cause an unlocked door or window to fly open or bang shut
- Alter the appearance of your eyes

Druidcraft
- create a tiny harmless effect that predicts the weather for the next 24 hours
- instantly make a flower blossom, a seed pod open, or a leaf bud bloom
- create an instantaneous harmless sensory effect in a 5ft square, like falling leaves, a puff of wind, the sound of small animals, or faint skunk odor
- instantly light or snuff a small flame like a candle, torch, or small campfire.


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TiwazBlackhand wrote:


Druidcraft
- create a tiny harmless effect that predicts the weather for the next 24 hours

Did anyone else immediately imagine the redneck weather rope? I imagined a redneck weather rope.


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TiwazBlackhand wrote:

5E offers Thaumaturgy for divine, and Druidcraft for Nature

Thaumaturgy
- Your voice booms 3x as loud
- Cause flames to flicker, brighten, dim, or change color
- Create harmless tremors in the ground
- Create an instantaneous sound within range, such as thunder or a raven cawing
- Cause an unlocked door or window to fly open or bang shut
- Alter the appearance of your eyes

Druidcraft
- create a tiny harmless effect that predicts the weather for the next 24 hours
- instantly make a flower blossom, a seed pod open, or a leaf bud bloom
- create an instantaneous harmless sensory effect in a 5ft square, like falling leaves, a puff of wind, the sound of small animals, or faint skunk odor
- instantly light or snuff a small flame like a candle, torch, or small campfire.

Yeah- that was what inspired me. It's one of my favorite things about 5e! (I have skewed priorities.) Since PF2 also has essences behind the scenes, I figured that they could make cantrips centered around those rather than just the spell lists.


Druidcraft is an excessively cool spell and I like to think that it means minor druids are found on sailboats.


QuidEst wrote:
an illusion that can only be seen by the caster, just came across as mostly just skeevy

Hey, that's your own fault. I for one would have my life improved vastly if I could project my own Heads-up Display that I could modify with my mind.

Of course, there's not much use for it in a game with no visual interface. Anything I can come up with would be above cantrip power level.

EDIT: I mean, you could use it so you wouldn't forget about things but in game terms it would be either irrelevant (since your character is supposed to remember the stuff it should remember) or maybe too useful under certain circumstances since you could just project something important before someone tries to erase your memories of it, for example. It wouldn't be much different from keeping a diary about the stuff you want to remember but it would be a diary nobody else could interact with or take away from you.
You could even project illusory spellbook pages as a contingency plan for when something happens to your physical one.


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- a voice inside your head gives a random, vague, generic answer to any question you ask. Roll on the following table to determine the answer;

1-2: signs point to yes
3-4: signs point to no
5-6: ask again later
7-8: reply hazy, trt again
9-10: most likely
11-12: concentrate and ask again
13-14: Yellow
15-16: Outlook good
17-18: Outlook not so good
19-20: Doubtful

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