Poisoned / diseased and ranged weapon damage penalties.


Rules Questions


So today I inflicted some diseases among the PCs and we noticed that once weakened there are some serious penalties to weapon damage... which makes sense for melee weapons or bows but is a really weird effect considering guns, lasers and rockets. I realize this may have been intentional but we were surprised enough to wonder if this was this a hold over from pathfinder where most weapons relied on the character's strength instead of an outside power source? Accuracy penalties, sure, but how is my grenade less explosive-y when I am sick?


Yeah... I had my Envoy catch a bad case of *disease name ommited for spoilers* and had a pretty bad day of -3 to all melee damage and -2 to all ranged damage at level 2. We had a laugh that even with a *weapon ommited for spoilers* that dealt bonus damage to the enemy, I dealt nothing but 1s for the whole evening.

Best arguement, you try aiming for something that'll hurt them when you're feverish and throwing up. Sickened condition takes no prisoners, and stacks with Fatigued.

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