Professions and Crafts


Rules Questions


So...i have 2 gnome clerics (husband and wife) and they grew up and have lived in the forest MOST of their lives.

I need a craft and/or profession for them both. Something to do with the wilderness or the forest or anything like that. Any ideas?!?!?!?!
TIA!


craft: woodwork, leathercraft
profession: herbalist, forester
are some of the more obvious choices.


also profession: tanner, trapper, woodcutter
(unclear how much these differ from craft: leather/traps/carpentry, but they're in the common professions list)


Fuzzy-Wuzzy wrote:

also profession: tanner, trapper, woodcutter

(unclear how much these differ from craft: leather/traps/carpentry, but they're in the common professions list)

The way I see it, tanner is more of the production to get the base materials (tanned leather) that the leathercrafter uses, same as woodcutter (wood) for carpenter.

Just found a nice little line that sums it up

prd wrote:
A Craft skill is specifically focused on creating something. If nothing is created by the endeavor, it probably falls under the heading of a Profession skill.

So, the crafting is to make a specific item(s), where as the profession is just making money whilst not necessarily making anything (at least not making anything game mechanics wise).


bhampton wrote:
So, the crafting is to make a specific item(s), where as the profession is just making money whilst not necessarily making anything (at least not making anything game mechanics wise).

Yup. Craft: baked goods lets you make delicious cake. Profession: baker lets you make delicious money, but says nothing about the quality of your bread.


KS: Nature is obvious for both of them. Alchemist is very traditionally gnomish and appropriate. craft: brewing would be interesting. They could use wild berries, fruits and nuts to make various beverages. Healing would be natural for both. Proffesional Skill: Herbalist and the craft potion feat would combine naturally for a profession.

If you are considering the potion maker, you might make one a druid with the Druidic Herbalism Divine Bond since its basically what the class feature does.

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