Crafting and Cybernetics / Bioware Recycling


Rules Questions


Explicitly, Cyberware and Bioware cannot be sold, since it's made for the individual.

However, can you "At the GM’s discretion, you can scavenge similar items for parts, allowing 10% of the scavenged item’s value to count toward the UPBs needed."

I'm not planning to steal anyone's leg to build my own. But say a character has Speed Suspension, Minimal and want to upgrade to Speed Suspension, Standard. By crafting it yourself could the parts of your existing cybernetics (or Adaptive Biochains making it bioware) be used for 10% of their value towards their replacement?


The biggest issue I see is that you likely can't use it for scraps while it's implanted. You'd have to remove it and then begin building the new one. You'd be without the implant during that time. If you're doing it during downtime, it should be okay. It would technically take an extra surgery to remove too, as they're usually removed during implant, if it matters.


Pathfinder Starfinder Roleplaying Game Subscriber

I would read this as impossible, largely because getting 10% value is what selling it for salvage would otherwise do. It makes no sense to ban it if you can work around the issue to get the full normal value.


Metaphysician wrote:
I would read this as impossible, largely because getting 10% value is what selling it for salvage would otherwise do. It makes no sense to ban it if you can work around the issue to get the full normal value.

The problem is you aren't /really/ getting 10% value. Not directly anyway. It's 10% of the value, towards making the same item (or a similar one).

From a fluff standpoint, equivalently it would be seeing someone with a Polyhand, cutting it off them and being "You remember that hand we found? It wasn't easy but I was able to tweak it and now we could install it on you."

Or another way. "Alright, it took (item level +4 hours) but I was able to take your speed suspension and upgrade it. Try 'em out." As an 8th level item, Speed Suspension, Standard would take 12 hours with this, though that time is the same as making it new. That's pretty much a day gone for yourself and your surgeon (the one I imagine making the tech).

Or yet another, more crazy. "So I managed to remove his Dragon Gland, and after some mildly painful research I was able to replicate it. Would you prefer injection or full throat replacement?"

It depends really how creative you'd want to try and get with it. You could argue since Cyberware in general requires a link to the nervous system, similar parts may exist between an arm and a data jack. "I managed to pull the connectors off and use them to make you a Data Jack. Should work alright, but if you experience nervous ticks, let me know?"

If you really wanted to push the fudge though, tossing a cybernetic or bioware piece into an assembly ooze would convert it to UPBs and then new saleable gear. You wouldn't need to recycle it for that though, just need an ooze.


Pathfinder Starfinder Roleplaying Game Subscriber

My read is that they very specifically want to discourage the entire "post-battlefield nonconsensual surgery" playstyle. Its not that they worry about the game balance effects of slightly more cyberware, its that they don't want the aesthetic effects of PCs dismembering sentient foes for parts.


Metaphysician wrote:
My read is that they very specifically want to discourage the entire "post-battlefield nonconsensual surgery" playstyle. Its not that they worry about the game balance effects of slightly more cyberware, its that they don't want the aesthetic effects of PCs dismembering sentient foes for parts.

Alright, that I can agree to. I discourage my team from taking everyone's armor right now. My bigger concern lies within player wealth when you consider flushing full value whenever you "level up" your ware.

These are my legs. Gotta throw them out though to make he new ones. Early levels it's not as bad but higher levels it's a massive loss of value that destroys WBL.


What's it matter about "destroying WBL"?

The WBL table (if you're attempting to follow it) means that regardless of what you sell things for, even if you simply throw your gear away, that as your reach the milestones of leveling up you should have gear/goods equal in value to the appropriate amount on that table.

Literally it shouldn't matter what you do with your gear, the GM should simply make sure your on track to maintain WBL.


Pathfinder Starfinder Roleplaying Game Subscriber

Yeah. If the PCs don't have the appropriate WBL, that's a problem for the GM to fix. Saying "I dropped loot for you, you didn't bother to pick it up" is poor GMing. After all, the wealth per encounter is roughly double the amount needed to reach the next WBL threshold, precisely because of the assumption that some of that loot will be missed, and some more of it will be expended.

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