So I haven't had to deal with illusions much in the past, and my group's 8th level sorcerer is planning to take Major Image as his first illusion spell as soon as he levels up next session.
I read the excellent "treatise" on illusions by Skip Williams but I'm still trying to resolve the question of how much an illusion can move.
Major Image reads, in relevant part, "This spell functions like silent image, except that sound, smell, and thermal illusions are included in the spell effect. While concentrating, you can move the image within the range."
But Silent Image specifies, "You can move the image within the limits of the size of the effect."
So at 9th level, my group's sorcerer will be able to cast Major Image with an area of affect up to 130 10' cubes and a range of 760'. If he creates a dragon in the sky, can it only fly around within the area of 130 10' cubes, or anywhere within 760'? I'm assuming the latter, since that's what is specified in the Major Image description, although this seems to conflict with Silent Image, upon which it is based.
Thanks in advance!
Thanks! Just trying to iron out the wrinkles before he starts putting illusions into play. The Skip Williams' articles were good for pointing out the difference between a figment and a glamer. My player thought one possible use of Major Image would be to place an illusion of guards over the PCs' bodies in order to gain entrance to a palace, for example, but that clearly calls for a glamer, not a figment. Complicated stuff!
Seems wrote:I read the excellent "treatise" on illusions by Skip Williams but I'm still trying to resolve the question of how much an illusion can move.Where can that be found?