Justifiable Deacide questions


Rules Questions and Gameplay Discussion


So the encounter allows you to build your deck out of whatever is in the box so here's what we did (I just want to make sure we didn't violate anything). Two of us were playing and we setup our sorc with Time stop and Transmogrify and the druid with heals and the ally that let's you search your location for the villain and put it on top of the deck. Then we took turns having the sorc discard and draw until she had time stop and my druid just kept healing her so her deck would get reset. We never explored during this part, just ate turns.

Time stop says "draw your deck (basically)" and also that you can play any number of cards on a check regardless of type. So we just had the sorc transmog the boss and added every blessing to the check (and we used the loot blessings that let you get the adventure deck number added to the check as well). In the end the transmog hit really hard and debuffed the difficulty by over 100. As transmog says it makes the difficulty lower for the whole encounter no matter what we rolled we won, right?

SO my questions are this. Are those loot blessings allowed in this way? If not we could just as easily used other blessings to allow her to play like 6 in total (5 from her and one from the druid). Also are we understanding Transmogrify correctly? It makes every check on a target lowered by the amount right? Also even though it doesn't say you can, we can still use blessings on it right?

Lone Shark Games

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Couple problems:
1) Transmogrify isn't a check itself. It reduces the difficulty by your skill+d6 each time, so you roll that expression (whatever it is - ex: 1d12+6+1d6) alongside your normal check. It doesn't even get your mythic bonus, since it's not a check.
2) Rasping Rifts cannot be closed until you clear out all the other cards, so defeating Deskari just means he escapes back into the deck. Which is mostly detrimental.


Keith Richmond wrote:
1) Transmogrify isn't a check itself. It reduces the difficulty by your skill+d6 each time, so you roll that expression (whatever it is - ex: 1d12+6+1d6) alongside your normal check. It doesn't even get your mythic bonus, since it's not a check.

To clarify, since Transmogrify isn't a check (though you do roll dice for it), you can't use blessings on it.

Same with a Cure spell, for example. You roll 1d4+1 to determine how many cards are healed, but it's not a "check", because you're not trying to overcome a specific number. So no blessings, or generally powers of any kind.


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Pathfinder Adventure, Adventure Path, Lost Omens, PF Special Edition, Starfinder Adventure Path Subscriber

You also roll Transmogrify for each check individually; it’s not roll once and apply to entire encounter.

You really do not want to bring Deskari up from the bottom, as the only way to win is to beat him when he’s the last card. Bringing him up intentionally or unintentionally (such as the shuffle when failing to defeat one of the henchmen) is largely a death sentence for your character and the scenario.

Since you can’t close the rifts if he isn’t the only card in there, you don’t banish all non-villain cards either after beating him. There’s no way I’m aware of to avoid beating every last henchman in that deck first.


@Fracturedorb:
If it is not clear -- Keith's answer is official (Lone Shark Games invented and designs the Pathfinder Adventure Card Game for Paizo).


Thanks for the info all. I figured we were doing something and now we know. We just started a fresh run with new characters and will be good to see it from the start to the end (last time we were running it as a post Rise of the Runelords extra campaign).


Keith Richmond wrote:
so you roll that expression (whatever it is - ex: 1d12+6+1d6) alongside your normal check. It doesn't even get your mythic bonus, since it's not a check.

When you say "alongside", I was under the impression that you roll Transmogrify first (during the determine the difficulty step?), and even have time to choose what blessings etc. to add based on the result of the Transmogrify roll. "Alongside" would imply that you basically just roll all the dice at once.


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Pathfinder Adventure, Adventure Path, Lost Omens, PF Special Edition, Starfinder Adventure Path Subscriber
Irgy wrote:
Keith Richmond wrote:
so you roll that expression (whatever it is - ex: 1d12+6+1d6) alongside your normal check. It doesn't even get your mythic bonus, since it's not a check.
When you say "alongside", I was under the impression that you roll Transmogrify first (during the determine the difficulty step?), and even have time to choose what blessings etc. to add based on the result of the Transmogrify roll. "Alongside" would imply that you basically just roll all the dice at once.

I believe that you are correct; it's rolled during Determine the Difficulty so you have time to react to what was rolled with cards and powers before you Attempt the Roll.

Lone Shark Games

You roll Transmogrify for each check, so you'll roll it 3 times this encounter.

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