Dungeons of the Mind?


Advice


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Hi guys,

I'm looking for a premade dungeon that can be modified into a "mind dive" adventure. I'm using the trope of exploring a character's mind to cure a coma by putting together memories. Ie I'm looking for any maps or quests that are Escher, Dali, really trippy-esque. Anyone have any suggestions from adventures or maps that paizo's released?

Thanks!


Strange Aeons had a couple of wonky maps, IIRC (I played it awhile ago, and remember getting that impression at least). It also had a fun Dreamlands mechanic that you could possibly put to use.

Another option could be looking at different planar rules, representing different facets of memory/mind, rather than different physical spaces.

It wouldn't take much to 'reskin' planar traits like low/zero gravity, morphic, wild magic, etc.

Dark Archive

PFS #7–01: Between the Lines had a sizeable mindscape portion that was interesting.


Dot!
(Sorry I don't have anything to add, but I'm super interested in the results we hopefully see here)


dot!

Thanks for suggestions so far :))


The dungeon of Artrosa in Reign of Winter, book 3 I think? Its got some odd portal connections as it technically exists within 3 different super-huge statues. You could have each "wing" be different aspects of the brain, like emotions or id/ego/superego and so on.

Actually, thats a really good idea, bear with me a moment.

......

OK, what if you just used a relatively normal dungeon, the usual "locked doors, must find key" trope. Because thats the goal, unlocking all the doors. Breaking locked doors is bad, hurts the patient, causes BAD NEWS inside the dungeon. Like setting floor on fire, poison gas, etc. Make it really obvious that breaking the doors is not helping anybody.

So they need to find the keys. Make a dungeon like Artrosa, where its technically several mini-dungeons that interconnect. Whatever theme you pick (id/ego, empotions, etc) have each wing really show it. So if you use emotions, use re-skinned sinspawn as monsters and have the dungeon decor match (weapons and torture tools for anger, art gallery of portraits of loved ones and treasured posessions for love, etc). If you used id/ego, you could have constructs/inevitables and proteans/barbarians or such.

Can have some puzzles or diplomacy events that get keys, especailly if they involve using knowledge the PCs have about the patient. And after the last door is opened, whichever one it is, instead of where it should go (relative to the map) it instead leads into a boss room, with some suitable enemy. Personally, I'd use stats that make sense, but skin it as the patient in some form, depending on why the character is in a coma (past traumas, injuries, etc).

I kinda deviated from the OP request, sorry bout that. Hope this is useful in some way!


The Black Bard wrote:

The dungeon of Artrosa in Reign of Winter, book 3 I think? Its got some odd portal connections as it technically exists within 3 different super-huge statues. You could have each "wing" be different aspects of the brain, like emotions or id/ego/superego and so on.

Actually, thats a really good idea, bear with me a moment.

......

OK, what if you just used a relatively normal dungeon, the usual "locked doors, must find key" trope. Because thats the goal, unlocking all the doors. Breaking locked doors is bad, hurts the patient, causes BAD NEWS inside the dungeon. Like setting floor on fire, poison gas, etc. Make it really obvious that breaking the doors is not helping anybody.

So they need to find the keys. Make a dungeon like Artrosa, where its technically several mini-dungeons that interconnect. Whatever theme you pick (id/ego, empotions, etc) have each wing really show it. So if you use emotions, use re-skinned sinspawn as monsters and have the dungeon decor match (weapons and torture tools for anger, art gallery of portraits of loved ones and treasured posessions for love, etc). If you used id/ego, you could have constructs/inevitables and proteans/barbarians or such.

Can have some puzzles or diplomacy events that get keys, especailly if they involve using knowledge the PCs have about the patient. And after the last door is opened, whichever one it is, instead of where it should go (relative to the map) it instead leads into a boss room, with some suitable enemy. Personally, I'd use stats that make sense, but skin it as the patient in some form, depending on why the character is in a coma (past traumas, injuries, etc).

I kinda deviated from the OP request, sorry bout that. Hope this is useful in some way!

I love this idea. I especially like the idea of using various Outsiders of different alignments or characteristics, since they're literally just soul-stuff that embodies the thing. Gives you a chance to have Angels and Agathions and Kytons and Demons all being their best selves, but I think it would feel fun and exciting rather than cliché in the context of this mind dungeon.

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