New to Starfinder - Character validation


Advice


I have played some D6 & D10 based RPGs previously, but I am brand new to Starfinder.

I have created a character - intending to jump into play-by-post, and I want to make sure I haven't broken any creation rules I may have missed.

I've gotten a bit bogged down reading through the entire rule book, but the character sheet can be seen here

I have a backstory and bit more complete description written as well. I don't want to build the character in my profile until I know it is correct.

I built this more in mind with how I want to play the character, than the ideal "min/max" or "optimal" character, please keep that in mind.

I appreciate the help validating.

GWXR

Dark Archive

Quick glance comments:

I only count that you've spent 8 Build Points
Str 12 0 BP (2 from Race)
Dex 14 3 BP/1 Theme
Con 11 1 BP
Int 12 2 BP
Wis 10 2 BP (-2 from Race)
Cha 12 0 BP (2 form Race)

Personally, I'd drop those remaining 2 BP into Dex

You attack bonus seems 1 too high (Base Attack Bonus is +0 for a 1st level Operative, not +1).

Otherwise the numbers look good.


New version of the sheet up. Took your advice on the BP, somewhere I got lost in the process and dropped 2 BP.

Adjusted the Base Attack Bonus as well.

Thanks so much!


I pulled together a new character, before I build it in my orgplay list, would someone mind doing a rules validation for me?

I am still thinking through the description / background.

The sheet can be found here

Thank you!


Looks good as far as I can tell.

Now, I wouldn't recommend the Skill Synergy, as your Bypass ability as a Mechanic is also an Insight bonus, so they will not stack. But you can use the editor to retrain it later, so useful for the early levels to be ahead.


Isaac Zephyr wrote:

Looks good as far as I can tell.

Now, I wouldn't recommend the Skill Synergy, as your Bypass ability as a Mechanic is also an Insight bonus, so they will not stack. But you can use the editor to retrain it later, so useful for the early levels to be ahead.

You know, I thought about that. However, if doing SFS org play, it'll be at minimum 6 scenarios before Bypass forces the need to re-train the Skill Synergy.

If this character goes PbP (only), it'll be quite a while before the +2 get's surpassed.

Perhaps not the best option in a min/max situation, but I was having trouble with the feat list and coming up with something that would fit, at least not the way I see playing the character.

Though, now looking through the list again, I think I'll swap Skill Synergy out for Improved Initiative. It may not help as much in Starship combat, but that could prove important in the rest of the adventuring.

Thanks for the input! :)


If Starship combat is your goal, you can use your Exocortex Skill Focus for your preferred role in the meantime waiting for that +3, since your Exocortex lets you choose a different Skill Focus every time you level.

You are welcome though.

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