[Samurai Sheepdog] The Book of Many Things Volume 2: Shattered Worlds


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Hey look, I finally found this forum. I'm setting this up as another location where we can discuss the current and future contents of

The Book of Many Things Volume 2: Shattered Worlds

If you have anything you feel should be adjusted, or just want to request something that we can add to our growing list of requests, please feel free to post your thoughts here. We'll even thank you for your support/ideas in our credits, if you're interested.

Contents as of 6/27/2018 Include:
==Races==
Fiari: Desert nomads who can transform into wereboars
Humans, Dragon Soul Humanoid creatures born with the souls of great wyrms within them.
Minotaurs: Proud, shamanistic warriors who protect nature from her enemies.
Nerudes: This lazy, cat-like race is always hungry and adventures to find food and a comfortable place to rest.
Runekin: An earthen race skilled in crafting overly large weapons and bombs.
Tsura: An amphibious race who lives in rivers and oceans.
World Soul (dwarves, gnomes, minotaurs, tieflings): A collection of variant races from the world of Volwryn, each with several variations that make them unique.
Other Racial Character Options: Sky forest elflings, transforming slime creatures, and vine leshys who shoot seeds from their mouths round out races.

==Classes==
Astrologer: Magic users who tap into the power of the stars for their spells.
Gamer: Roleplay like your class abilities depend on it. A complex class similar to the druid or vigilante that gives you different interactions based on your current focus.
Generational Hero: A brave hero, chosen by destiny to face off against the evils of his world.
Monster Tamer: A hybrid druid/monster trainer who can learn how to transform into the monsters she captures.
Potentialist: Don't Move! No really, it's how you tap into your potential energy.
Priest of Volwryn: This divine spellcaster finds discipline between the light and shadow, shielding his allies from danger and destroying the minds of his enemies.
Pythia: The pythia is to the druid as the sorcerer is to the wizard.

Archetypes and Class Options
Generational Hero: Twin blades summon additional versions of themselves to take on different challenges in and out of combat.
Priest of Volwryn: Holy priests are a more healing focused archetype who become deadly shadow priests as their alignment shifts between their priest class features.
Pythia: Delve fully into druidic practices, or shy from them with different archetypes to accent the gifts of the pythia.
Ranger: Wolf hearts are rangers who learn alchemical tricks and cast magic through special sigils they learn.
Shaman: Shamans of volwryn enhance their weapons with elemental power.
Swashbuckler: A friend's request for a bardic take on the swashbuckler has become the awesome buccaneer.

==Character Options==
Feats: Live by an assassin's creed, follow the call of duty, and become a god of war with new feats inspired by interesting takes on different mediums.
Convergence: The warg convergence gives you the ability to control animals and grows into a mind-warping seer of the past.

==Magic==
New Spells: Learn a variety of new, magical tricks such as the ability to summon fantastic, unreal monsters or create a fallout.

==Items and Equipment==
Equipment: Buster blades, groonswords, and fairy bottles are but some of the offerings in this section.
Magic Items: Temporarily become another race, or dawn a pair of At-Ari's gauntlets.
Magical Locations: A returning magical option, now more focused on player interaction and choice.

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