School Savant - Optimizing My Blaster


Advice


I have chosen to play a full caster , something I have never done before. I got the idea from The Japanese Series overlord basing my caster off of the overlord ulbert alain odle (world disaster) even using that name. The Character I'm basing my caster on is known for his powerful Blasting magic (and is like a walking Artillery)

I am choosing to Play my character as A bit older than what I am used to (Aging him to 54 years) yes I'm Playing a human

I'd like Advice on My feats and how to Get the save Dc of my Blasting spells as High as I can get them

Starting out at level 6 and will make it to level 15

so Advice on Feat

opposed schools

and Exploits Are weclome

also Added note all players in this game Start with one extra feat at level 1 (House Rule)


A blood arcanist works pretty well for this, see the guide here. If you're specifically interested in the school savant - you can probably afford to do without enchantment and necromancy, potent magic is the obvious first exploit & metamagic knowledge the next (so you can get greater metamagic knowledge as the first greater exploit), and feats are likely similar to Darksol's guide.


Or you could be one of these.


You should look at this thread on Guncasters. Dipping 1 level into Spellslinger and then fleeing to another arcane class to avoid the negatives is cheezy but being able to boost the DC of your spells for free is very tempting. Or alternaively you could just go Spellslinger all the way as a dedicated Evoker.

Spellslinger 1, Sorcerer 5, orc blooded (or dragon blooded, I'd recommend picking a spell to specialize in that works with the gun. Like Lightning Bolt or Cone of Cold). At level 6 you should have a +1 or +2 enchantment on that gun. DC of the spells goes up with the enhancement bonus of the gun so by 15th level you're looking at +4 or +5 DC to every spell cast through it, or an equal bonus to ranged touch spells.

Though if you were going to be true to the original you'd just do a Sin School evoker. You completely give up 2 schools but you get 2 bonus spells per level.

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