Exploiter or Conjugation Wizard


Advice


Hey guys,
i need some advice.
Currently I play with 2 other players and our gm and we are going to start with rise of the Runelords.
We got a Magus (Kensai) and a Ranger.
Now I am not sure what to play:
Exploiter wizard, trying to get high dcs with potent magic, focus on save or suck and debuff + utility (quick study)
Or
conjuration (teleportation), some controlling and summoning spells, less utility but with the possibility to tank some damage.
What do you like more or seems a better choice in that group?


Is the School Savant Arcanist with conjuration (teleportation) not an option? That way you get both.


Decimus Drake wrote:
Is the School Savant Arcanist with conjuration (teleportation) not an option? That way you get both.

Well, that would be an option but I would like to stay with the wizard as a class so arcanist archetypes are not really in for me.

Maybe someone played that Ap as a wizard and could give me some hints about how it went?


A full, prepared arcane caster is almost always reccomended for this AP.


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I wish I was a wizard with conjugation - Spanish verb tenses are just killing me as I try to learn it. ;-P


Dracovar wrote:
I wish I was a wizard with conjugation - Spanish verb tenses are just killing me as I try to learn it. ;-P

Ah well, that was a good one :)

Java Man wrote:
A full, prepared arcane caster is almost always reccomended for this AP.

Where does this recommendation come from? The players guide was quite general..


The recommendation mainly comes from the playerbase, as rise of the runelords leaves you going up against a LOT of wizards, which also means wizard-friendly spellbooks for loot.


Fischy32 wrote:
Decimus Drake wrote:
Is the School Savant Arcanist with conjuration (teleportation) not an option? That way you get both.
Well, that would be an option but I would like to stay with the wizard as a class so arcanist archetypes are not really in for me.

That's too bad. The arcanist's occultist archetype gets you most of what you want for better. Great at summoning, with easy access to slide for mobility and all of the other great exploits.

Thematically, the arcanist and wizard are the same. What is it that makes you want to be a wizard so badly?


Melkiador wrote:
What is it that makes you want to be a wizard so badly?

To be honest, I thought a lot about the arcanist but in the end it seems that the slower spell progression plus the kinda weak greater exploits are just to big reasons to not play an arcanist. The occult looks like a good archetype but my gm was bored when I played a summoner so with conjurers focus there would be a lot summoning.


Ok. The occultist doesn't really suffer from the slower spell progression, because of the SLA summoning, but if you aren't wanting to summon monsters on the regular, then I'd probably go with the exploiter wizard. The teleportation school isn't that great in comparison.


And it really doesn’t matter if the greater exploits are mostly lackluster, since there are plenty of good regular ones to take.


Why not both?

Be an Exploiter Wizard. Take the Acadamae Graduate feat.

The feat requires you to be a "specialist wizard" that did not make conjuration an opposed school of magic. Not having conjuration as an opposed school is easy since you don't have any opposed schools. However, "specialist wizard" is a bit of an undefined term.

At most, it just means a wizard that has chosen an arcane school, so if you take the School Understanding Exploit, you should still technically qualify. The exploit literally allows you to select and gain an arcane school, it just wants you to pay reservoir points to use its full power.

But full power isn't necessary for the Acadamae Graduate feat. As an Exploiter Wizard with Acadamae Graduate, you have tremendous versatility. Even more so if you decide to combine the archetype with the Pact Wizard archetype that gives you access to an Oracle Curse and a Witch's Patron.


Specialist wizard is well enough defined to be one that has a specialty school. You’d need to be trying to deliberately misread the rules to get anything else out of it.

Quote:

While universalist wizards might study to prepare themselves for any manner of danger, specialist wizards research schools of magic that make them exceptionally skilled within a specific focus.

....
Arcane School: A wizard can choose to specialize in one school of magic, gaining additional spells and powers based on that school.
....
Each arcane school gives the wizard a number of school powers. In addition, specialist wizards receive an additional spell slot of each spell level he can cast, from 1st on up

Using the school understanding exploit might work. But then you used up one of your precious few exploits. And I’d expect most DMs to say no to it.


Using up one of your precious few exploits in order to gain access to Acadamae Graduate certainly isn't a waste. And if you really want standard action summons, there's always Words of Power, which is still technically 100% 1st party Paizo.

Even without standard action minute/level summons though, I'd still go for an Exploiter (Pact) Wizard.


You use up an exploit and a feat though, for a build that already has a number of required feats to make it really worthwhile. And then there's the usual problem with the feat where it has a decent chance of hitting you with fatigue.

It's paying a lot of cost for a little benefit.

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