My players started making up their own story


Advice


I'm fairly new to GM'ing and especially to PathFinder, though I'm loving it a lot. As of now, we have played for 5 sessions and my players started making their own story in the world I gave them.

For 5 session I ran it straight forward with organizations, factions, cities and npc's they started to know about, gave them a map and some allies for them to work with. And then - this happened. Instead of following the current goal - they started making their own, mainly:

- They lifted a curse off a neutral territory in session 4;
- They mostly come from human faction and they are in dwarvish territory;

So, instead of focusing on 3 missions I gave them they want to:

- Infiltrate dwarvish nobility, due to their knowledge of the village they saved being a subject of political dispute between humans and dwarves, due to it's geographical location between the two factions
- To do this - they have a system of secret tunnels under dwarven territories, which they know about due to one of their friendly npc's being master of thieves guild, so they can get tips about this information location and a way to get there, possibly with extra information about patrols and save routes, if they will ask about it
- They want to find "something" there, that will be a way to start a war between two factions
- They also want the village they saved to be the center of the conflict
- And they will then carry on with mission X (mainly - their friend and other merchants) being kidnapped by ANOTHER organisation, that they want to destroy in the long run
- Also, they want to start the war to please Gorum - CN god of war, which kinda justifies it, they do worship that god

And yes, it's an evil campaing. So, as of now - I'm confused about it. Is it good, that my players - are setting their own goals in the world I have presented them with or is this a sign of murder hobos being born and the story I'm telling in the first place is boring to them?

Or should I just go with the flow and see, what this will all lead to?


Run with it. That's what I would do, anyway. But I run a homebrew that's not set in Golarion, so factions, etc are not an issue.


2 people marked this as a favorite.

Are you still having fun?
Then go with the flow.

If not, see how you might make tweaks to how you're GMing that would let you have fun and them have fun too.


Can you find a way to tie in your missions with their goals? Like make one of the missions you've prepped be a way that they can impress the dwarvish nobility and gain their trust? Or indicate that success in one of your missions will help them sow discord between the two factions they're trying to set against each other?


Joana wrote:
Can you find a way to tie in your missions with their goals? Like make one of the missions you've prepped be a way that they can impress the dwarvish nobility and gain their trust? Or indicate that success in one of your missions will help them sow discord between the two factions they're trying to set against each other?

Yes, absolutely, one of the current missions they have - is locating a stolen mechanism in old ruins near the city for a big dwarven on-going project. Reworked some of the missions yesterday in a way, that if they will prep everything out - they will have a week or two free time to do some side-quests near the city.

Thanks for the tips, guys, was just concerned, if it's okay to give more control to the players or was it a result of me doing something wrong ^^

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