Hybridization Funnel in PFS play...


Pathfinder Society


Hi all,
I was wondering a few things about hybridization funnel...

...in PFS:
a) From Additional Resources, seems to be PFS legal...am I wrong?
b) There is some special restriction on its use (i.e., use only by Alchemists & Investigators, etc...)?

While the funnel works as follows:
"Success means the two materials are safely mixed into one vial that is the same volume as a normal splash weapon vial; when thrown as a splash weapon, the mixture has the effects of both component substances and creatures are affected as if hit by both..." and has the following restrictions "Only liquids may be mixed with the funnel...The funnel does not work on potions, elixirs, extracts, or other materials. Mixing a substance with a similar or identical substance (such as alchemist’s fire with alchemist’s fire) has no effect. A mixture cannot be combined with another mixture."

I have still the following doubts:
c) The splash weapon has the effect of BOTH substances...but this means that saving throws (if any) are rolled for EACH substance as if it had been INDIVIDUALLY THROWN?
d) As long as are "liquids" and "alchemical splash weapons", from the wording above, I cannot add a mixture to a mixture, but nothing seems to forbid to add a FURTHER PURE alchemical splash weapon to the mixture...albeit with the risk of ruining all the process and wasting a lot of resources...am I wrong?

Obviously need to be different alchemical splash weapons, which reduces the potential applicability...

...but, for example, would be possible to do as such ... ?

10 minutes, roll successful = stack Alchemical Fire & Acid -> Alchemical Acid Fire Mixture.

10 minutes, roll successful = stack Alchemical Acid Fire Mixture &
Lyddric Essence -> Alchemical Lyddric Acid Fire Mixture.

10 minutes, roll successful = stack Alchemical Lyddric Acid Fire Mixture & Mineral Acid -> Alchemical Mineral Lyddric Acid Fire Mixture.

Each time I attempt the roll, unless I have incredibly high Craft (Alchemy), I run the risk of wasting all items (which seems a fair balance)...but on other hand, if I succeed in all checks, I might get increasingly powerful alchemical weapons!

Am I wrong? Could it work also in PFS or there are already rules against it?

Thanks,
Skarm

Dark Archive 5/5 5/55/5 ***

"A mixture cannot be combined with another mixture."

Dark Archive 5/5 5/55/5 ***

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My Half-Elf Investigator used this to great effect for his first 7 levels, though. He combined Artokus's Fire with a Slime Grenade for a 66gp consumable that dealt 2d6 fire, 2d6 acid. Range of only 5ft, but it ended more than one low level boss.


Inspector Pendergast wrote:
"A mixture cannot be combined with another mixture."

Yes...but technically if you add a "pure" item to a mixture, you are not combining a mixture...

Skarm

Dark Archive 5/5 5/55/5 ***

I am not familiar with what constitutes a "pure" item. Do you have a link?


Inspector Pendergast wrote:
I am not familiar with what constitutes a "pure" item. Do you have a link?

There is no rule term...I mean...unmixed.

Skarm

Shadow Lodge 4/5 5/55/55/55/5 **** Venture-Captain, California—San Francisco Bay Area North & East

Just remember the downside to the funnel. Once you mix something in the funnel, it's spent. You've got 24 hours before it's inert, whether you actually use the mixture or not. So it's a bit of a guessing game on what items you're going to need for the day.

Dark Archive 5/5 5/55/5 ***

Skarm wrote:
Inspector Pendergast wrote:
I am not familiar with what constitutes a "pure" item. Do you have a link?
There is no rule term...I mean...unmixed.

I must be missing something obvious.

You can put an "unmixed", "pure", or otherwise unmodified "store bought" item through the funnel.

You cannot put a mixture through the funnel.

Shadow Lodge

If it came out of the funnel, it cannot go in the funnel.

Dark Archive 5/5 5/55/5 ***

^ this.

The Exchange 5/5

This one item has so many different ways it is interpreted by different Judges in PFS Play (sometimes by the same Judge at different times in the same scenario) that I simply gave up even trying to use it.

The DC 25 is not the simplest to hit... even if the Judge lets you Take 10 on the roll, which some don't (INT of 20 gives a +5, +3 class skill, +2 for a Masterwork Tool, still requires 5 ranks in Spellcraft, so a 5th level PC.). And if you want to Mix Holy Water this DC goes up by 5 more... and by 5th level your bombs will be doing 3d6 in themselves...

Then it takes 10 Minutes to produce one mixed weapon... so an hour to get 6. Early in my PCs life I have mixed Acid with a bunch of things go get cheap weapons - only to discover that my targets had Acid & Fire resistance 5... and the judge then split my Alchemist Int Bonus (from the Alchemists Throw Anything) between both... so most of the time I wasn't actually doing anything even with direct hits. (And splash damage was 3 of one type and 4 of the other). Later I just started to mix Acid and Alkili - which was more effective, but feels like it really shouldn't work...

Anyway - I've stopped even giving this item to my Alchemists in PFS - to much YMMV.

Dark Archive 5/5 5/55/5 ***

That's why my Investigator used one, and not my Alchemist. 4d6 was a game-ender at Level 1, but only mediocre by Level 7. An Alchemist with a high Int modifier does equivalent damage by like Level 3, for free.

I'm curious why a GM wouldn't let you Take 10.

Shadow Lodge

Inspector Pendergast wrote:
I'm curious why a GM wouldn't let you Take 10.

It's either because of common confusion between the Take 10 and Take 20 rules (which are completely different), or because they dislike the idea that PCs can automatically succeed, and thus are biased against it.

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