Fallout d20 Starfinder conversion documents


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Greetings. Recently, my friends and I started streaming a Fallout d20 campaign called Irradiated Saddles using Starfinder as a base system with *notable* conversions. The co-GM and I have put easily a dozen hours into creating these conversions based on what we desired a Fallout d20 system to be, which includes a high "difficulty" setting and wasteland survival mechanisms.

Commenters on Reddit expressed interest in the modifications we'd created, and while at first I wanted to polish them up I've decided just so share them as-is. In case someone here might benefit from the documents, here they are. This is the google docs link to the "Player's Guide" I handed out to the players, minus any campaign- or party-specific information:

https://docs.google.com/document/d/1kXiXCQ2rug5pxh0LzmU9HFJhUrYtx-wxMq_p3fJ 02ic/edit?usp=sharing

Find here the link to the Equipment document, which we've purposefully kept secret because one of the elements of Fallout we wanted to keep was the discovery of equipment and not knowing what it does until you acquire it. For this reason (with the agreement of our players) they don't know equipment stats until they use it.

https://docs.google.com/document/d/1YlvR4TFkrCFq73rFXBd9Z9DlVo_PJKaNmSv4xVQ gQqw/edit?usp=sharing

Some of the most glaring changes we made to the Starfinder system:

- Our group felt Fallout would be represented better with lower static modifiers and more variation. Some of you will hate this idea, and I understand; if you want to rip any of our mechanics, feel free to ignore the tables showing how we made the max BAB and Saves *much* lower than they are in Starfinder/Pathfinder. If you ignore this aspect, however, you'll want to go over all bonuses and penalties and adjust them accordingly.

- We got rid of classes, except for the idea of having a Defensive- or Offensive-themed character. Accordingly, all desired class features and abilities were rolled into a Perk system.

- We went with two alternate game rules that have been around since D&D 3.5 Unearthed Arcana: armor as Damage Reduction, and "players roll everything." The latter means we use Defense rolls instead of rolling attack rolls for monsters and GM-controlled characters. These rules are essentially straight rips from Pathfinder alternate rules.

- Minor subsystems like System Shock, Called Shots (represented in VATS), and changing Shields to use actions and absorb direct HP damage.

- Cinematic Combat changes: We wanted both more cinematic, dynamic movement (everyone gets Spring Attack and Shot on the Run for free) *and* representation of old western shootouts (the Cover system is expanded).

Anyway, feel free to rip this bad boy apart and use any, all, or none of it for your own games and theorycrafts. Enjoy!

Hey, I like what you have here, the dedication to the weapons is really cool, as for the other rules I prefer to keep things more standard myself (Plus I really like classes, but you know however you like to play is best) I have an old Fallout conversion I did for pathfinder if you want to see it, just lemme know and I'll post it.

Absolutely, I'd love to see it!

Here is a link to my drive, sorry for the weird formatting it is meant to be read in Word so it looks a bit strange in docs, and why the font is so boring, it's actually written in the fallout official font and monofonto
also sorry for making y'all dig through my drive I have no idea how to post a doc link on it's own

https://docs.google.com/document/d/1kXiXCQ2rug5pxh0LzmU9HFJhUrYtx-wxMq_p3fJ 02ic/edit?usp=sharing.

https://docs.google.com/document/d/1YlvR4TFkrCFq73rFXBd9Z9DlVo_PJKaNmSv4xVQ gQqw/edit?usp=sharing.

Oh here are your links btw sorry I didn't fix them sooner

Hey . I'm interested in your material and I can't get the docs to open. Can you re share? I love fallout as a table top. It was the first trpg I ever gmed for, but I used a homebrew system and it was made from a "loose" concept of pathfinder and rules I looked up on a Fallout wiki. Wild, but fun.

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