What would you ask for...


Advice


Me and my party are in a quite sweet position where we can make a list of "demands" to the king of the city.
Putting it simply, we are the best chance they have to save the city, and probably the kingdom, from annihilation. Before the mission begins, we are writing down a list of things we want in exchange for our help.

So far we have:
- A new national holiday named after us, to celebrate our future achievements.
- A large manor, just outside the capital, to call home.
- Unrestricted access to all knowledge places, such as arcane academies or libraries.
- A monthly payment (nothing gamebreakinig) to sustain our basic expenses.
- Becoming nobles, with a title high enough to be more important than most other nobles (except for the crown's family).
- A bunch of gold to spend immediately, and access to special shops and discounts.

PS. We already tried to get the crown for ourselves, but that's not going to happen.

I was thinking of adding some kind of exotic pet / mount, but I have no clue what would be good to ask for (dragons are too much of a cliche)

What would you ask for?


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Whatever we need to accomplish the mission, and a bit of luck besides.


I would ask the kingdom for a small bit of land to mark as your own, and form your own kingdom. Would require a willing GM though.


blahpers wrote:
Whatever we need to accomplish the mission, and a bit of luck besides.

That's included in the gold we get to spend immediately. Plus most of it we already have.

MageHunter wrote:
I would ask the kingdom for a small bit of land to mark as your own, and form your own kingdom. Would require a willing GM though.

I like the idea, but I'm not sure they would allow us to declare our land as an independent kingdom. The GM probably will allow it, but with the obvious consequence of the king's army trying to retake it by force if we want independence.


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I see two sides to this:

On the one hand you might not get anything you do not ask for, but on the other hand by not asking for anything you might get more than you would have asked for.

If it was me I would ask for nothing more than what was needed to save them. I'm a hopeless optimist like that. If I make a list and they grant it all, I have my reward and that is all I would ever get. If I do not ask for anything, I have many favors I can get in the future. To me that has greater value. Really which option is better depends on what type of person your GM is.

I would also be worried if this is one of those too good to be true moments were everything you ask for you get, but it all comes back to haunt you.


Lady Platypus wrote:

Me and my party are in a quite sweet position where we can make a list of "demands" to the king of the city.

Putting it simply, we are the best chance they have to save the city, and probably the kingdom, from annihilation. Before the mission begins, we are writing down a list of things we want in exchange for our help.
...

What would you ask for?

"Demands"? (raises an eyebrow) I would look up the "goose that laid the golden egg" and other fables about greed.

What level is your party?
Party makeup (class and characters)?
Why are you the "best chance they have to save the city, and probably the kingdom, from annihilation"?
What is the mission?
What kind of campaign has the dm been running? (uban, heavy roleplay, dungen crawls, politics...)

Lady Platypus wrote:

So far we have:

- A new national holiday named after us, to celebrate our future achievements.
- A large manor, just outside the capital, to call home.
- Unrestricted access to all knowledge places, such as arcane academies or libraries.
- A monthly payment (nothing gamebreakinig) to sustain our basic expenses.
- Becoming nobles, with a title high enough to be more important than most other nobles (except for the crown's family).
- A bunch of gold to spend immediately, and access to special shops and discounts.

PS. We already tried to get the crown for ourselves, but that's not going to happen.

IMHO these are reasonable requests;

- noble titles (though "more important than most other nobles" is not reasonable)
- a manor house and lands (to provide an income for yourselves)
OR
- a monthly payment (more reasonable would be a job with a salary)
- gold (a reasonable amount based on the threat difficulty and character level)

Some ideas;
- request for pardons from past crimes
- Why would the land (Magehunters idea) need to be independent? You seem to be asking for things that make you part of the social order(noble title, manor house, monthly stipend), just ask for royal authority to settle these lands in the kingdoms name and carve your own barony/duchy/fief/whatever out of them.

Finally, you need to consider the campaign consequences of some of the requests. Does the DM want to run a campaign of Kingmaker or War for the Crown?


Lady Platypus wrote:
- A new national holiday named after us, to celebrate our future achievements.

I hope you have a group name, or else it's a going to be a mouth full. And everyone will hate you.

Lady Platypus wrote:
- A large manor, just outside the capital, to call home.

Just one? Get multiple castles with servants!

Lady Platypus wrote:
- Unrestricted access to all knowledge places, such as arcane academies or libraries.

NERD!

Lady Platypus wrote:
- A monthly payment (nothing gamebreakinig) to sustain our basic expenses.

Eh. Weight in gold sounds better.

Lady Platypus wrote:
- Becoming nobles, with a title high enough to be more important than most other nobles (except for the crown's family).

A noble title is enough. The other nobles will get a bit butt-hurt otherwise.

Lady Platypus wrote:

- A bunch of gold to spend immediately, and access to special shops and discounts.

Nah, the shop-keepers will hate you.

Addition: Any hot daughters? Any hot sons?


In my last campaign a similar thing occurred. The players chose titles and homes.


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To own and operate a guild officially commissioned by the crown to liaison between upcoming adventurers and the nobility/authority of the kingdom.

A plot of fertile land large enough to build and support a small community, with unrestricted access to fresh, running water that will still be with the kingdom's security and trade network.

A concrete contract ensuring the party, and any future offspring of the party, have access to the best education, magical schooling, military training, and healthcare possible.

And to upgrade the current gear of the party, everything from artisan tools and backpacks made masterwork. Weapons made from Mithral or Adamantine or Whipwood and enchanted to match what we have now. Same with armor.

That's all I would ever ask for.

The whole thing stinks like twisted metal. Be specific as possible in the wording of your requests. Do not leave room for this to backfire.


Ask for the Helicarrier from the Avenger's MCU :)

The king can send someone to an alternate dimension and either forward or backwards in time to the exact time that they're building the Helicarrier in the Avenger's MCU timeline and steal it, and bring it back to your own dimension.

And make sure your large manor outside the capitol has a shrubbery with a two-layered effect with a little path running down the middle. Something nice, and not too expensive.


Let's begin by saying I know it all sounds too good to be true. Our GM is very generous with rewards, but this sounds like too much even for him. I'm prepared to the idea of getting another curse or stuff like that... but my character wouldn't think that way. After all the royals need us!

Ageless_Bum wrote:


On the one hand you might not get anything you do not ask for, but on the other hand by not asking for anything you might get more than you would have asked for.

We tried to ask for future favours, that's the first thing that came to our minds, but they said no. They wanted us to be too specific on the kind of favour to make it worth it.

Valandil Ancalime wrote:


"Demands"? (raises an eyebrow) I would look up the "goose that laid the golden egg" and other fables about greed.

What level is your party?
Party makeup (class and characters)?
Why are you the "best chance they have to save the city, and probably the kingdom, from annihilation"?
What is the mission?
What kind of campaign has the dm been running? (uban, heavy roleplay, dungen crawls, politics...)

I'm saying demands because we are not from that kingdom and we could just leave if none of them are met. We are willing to give something up, but we are risking our lives and none of us is GOOD. So the reward is the main reason for us to accept this quest.

- We are a low level party, but this is supposed to be the "main quest" of the campaign, something that will last a long time, not just a couple of sessions.
- We have a fighter, bard, monk, ranger and wizard in the group.
- The mission is to get rid of an undead scourge and the lich that created it
- Two reasons: the world is low-magic, as in magic has been lost and it is still taught in few places. Other than magical creatures, only a bunch of people can wield magic, and our party has a few of them.
Second, we already have the lich's phylactery and a bunch of informations we are not willing to share for free. So if we are not "the only chance", we surely are their best one.

The campaign so far has involved lots of exploration, combat and puzzles. Other than the capital city, we haven't spent much time in urban areas, and we barely saw dungeons. Most of the time we are out in the wilderness fighting monsters and solving clues.

As for the other suggestions, I don't think we committed any crime while in this specific kingdom...

VoodistMonk wrote:

To own and operate a guild officially commissioned by the crown to liaison between upcoming adventurers and the nobility/authority of the kingdom.

A plot of fertile land large enough to build and support a small community, with unrestricted access to fresh, running water that will still be with the kingdom's security and trade network.

A concrete contract ensuring the party, and any future offspring of the party, have access to the best education, magical schooling, military training, and healthcare possible.

And to upgrade the current gear of the party, everything from artisan tools and backpacks made masterwork. Weapons made from Mithral or Adamantine or Whipwood and enchanted to match what we have now. Same with armor.

I like these ideas! It shows a lot of foresight, I'll make sure to include them.


Stick with tradition.

"One more thing... they don't want to pay taxes again. Ever."


Dave Justus wrote:

Stick with tradition.

"One more thing... they don't want to pay taxes again. Ever."

Classic, but I feel it's a bad tactic. It is too close to calling for separation from the kingdom.

Gladly pay taxes. Pay with the constant income from the guild and the farming community, both of which you own/operate under the security provided by the kingdom.

It's a small token to pay given the reward of a kingdom's security and trading network.


Make sure you throw in 'right of plunder'. Anything you take that isn't from an innocent citizen of this country is yours. Not lands, but all of the rest is your property.

Also negotiate taxes on it. I'd ask for 10%, but be willing to go as high as 30% but since magic items aren't standard for the campaign I'd ask that they be excluded as non-monetary goods.

Which brings up another demand. Unless there is a Court Wizard demand that all magic items discovered in the Kingdom be brought to you're group to be identified and confirmed as safe for use. Make an agreement that anything you're group isn't going to use will go to the King, that should get him on your side.

Also decide if you want to be adventurers or nobles. Titles work both ways, you get powers and you get responsibilities. Not only managing the land, but also answering to the Nobles above you. Working directly for the King is going to be the least amount of hassle. If you don't want to give the King a way to control you're group, then just ask for a 1 time payment.


One more thing...if you want land offer to take the most blighted area in the Kingdom. You're adventurers, cleaning up that sort of thing is what you do. Once you get rolling in the magic little stuff like water and food can be compensated with spells.

Like creating 3 hag simulacrum to form a coven under you to control the weather in your new lands. It requires quite a few levels but for a 13th level adventurer its cheap and effective. Or much earlier you could get a 3rd level wizard to create a self filling cistern for 2,000gp (1,000 actual cost). You only need 1 per village to settle a desert.

Taking something useless is going to get you a lot more praise than trying to steal something valuable from the Kingdom. If you can lay claim to the Liche's lair and his follower's holdings all the better. I'm sure his lair would be interesting and maybe more comfortable than any manor the kingdom could provide.

One thing you might ask for is a Manor to be built on your lands. Something suitable to host a Royal visit. This way you can see how generous the King really is. You might ask him to upkeep the Manor as well. That should be a small request, but keep him from going overboard making a money pit.

Anyways, this sounds like a trap. Good Luck!


You could ask for start up money to form a vassal state in unexplored land. Like the American colonies.

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