Spell Description Format Suggestion


Prerelease Discussion


Apologies if this has already been brought up (then I wouldn't be the only one, yay!) but I just had a formatting suggestion regarding the spell blocks.

They have so far been listed as:
Success
Critical Success
Failure
Critical Failure

And it just gives kind a jarring 2, 1, 3, 4 order to the preferred outcomes (or 3, 4, 2, 1, depending on which end of the spell you're on).

Whole thing reads more smoothly if presented as:
Critical Success
Success
Failure
Critical Failure

Thanks!

Sovereign Court

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Pathfinder Starfinder Society Subscriber

Check out this previous discussion!


Pathfinder Rulebook Subscriber

I mentioned it as well, so naturally I'm going to sign on to this format.


Confusing too (especially for a beginner) is the fact that "Success" means a failure for the one using the spell, and vice versa...


Staff have already responded to that issue

We've actually tried 5 or 6 different orders over the years of alpha testing, weirdly enough.


Put successes at the top for attacks or skill checks made by the player. Put failures at the top for saves or opposed checks made by the enemy, since that represents a success for the player. Indent the critical result, and have a thin line between the success section and the failure section.

It won't look as good in message board formatting without access to the HR html, but:

Failed Save: Lorem
___Critical Failure: Ipsum
-----
Successful Save: Dolor
___Critical Success: Sit

.
versus
.

Successful Check: Lorem
___Critical Success: Ipsum
-----
Failed Check: Dolor
___Critical Failure: Sit


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Something that struck me in the preview of the Wizard is that the spell save was listed in the text, where - depending on spell complexity - it not be as quick to find. When somebody casts a spell, whether PC or GM, the first question is always "what do I roll?" so the attack / save / etc needs to be called out.

In PF1 spell blocks, there was always an entry at the top of the spell saying "Fortitude negates", "Fortitude partial" etc. This should be restored; and to make it clearer the section listing the save results should have a heading with the save type.

It said:

---

PHANTASMAL KILLER / SPELL 4

Death, Emotion, Fear, Illusion, Mental

Casting [[A]] Somatic Casting, [[A]] Verbal Casting

Range 120 feet; Targets one living creature

You create a phantasmal image of the most fearsome creature imaginable to the target. Only the spell's target can see the killer, though you can see the vague shape of the illusion as it races forth to attack. The effect of the killer is based on the outcome of the target's Will saving throw.

Success The target is frightened 1.

Critical Success The target is unaffected.

Failure The target takes 8d6 mental damage and is frightened 2.

Critical Failure The target is so afraid it might instantly die. It must attempt a Fortitude saving throw; if the target fails, it is reduced to 0 Hit Points and dies. On a successful Fortitude save, the target still takes 12d6 mental damage, is fleeing until the end of its next turn, and is frightened 4.

---

Can I instead suggest something like:

---

PHANTASMAL KILLER / SPELL 4

Death, Emotion, Fear, Illusion, Mental

Casting [[A]] Somatic Casting, [[A]] Verbal Casting

Range 120 feet; Targets one living creature

Saving throw Will partial, possible Fortitude

You create a phantasmal image of the most fearsome creature imaginable to the target. Only the spell's target can see the killer, though you can see the vague shape of the illusion as it races forth to attack.

-------- WILL SAVE --------

Success The target is frightened 1.

__Critical Success The target is unaffected.

Failure The target takes 8d6 mental damage and is frightened 2.

__Critical Failure The target is so afraid it might instantly die. It must attempt a Fortitude saving throw; if the target fails, it is reduced to 0 Hit Points and dies. On a successful Fortitude save, the target still takes 12d6 mental damage, is fleeing until the end of its next turn, and is frightened 4.


I do like the idea of putting the type of Saving Throw in bold in header to Save section.
I think replicating that info in Save line at top just for sake of similarity to 3.x/P1E will not fly,
it just isn't useful once you get used to where/what to look for, and I feel like they want to save space when possible.


Absolutely. Don't care if it adds a line to every spell entry. Having that "Save:" line streamlines the quick referencing of a spell so much.


Yes, I too would like the saving throw type called out more clearly, after the first reading I thought they had omitted it.

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