Magnamar Sewer Denizens for APL 11 party


Rise of the Runelords


My group have just seen off the Stone Giants and the Red Dragon at the start of book 4, and visited Magnamar to sell off the loot Sandpoint couldn't afford to purchase from them, this is their second trip to Magnamar so far, and I've been dropping hints about an increase in the use of Midnight Milk among the populace, and some of the citizens are going missing.

The party investigated the Warehouse used by the Midnight Dawn as a Milk house, but lost interest on their first trip into the city. Now they have returned and investigated more thoroughly, intimidated rhe dealer in charge for info, then stuffed him into a safe and confiscated a good supply of the drugs, then the decided to go poking around in the sewers to see if they could find thee missing citizens.

After strolling through a few tunnels they found a secret door that opens into a Sewer Goblin nest, and that is where our last game ended.

Has anyone else run a scenario along these lines and have some encounter stat blocks they can share for a group of 4 11th level players to take on?

I'm thinking of a group of 12 Goblins led by an alchemist, the goblins will have some consumable magic items on each of them, Staunton Vhane "The Forever Man" and at least one of his cults of murderous followers, the lost rooms beneath the Golem works, and of course the Midnight Dawn's goons themselves.

Ang help would be appreciated.


Magnimar, City of Monuments says that there's a ghast alchemist 10 named Kanker working on Midnight Milk (trying to make it stronger). He's written to live in the Devil's Pit near Sandpoint, but you can easily move him to Magnimar. As his companions, he can have some intellect devourers possessing bodies of local thugs that fell to midnight milk.


And Kanker is now statted out in the Sandpoint campaign setting sourcebook, along with some details of his dealing with the Pillbug and some "unsavoury locals" in Paupers' Graves.

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