Protection from Evil / Law / Chaos / Good / ETC?


General Discussion


Pathfinder Adventure Path, Campaign Setting, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Anyone tried their hand at remaking these spells? I know if PF for first level spells they do wonders for say Dominated people, but these are very consciously missing from StarFinder....


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Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Pawns, Roleplaying Game Subscriber; Starfinder Charter Superscriber

Yeah, they were outlawed in the Pact Worlds by the Stewards long ago. Had something to do with brainwashing, what with all the evil people wanting to build orphanages after a few castings of protection from evil, and good folks suddenly wanting to burn them down after a few castings of protection from good. The knowledge on how to cast them has long since been lost as a result (with no small help from the Gap as well).


Pathfinder Starfinder Roleplaying Game Subscriber

I think the problem is, with even a little effort these become "+2 to armor", and the game is very very cautious about straight buffs.


Pathfinder Adventure Path, Campaign Setting, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I can see that Meta. Trying to find something for PCs to use as a buff against domination and I felt like that would be the easiest "out" for them. In the end, I'm going with a symbiotic lifeform that will help.


Starfinder Superscriber

I think if you dropped the duration down to 1 rd/lvl and maybe got rid of the "Third" section, it would nerf it enough that it'd be situational and in line with the other 1st level spells. Honestly, hell, you could remove the "First" section, too, and it'd still be good enough to be in line with the other first level SF spells, I think. At low levels, it wouldn't last through a whole combat, and at high levels, you probably have better things to do with your actions in (most) situations than casting the spell.


Starfinder is careful to not give you a way to determine someone's alignment.

If I were to remake the spells, I would base them on creature types and to restrict them to outsiders(and maybe undead too). So or "protection from devils" or "protection from elementals".

Sovereign Court

That sounds like 5es approach where the protection spell protects from fiends, elementals, undead, etc, rather than a specific alignment.


Ellias Aubec wrote:
That sounds like 5es approach where the protection spell protects from fiends, elementals, undead, etc, rather than a specific alignment.

I'd go with subtypes. That way you'd also have things like protection from humans, etc.


Pathfinder Starfinder Roleplaying Game Subscriber

Eh, nothing wrong with alignment-based protection. Just means you have to use some good judgement in picking the correct protection, and if your foe isn't subject to it, that's just too bad.

Anyway, I'd be inclined to replace the AC bonus part with some form of resistance. Basically, instead of making you harder to hit by Evil critters ( or etc ), it lets you take less damage. Make the protection something like "Caster level /2, rounded up". At low levels, its only providing 1 or 2 resistance, which won't break anything given the other limits. At high levels, it can provide up to 10 resistance, which is nice but also won't break anything against the kind of foes you'll fight.

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