Making "treat deadly wounds" faster?


Advice


Hi folks,
I'm playing a witch with a low wisdom and a really good healing skill and I'd like to get treat deadly wounds to take less time. The only thing I can find is the medicine subdomain power (Blessed Surgery). And I'd be tempted to multi-class to cleric just for this, but it's wisdom based.

Are there any other ways of speeding up treat deadly wounds? Some magic item? Some way to use Int toward the domain power? Anything?


I just see the feat Believer's boon but it requires a 13 WIS.


Theres the medicine subdomain, but...

Be aware the Medicine subdomain has a despicable trait-tax cunningly hidden within the introductory text of the source material. "A domain-using PC can gain access to one of these subdomains via the following faith trait. An NPC does not need such a trait.... Acolyte of Apocrypha (Faith)...." [Divine Anthology - Development Lead: James Jacobs. Authors: Alex Augunas, Russ Brown, John Compton, Alex Riggs, David Ross]


MageHunter wrote:
I just see the feat Believer's boon but it requires a 13 WIS.

Medicine domain as a level 1, 1 time a day?

Just not worth the feat.


there aren't really any real ways to make it meaningfully fast.
Unles somethings come out in the last 6 months.
I did a ton of searching for it, so i could avoid playing a divine caster.. and instead play something else.
But.
I really found no way to consistantly do so, while still being worth the invetsment..

There are several items that buff and improve its healing amount, or allows healing more often.. but nothing that lets it be quick consistently. Other than dips to get that domain..

There are a ton of solid threads on Reddit you could look at though


Thanks folks,
There are a ton of threads on reddit, but not much that works here (Medicine domain or a paladin archetype that only works on one person selected at character creation).

Seems like something _should_ exist, but I can't find it.

Appreciate the help.


It's a bit strange that Healer's Handbook doesn't have anything, but really, this is basically NPC material anyway - wands are just soooooo much better at healing...


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Oracle of Life has something, I think its a bonus and lets you do two at once?
Paizo generally (it seems) doesn't feel mundane stuff is worth any focus.
Which sorta makes sense I guess given the magic levels

but still sad.

I would love to have an Alchemist, with no extracts. that uses items and mundane stuff.
i'm probably the only one though


Zwordsman wrote:
Paizo generally (it seems) doesn't feel mundane stuff is worth any focus.

Actually, that's not really true, either. There are a lot of options in Healer's Handbook that expand upon the Heal skill (just none worth using), and the number of options that focus on ordinary poisons is mind boggling (considering that over 99% of all poison stuff is NPC options at best and trap options at worst). I think the more accurate statement is that Paizo is super scared to make mundane stuff non-sucking. You know, the old "martials can't have nice things" doctrine.

Zwordsman wrote:

I would love to have an Alchemist, with no extracts. that uses items and mundane stuff.

i'm probably the only one though

Well, there there is an alchemist archetype that looses Extracts! Of course, it looses the both Swift Alchemy, and the bonus on Craft (alchemy)...


Since wondrous items feat is taken way more often than craft wands, maybe look at the healers satchel.

A healers check for the first aid one would be a decent choice. Bring people to 0 quickly.
Or treatment. Great way to treat disease and poison.
Or long term care for healing drain.

Anyways, those are the special ones. The basic one costs 750 to make. Same as a wand to buy, and you'll likely be able to make it quickly and more likely than a wand in the average group.

All that aside you can use the heal skill to do wisdom x2 + level. Ok so... it still takes forever but it doesn't run out like a wand and does a lot more in use. So for some groups that may work out better.

For those that use skill unlock that will outpace wands for sure, excepting time use.

So ideally a medicine domain cleric with skill unlock heal and one of these satchel? That's the only way to really make this happen.


Derklord wrote:

I think the more accurate statement is that Paizo is super scared to make mundane stuff non-sucking. You know, the old "martials can't have nice things" doctrine.

Zwordsman wrote:

I would love to have an Alchemist, with no extracts. that uses items and mundane stuff.

i'm probably the only one though
Well, there there is an alchemist archetype that looses Extracts! Of course, it looses the both Swift Alchemy, and the bonus on Craft (alchemy)...

True enough haha. Though I don't think things would ever compare to magic anyway.

Wait.. what archetype is this?
I wonder if it would work with Gun Chemist?
If so... It would be awesome if it would stack... I could make.
a powder mage from Powder Mage series


Zwordsman wrote:
I don't think things would ever compare to magic anyway.

That's by choice, not by necessity. "[E]extraordinary abilities (...) may break the laws of physics." (CRB pg. 221) The only thign that prevents something like a non-magical 'Lay on Hands' is the "tradition" that non-magical characters must be strictly based on Lord of the Rings.

The archetype (Metamorph) is linked in the "is", but it stacks with only very few archetypes. It's also an Alchemist in name only.

@Cavall: I'd rather buy a wand than craft a Healer's Satchel.


For a wisdom based character? One lasts forever and gives way more for a time onvestement. Break even I would say.


What happens when you a) don't have multiple hours of time after combat sitting around doing nothing, or b) have more than one combat per day?


Then... you use... a wand?

It's not an either or. The one will save you from buying multiple wands in the future. Not replace them. It's got better pay off for time investment, and never runs out. So it will save cash in the long run. A wisdom +5 at lower levels (like 6 let's say) could heal 16 points per person. That's about 3 uses on a wand. And only grows as you level. 3x a day at rest and that's 9 uses. End of the week you have a used up wand or lost nothing.

So use a wand if you want. And use this at the end of the day. Still very viable. It'll save you money in the long run, and if you get one that's specialized like the long term care or treatment one you could remove drain (not damage but DRAIN) or make heal checks the dc to fight disease or poison, still adding 4 if you fail. Both or which would save major cash on the long run too.

You're arguing against a point I've already conceeded. You need time. But you can get both, and in the long run save cash.


Anyone have a link to the Healer's Satchel? I know of the Vest of Surgery are they similar?


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Here it is.


Wow that's awesome. Thanks. :)


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I'm a fan of the vest too, it's cheap and does some restoration. But the satchel is customizable and frankly you're not running out.

I wish there was more ways to use surgery. Even to make it a minute for a feat I would take it. Or have "patch" surgery where it's a minute but it's only temp hp...

But take what ya get.


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Yeah. I think there really should be a feat. Or that the Skill feat line from Occult (or was it unchained?) would have given a speed up.

There should totally be a alchemical medical item though
like an advanced troll ungent sort of deal that can be used so rolling high enough makes it faster


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Ding ding ding!

The new Clockwork Surgeon trait from Blood of the Ancients allows trating deadly wounds in half the normal time. Doesn't work with healers satchel, but it does work with the awesome* Incredible Healer feat from the same book.

*) Relatively speaking, of course.


Ohoho I like those

Stil not that feesible in general, what with party sizes..
but much more usable~

more so with VMC oracle of life's healing hands maybe

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