Curiosity on the Wealth Track


Carrion Crown


My party is nearing the beginning of the fourth chapter in the Carrion Crown campaign, and I'm curious if there's something wrong with our character wealth. I'm playing a Ratfolk Investigator and I damn-near sniff out every inch of every place we've encountered thus far. I've calculated my character's equipment and items, and I've got about... 9000g of personal wealth, not counting expendables that've been used.

I've got a +1 Mithral Rapier, Rapier, Bloodstained Handaxe, mw silver dagger, mithral shirt, buckler, cure light & cure mod potion (one each), a formula alembic, and a handy haversack. That's about it. And I'm pretty sure the rest of the party does as well.

Now I checked the GMG and, if I'm reading it right, each of us should have roughly 33,000g in gear. Rationing that out with the rule of thumb that no item should be more than half that, I'd say we're missing quite a bit of hidden fortune.

Is there some secret stash that the whole party is missed, or am I just paranoid and Carrion Crown is a seriously low-treasure campaign?


BlingerBunny wrote:

My party is nearing the beginning of the fourth chapter in the Carrion Crown campaign, and I'm curious if there's something wrong with our character wealth.

Is there some secret stash that the whole party is missed, or am I just paranoid and Carrion Crown is a seriously low-treasure campaign?

Short answer: yes, there is little loot in this campaign

Longer answer: there is loot in this campaign, but:
1) This campaign is structured as a "race" to stop whatever the WW is doing, and as such - from a meta textual level - it offers your only a few "breathing time" to proper buy and sell stuff. Going back to sell gear is narratively problematic, like going back to Lothlorien to sell the uruk's armors ...

2) Much of the loot present in this campaign is either part of the environment (1 ton of adamantine door for example) or in possession of enemies npcs. For example, inside Castle Caromarc there is more than 100k worth of material, like the invisibility ring of Caromarc's familiar, but I suppose your characters have letf it in the count's hands.

Retriving such loot would require a proper mindset to "look around for money" and "monetize everything around", possibly returning in Lepidstatd to sell such resources.

So, i would suggest you to kindly ask your DM if he's aware of how much weaker is a party without the proper equip x level. I would also suggest him to implement the rules for Automatic bonus progression for both your fellow players and the main npcs of the campaign, to make it even.


Hah! We found two sarcophagus', one emanated evil, so we bound it down. While I was investigating the other, I discovered it was a mimic. We slew it, and sold the sarcophagus, sealed. Didn't even bother opening it. We took almost everything that wasn't nailed down, and even absconded with the billiard table. Though we did leave the adamantine trap door, and didn't even consider looting, let-alone harming, the friendly NPCs. We even talked our way out of several combat situations. I'm guessing it's the non-violent approach that's costing us in loot.

Since it's a low-treasure campaign, we should at least have 16,000g individually. I'll ask my GM if we can have a side-mission or something to make up the difference, so that we're not under-equipped when going into the fourth book.

Also, it's gonna be a bit hard to convince her, because we're doing pretty well against the non-magical enemies we keep running in to.

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