Question about crafting magic items and weapons


Pathfinder RPG General Discussion


So, we currently running in a evil campaign. We have a wizard in our group who has been slowly trying to take over. He has been called out a few times and has backed down.
Now he has offered to not only craft items and weapons for us but will also pay half of the gold himself.
He is a sneaky bugger this guy and we are trying to figure out what he angle is, if any.
When you craft can you do anything to it so it gets deactivated at a later point? If you guys could help us with suggestions on what he is doing that be great.
P.s.
We enjoy playing with this guy, he keeps us on our toes lol. Maybe he just being nice.

Dark Archive

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Any chance he plans on making you all magic rings that will garner you power and wisdom? Because....

Three Rings for the Elven-kings under the sky,
Seven for the Dwarf-lords in their halls of stone,
Nine for Mortal Men doomed to die,
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
One Ring to rule them all, One Ring to find them,
One Ring to bring them all and in the darkness bind them
In the Land of Mordor where the Shadows lie.


Nebten wrote:

Any chance he plans on making you all magic rings that will garner you power and wisdom? Because....

Three Rings for the Elven-kings under the sky,
Seven for the Dwarf-lords in their halls of stone,
Nine for Mortal Men doomed to die,
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
One Ring to rule them all, One Ring to find them,
One Ring to bring them all and in the darkness bind them
In the Land of Mordor where the Shadows lie.

LOL, never thought of that....


Even in an evil campaign, you should be able to work with your party. XD "Hey, that Barbarian makes a pretty good meat shield, maybe I should keep him alive so he can distract people and keep them away from me." Pure, practical self-interest.

That said, to analyze items, the Identify spell is pretty useful. Discreetly get an NPC in town to check them for effects before you use them.


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You can craft pretty much whatever your GM says you can. I could certainly see a kill switch or a "doesn't work against me" enhancement being a thing that some GMs would allow. The hard part would be hiding those effects from the other party members that have decent Spellcraft scores.


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do note that one can also decide to craft cursed magical items beside normal ones. they look like non cursed items until... so yea. if you think you should be on your guard make a note to check for this as well.


Yeah, like zza ni said. Just today, I had a character nearly fall victim to a cursed ring. I knew out of character that it was cursed, due to process of elimination and the fact that I rolled low on my spellcraft, but when my character, down to half health after a boss fight finds a "Ring of regeneration", you could bet he was about to put it on. Thankfully, another character has spellcraft, and was able to identify it just before he did. I think one of the best deterrents to this sort of thing is not to keep all your eggs in a single basket, so to speak. Anyone can fail a check. That's why it's always nice to have multiple characters with sense motive, perception, and knowledge arcane/spellcraft. Especially when, like you said, you are playing in an evil campaign, with a guy who is trying to usurp the rest of the party.

Sounds like a fun guy to play with though. Try to keep him alive. If he keeps his friends on his toes, I can imagine what he's like with your enemies.

Sovereign Court RPG Superstar 2011 Top 32

I'd highly recommend to your GM that nobody be allowed to deliberately craft cursed items - otherwise dust of sneezing and choking is basically an auto-win button for any fight. It's an AoE stun with no save.

Depending on how generous your GM is regarding custom effects, the wizard could add in a deactivation command word that only he knows. He could restrict items to "only work for my allies." He could add in addictive side effects like drugs. I could see a GM ruling that the wizard can dispel-suppress his own items without a check because dispel always works on your own spells. He could research a version of dominate that works better on targets who have freely accepted a gift. And so forth.


zza ni wrote:
do note that one can also decide to craft cursed magical items beside normal ones. they look like non cursed items until... so yea. if you think you should be on your guard make a note to check for this as well.

As far as I know, there are no rules for deliberately crafting cursed magic items. I suppose you could deliberately try to craft something with a DC 5 or more over your take 10 score, but you have no way to know what the result will actually be.


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blahpers wrote:
zza ni wrote:
do note that one can also decide to craft cursed magical items beside normal ones. they look like non cursed items until... so yea. if you think you should be on your guard make a note to check for this as well.
As far as I know, there are no rules for deliberately crafting cursed magic items. I suppose you could deliberately try to craft something with a DC 5 or more over your take 10 score, but you have no way to know what the result will actually be.

I believe that it was properly implemented in Black Markets :

Quote:

Cursed Counterfeits

Source PPC:BM

Ancient bric-a-brac that appears to be a genuine artifact could be valueless junk held together by magic. More sinister, however, are deliberately cursed objects intended to visit vengeance upon their buyers or return some great wealth to their creators. Some items are crafted to function for a limited time, convincing a buyer of their authenticity. These twisted treasures are often sold for far less than their apparent worth by merchants claiming to need money quickly or who feign ignorance of their value.

By the time the curse manifests and the buyers realize they have been cheated, the seller is long gone.

Many cursed relics differentiate the item’s creator from its owner. Owner refers to the creature wearing or using the magic item, while creator refers to the original creature who crafted the magic item, or else the last creature to wear it and speak its command word (which is often kept secret from perspective buyers).

Intentionally Crafting Cursed Items

Intentionally crafting cursed items requires the same item creation feats and skill checks as does crafting a normal item of that type, but in addition to such requirements, intentionally cursed items require bestow curse or major curse as a spell prerequisites. Crafting cursed items is generally cheaper than creating fully functional items, depending on the type of curse involved, as detailed below. The table above indicates the price and spell prerequisites of some of the most common deliberately created cursed items.

Delusion: Cost is reduced by 90%.

Drawbacks and Requirements: Cost isn’t reduced for cosmetic drawbacks or requirements with no direct game effects. Cost may be reduced by 10% for minor drawbacks or requirements such as minimum skill ranks or worship of a specific deity; by 30% for harmful or costly drawbacks or requirements such as alignment change, ability damage, sacrificing wealth, or performing a quest to activate the item; or by 50% for severe drawbacks or requirements such as negative levels or sacrificing sentient creatures.

Intermittent Functioning: The cost of uncontrolled or unreliable items is reduced by 10%. The cost of dependent items, which function only in certain situations, is reduced by 30%.

Opposite Effect or Target: Cost is reduced by 50%.

Honestly, from the O.P.'s post it may be that the player intends to say that they are providing part of the money but are in fact producing Cursed Items at cheaper rates than their original counterparts ...

Spoiler:
The C.R.B. stated the possibility but did not really expand upon it until Ultimate Equipment :
Core Rulebook wrote:
Cursed items are almost never made intentionally.
Ultimate Equipment wrote:

Specific Cursed Items

Perhaps the most dangerous and insidious of all cursed items are those whose intended functions are completely replaced by a curse. Yet even these items can have their uses, particularly as traps or weapons. The following are provided as specific examples of cursed items. Instead of prerequisites for construction, each cursed item is associated with one or more ordinary magic items whose creation might result in the cursed item. Cursed items can be sold, as if they were the item they appear to be, provided the curse is not known to the buyer.


blahpers wrote:
zza ni wrote:
do note that one can also decide to craft cursed magical items beside normal ones. they look like non cursed items until... so yea. if you think you should be on your guard make a note to check for this as well.
As far as I know, there are no rules for deliberately crafting cursed magic items. I suppose you could deliberately try to craft something with a DC 5 or more over your take 10 score, but you have no way to know what the result will actually be.

yes at first i also thought so and was pointed out to be mistaken by people (and thank you BenSlayer for the quote)


ryric wrote:
I'd highly recommend to your GM that nobody be allowed to deliberately craft cursed items - otherwise dust of sneezing and choking is basically an auto-win button for any fight. It's an AoE stun with no save. <snip> ... <snip>

Indeed, all crafting cursed, normal or custom should be carefully overseen by the GM. It's a very easy area for the GM to step of a cliff and into an abyss.

In the specific case mentioned by ryric the 'normal' item is Dust of Appearance with a standard crafting cost of 900g. Haven't quite puzzled out the cost for Dust of Sneezing and Choking but ... it appears as if that would be an absurdly low cost way to severely debilitate any creature that isn't immune to stun given it stuns with no save for 5 to 20 rds. Now mix in a clever player who wants to weaponize it giving him more control over the direction the cloud is dispensed and you have a problem. If it's someone capable of using sneak attack or similar ...


BENSLAYER wrote:
blahpers wrote:
zza ni wrote:
do note that one can also decide to craft cursed magical items beside normal ones. they look like non cursed items until... so yea. if you think you should be on your guard make a note to check for this as well.
As far as I know, there are no rules for deliberately crafting cursed magic items. I suppose you could deliberately try to craft something with a DC 5 or more over your take 10 score, but you have no way to know what the result will actually be.

I believe that it was properly implemented in Black Markets :

Quote:

Cursed Counterfeits

Source PPC:BM

Ancient bric-a-brac that appears to be a genuine artifact could be valueless junk held together by magic. More sinister, however, are deliberately cursed objects intended to visit vengeance upon their buyers or return some great wealth to their creators. Some items are crafted to function for a limited time, convincing a buyer of their authenticity. These twisted treasures are often sold for far less than their apparent worth by merchants claiming to need money quickly or who feign ignorance of their value.

By the time the curse manifests and the buyers realize they have been cheated, the seller is long gone.

Many cursed relics differentiate the item’s creator from its owner. Owner refers to the creature wearing or using the magic item, while creator refers to the original creature who crafted the magic item, or else the last creature to wear it and speak its command word (which is often kept secret from perspective buyers).

Intentionally Crafting Cursed Items

Intentionally crafting cursed items requires the same item creation feats and skill checks as does crafting a normal item of that type, but in addition to such requirements, intentionally cursed items require bestow curse or major curse as a spell prerequisites. Crafting cursed

...

Oh, neat.


if you think that is neat you might be interested in the Hoaxer bard archtype. this one is built around making cursed and\or hexed items and such and forcing others to take and use them.

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