Unrealistically Awesome


Gamer Life General Discussion


No matter how good you think your game system is at simulating reality, at some point the numbers are going to result in cartoon physics. This is not necessarily a bad thing. Once you accept that your system is an imperfect representation of the real world, figuring out the in-game rationale makes for some interesting worldbuilding.

Take the example in today’s comic. Falling off a 200 foot cliff in d20 System results in 20d6 damage. That’s a maximum of 120 damage and an average of 70. If we assume a Con score of 14 and average rolls on the hit die, a 10th level fighter survives that fall most of the time, and a 16th level Fighter survives it all of the time. Interestingly, that 20d6 damage represents terminal velocity, meaning that our 16th level fighter can survive falling from an arbitrary height. Now I don’t care how good you are at decapitating goblins. No matter how many XP you’ve acquired in your journeys no human should survive orbital reentry, especially not 100% of the time. Therefore, we’ve got to invent some explanation for how this nonsense actually works.

So here’s my headcanon. What if character levels make you more than human? Maybe your big fat pool of hit points represents some kind of “heroic essence” that allows you to achieve superheroic feats of endurance. And if that’s the case, I imagine that there’s a club somewhere in the multiverse composed of high-level Fighters, Barbarians, and similarly resilient beefcakes. They journey to the highest peaks in the most scenic locales across the planes—the Axis in Golarion’s Boneyard, the Spire in Planescape’s Outlands, or even the comparatively humble Stardock in Fritz Lieber’s Nehwon—and take turns proving their mettle by jumping from the summit. They each bring their own cleric to heal them up at the bottom of the cliff. Maybe they even have a few loaner clerics for newcomers.

“Gee fellas, that sounds swell! Can I join?”

“Well Timmy, you’re only seventh level. That means we’ll have to start small. Now why don’t you begin training by jumping off that bell tower?”

I may have to write up a high-level adventure for this hypothetical band of daredevils one day, but in the meantime I'm curious to hear from my fellow Pathfinders. When the rules fail to reflect reality, how do you deal with it? What kind of headcanon do you use to justify characters who parry lightning, break Usain Bolt’s sprint times without trying, or survive falling at terminal velocity?


I use the system from a really old 1e Dragon Magazine, where by damage increases by velocity.

10' 1d10
20' 3d10
30' 6d10
40' 12d10
50' 20d10

It can be completely lethal, but my players agreed to add it to our house rules.


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DungeonmasterCal wrote:

I use the system from a really old 1e Dragon Magazine, where by damage increases by velocity.

10' 1d10
20' 3d10
30' 6d10
40' 12d10
50' 20d10

It can be completely lethal, but my players agreed to add it to our house rules.

I feel like the BASE jumpers in your world are more extreme than mine.


DungeonmasterCal wrote:

I use the system from a really old 1e Dragon Magazine, where by damage increases by velocity.

10' 1d10
20' 3d10
30' 6d10
40' 12d10
50' 20d10

It can be completely lethal, but my players agreed to add it to our house rules.

Is that 20d10 at 50' the max? If not, would it be possible to see the full table? Because I actually think I kind of like that method.


Legowaffles wrote:
DungeonmasterCal wrote:

I use the system from a really old 1e Dragon Magazine, where by damage increases by velocity.

10' 1d10
20' 3d10
30' 6d10
40' 12d10
50' 20d10

It can be completely lethal, but my players agreed to add it to our house rules.

Is that 20d10 at 50' the max? If not, would it be possible to see the full table? Because I actually think I kind of like that method.

Sorry!!!!!! I meant d6!!!!!

And that is the full table. If I can find that issue online I'll try to post it.


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I think that is, or at least is close to, what was supposedly to be the original intent for AD&D: "1d6 per 10’ for each 10’ fallen." Apparently the "per 10'" was cut by an editor as redundant. Still capped at 20d6 though - remember that hp in AD&D were much lower. 20d6 didn't really get negligible. Certainly not so quickly.

That rule would actually lead to:
10': 1d6
20': 3d6
30': 6d6
40': 10d6
50': 15d6
60': 21d6 - capped to 20d6

Honestly, I don't care a lot about this kind of thing. If my player's character fall a long distance in the course of play, I'll use the standard rules and find a way to describe it as if luck saved them - landed in the water, trees broke your fall, etc. Heroes in genre don't die from such things.

If they start abusing it by jumping off high cliffs for the fun of it, I'll make it clear that it's the heroic luck that saved them and abusing it will strip them of such protections. And then kill them if they keep doing it.

RPG Superstar 2015 Top 16

This has nothing to do with falling, but just to show how borked the cartoon physics can get, I was GMing today for a 13th level rogue (Eyes of the Ten) who rolled to jump and got a 126. No, that's not a typo. By the rules, that was a long jump of one-hundred-and-twenty-six feet.

Superhuman is indeed the word.

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