Resupplying and Refueling Starships


Rules Questions


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I have searched the Core Rulebook and the forums for information about the cost of resupplying and refueling starships but haven't come across any. Has this been addressed in other rules or forums yet?

Categories of specific things that I'd like to see rules for:
* refueling standard thrusters
* refueling Drift engines
* resupplying life support material (e.g., food, water, air/oxygen, etc.)
* recharging power cells and batteries (this is partially addressed by battery recharging rules, but might scale differently for starships)

Along with these rules, I'd like to see rules for determining some sort of consumption rates that could be universally/generically applied to travel around the galaxy.

I'm fine with creating house rules to cover this, but I wanted to check here first to see if anything already exists, either officially or unofficially.

Thanks.

Grand Lodge

Nothing in the core rules covers any cost associated with ships other than repairing hull damage with UPB's. Everything else of the ship is hand waved away to GM fiat.

If you want more than a hand waving mechanic for ship costs you will have to make up your own house rules for them. I would offer some of mine but I am still working on them.


I think it is generally just handwave assumed that your adventuring is paying for restock and resupply of the ship either via rewards for completing missions or you are being funded by a backer such as the starfinder society that is helping cover basic costs.


I'd infer that such costs are minimal. If we look at the Mars-Expy planet, it went from super-important fuel source industry to not important at all, falling apart, once Drift came into play.


Basically, the default setting assumption is "all that stuff is handled abstractly by the ship rules, you don't have to pay for them or manage them under normal circumstances." You can certainly have an adventure with an element of "we are running low on food" or "the local dock is overcharging for fuel", but those happen only as plot complications, not as defined mechanical effects. You are otherwise covering fuel and supplies with the same abstracted resources as you are covering ship refits and upgrades.


Ok. Thanks for everyone's feedback. That was my assumption as well, but I didn't want to miss something somewhere.

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