Luck & Aesthetic: Supplemental Ability Scores


Homebrew


My goal is to shift players away from combat being their primary conflict resolution strategy.

In order to do that I'm introducing two supplemental ability scores.

Luck is a mental ability score, representing preparation meeting opportunity. Mechanically, Luck has 2 primary uses.

Firstly, a character can use their Luck score in place of any other ability score for any type of roll.
In all ways the roll is resolved the same, except in the case of a critical failure. In such situations, even in those that do not normally suffer from critical failure, the result is always a failure with the addition of a detrimental condition determined by the GM.

The second use of the Luck score functions as a booster to another ability score.
By spending a Resolve point, a player can add their Luck modifier to a roll in addition to the normal ability modifier.
For example, making a melee attack you could spend Resolve and add your Strength and Luck modifiers to the attack roll.
Like the first use of the ability score this usage also subjects all rolls to critical failure, however it does not inflict an additional detrimental condition other that failure and the spending of resolve.

Aesthetic is a physical ability score. It is the representation of how palatable a beings appearance is. Like every other ability score it starts at 10.
Aesthetic is an additional modifier to Charisma based skills when interacting with sapient beings (those with Intelligence 3, or greater). A positive score provides an additional bonus to Bluff, Diplomacy, Intimidate, and Profession. A negative score applies a penalty to all of those skills except Intimidate, which retains a bonus. Disguise always receives a penalty.

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