Duel Wielding Problems


Rules Questions

Grand Lodge

It has come to my attention that I my character has been experiencing difficulties when it comes to the destruction of certain creatures in my campaign. I am a mythic tier 2 Ranger level 7, and I have taken up to dual weilding. I can at max, get in 5 hits, 2 for normal dual weilding, 2 because of a mythic feat, and one through a bonus action/mythic feat. I am playing the campaign "The Sword of Valor", which is the second of six in the adventure path "Wrath of the Righteous". Many of the enemies that my party and I encounter now are one with serious DR. Because I do lower damage over many different strikes, when fighting bosses and other difficult enemies, I have been dealing little to no damage at all. I've gone from the fighter of the party to the shield that absorbs damage in a matter of hours. Is there some sort of feat or ability that can be used to put all of my attacks into one damage pool so the DR can only affect it then, or am I screwed with each hit being singled out by DR? FYI, I just recently leveled up my mythic level and my ranger level, if that helps.


What you want is Penetrating Strike but that is limited to 10th lvl fighters :(
One option is to take the Endless Hatred Champion ability and get a wand of Instant Enemy (or a spell-storing weapon).

Or, if you can wait until 3rd Mythic Tier you could take the Penetrating Damage Champion Ability. It's probably exactly what you are looking for.

Penetrating Damage wrote:
Whenever you deal damage to a creature with damage reduction, you can overcome one of the following types of damage reduction: chaotic, cold iron, evil, good, lawful, magic, or silver. You can change this type with each attack. This ability only aids in overcoming one type of damage reduction; if the creature’s damage reduction requires a combination of different types of damage, you must be able to overcome the other types using other means.

Mythic Two-Weapon Rend might give you enough of a burst of damage. Or just Power Attack/Mythic to increase your damage enough to outpace it?


Pathfinder Adventure Path, Roleplaying Game, Starfinder Roleplaying Game Subscriber

What Mythic path and what weapons?


Isn't this exactly what vital strike was intended for?


Evilserran wrote:
Isn't this exactly what vital strike was intended for?

Unfortunately vital strike doesn't really work with 2 weapon builds, because doing a vital strike is it's own standard action, and therefore can't be used with a full attack where dual weilders get their attacks/damage from.


Pathfinder Adventure Path, Roleplaying Game, Starfinder Roleplaying Game Subscriber
Isaac Zephyr wrote:
Evilserran wrote:
Isn't this exactly what vital strike was intended for?
Unfortunately vital strike doesn't really work with 2 weapon builds, because doing a vital strike is it's own standard action, and therefore can't be used with a full attack where dual weilders get their attacks/damage from.

Point of order: Vital Strike is not it’s own standard action, but is restricted to accompanying the attack action (and therefore doesn’t work with the full-attack action).


Chemlak wrote:
Isaac Zephyr wrote:
Evilserran wrote:
Isn't this exactly what vital strike was intended for?
Unfortunately vital strike doesn't really work with 2 weapon builds, because doing a vital strike is it's own standard action, and therefore can't be used with a full attack where dual weilders get their attacks/damage from.
Point of order: Vital Strike is not it’s own standard action, but is restricted to accompanying the attack action (and therefore doesn’t work with the full-attack action).

That's right, my bad. I was thinking of Weapon Trick: Dual Strike, which has Improved Vital Strike as a prerequisite despite not working with it.

Weapon Trick: Dual Strike wrote:
As a standard action, you can make two attacks, one with each weapon you’re wielding, applying the normal penalties for two-weapon fighting to each.

A feat entirely negated by Unchained Action Economy's adjustments to TWF and Flurry rules.


Look into Mythic Power Attack and, when available, Mythic Improved Critical. Improving favored enemy bonuses + enhancement bonuses will help somewhat.

Ranger is not one of the best classes for breaking DR, but you'll get there eventually.


Hammer The Gap could help a little, but will only help mitigate some of the effects of DR.

Another option is to focus on utility for the group in situations where DR is difficult to overcome. Pick up a combat maneuver or two, or reconsider some of your prepared spells. Looking at this path will also give you more options in other types of situations where your damage isn't the most useful (or is limited).


Most of the mythic paths have champions strike abilities or comparable that bypass DR when used.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

I suggest getting weapons that will bypass your opponents DR.

Shadow Lodge

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If you are playing Wrath of the Righteous, someone should have explained Demon Hunting 101:

  • Get Cold Iron weapons ASAP.
  • Make said weapons Holy as soon as you can afford it.
This is extremely common knowledge for any character who has spent any time near the Worldwound.


Taja the Barbarian wrote:
If you are playing Wrath of the Righteous, someone should have explained Demon Hunting 101:
  • Get Cold Iron weapons ASAP.
  • Make said weapons Holy as soon as you can afford it.
This is extremely common knowledge for any character who has spent any time near the Worldwound.

Don't you get cold iron weapons as part of the loot in that campaign? I remember getting one early, possibly before even becoming mythic (not that DR is a big concern to a barbarian with a greatsword).


Chemlak wrote:
Isaac Zephyr wrote:
Evilserran wrote:
Isn't this exactly what vital strike was intended for?
Unfortunately vital strike doesn't really work with 2 weapon builds, because doing a vital strike is it's own standard action, and therefore can't be used with a full attack where dual weilders get their attacks/damage from.
Point of order: Vital Strike is not it’s own standard action, but is restricted to accompanying the attack action (and therefore doesn’t work with the full-attack action).

How about Attacks of Opportunity?


1 person marked this as a favorite.
Scott Wilhelm wrote:
Chemlak wrote:
Isaac Zephyr wrote:
Evilserran wrote:
Isn't this exactly what vital strike was intended for?
Unfortunately vital strike doesn't really work with 2 weapon builds, because doing a vital strike is it's own standard action, and therefore can't be used with a full attack where dual weilders get their attacks/damage from.
Point of order: Vital Strike is not it’s own standard action, but is restricted to accompanying the attack action (and therefore doesn’t work with the full-attack action).
How about Attacks of Opportunity?

Only if you follow Gorum and take the Divine Fighting Technique.

Quote:
Initial Benefit(s): If you have the Vital Strike feat, you can apply its effect to an attack you make with a greatsword at the end of a charge. If you don’t have the Vital Strike feat, that attack deals 1 additional point of damage instead. The first time you make an attack of opportunity with a greatsword after using Vital Strike with a greatsword on your turn, you can apply Vital Strike to that attack of opportunity.

This is insanely good if you also have Mythic Vital Strike.

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