New player perspective


Prerelease Discussion


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After having talked to my group , we have decided to try to by involved in the Patherfinder playtest.

I wrote in a previous post that we have always wanted to get into Pathfinder. But felt that it was very time consuming to start. But now we have the opportunity to be in from the start. So; we decided to give it a go. And perhaps give Paizo a new player perspective.

This post is sort of meant to highlight my thoughts and feeling about what I and my group thinks. Based on our own thoughts; which is mostly based on our time playing Starfinder.

Oh; I write this on my mobile. And paizo' s forum is weird on mobile.so I hope this post come out ok.

•The first thing that really strike me is not really rule or lore. But how hard will it be to get into the game. Will I have to go back and buy 3 Or more books from the first edition to get monsters or lore. The usual answer from companies is that you don’t have to; it only highten the experience if you have them. But for me it is like saying, it’s ok to lose your left arm; you can function with your right. Something is still missing.

The solution to this; again from a new player perspective must be that the 2nd edition must contain lore and monsters; or early books that contains this type of basic information.

•Which sort of lead me to this point; the Corebook should have a chapter on the world. This was something that I really liked in Starfinder; it put you straight into the world and made it easy for the players to understand the setting.

•This is something for me as a DM. I would really like to have some form of fixed DC's. I really hate to do math for every roll. I would instead like DC's based on the pc's level.

•This is something from Starfinder. Crafting needs to be different. We have a mechanic in my group who really wanted to be a crafter and make things from the group. But we all where turned of when we learned that it’s the same cost to buy things as it is to craft it.

•Our soldier player where mostly happy. It fills it’s function in combat; but we all felt like it should be able to contribute something outside of combat. So in Pathfinder I would like for martial classes to have atleast one function outside of battle.

•Would also like to see the return of healers in Pathfinder 2nd. This is of course from playing Starfinder. We have a healer in our group, but we all felt that outside of boss battles he really didn’t get to shine. Since everybody can self heal.

•What we all liked was the customisation offered to the players in Starfinder. Most of my group come from 5e, not me though, and after having made characters in Starfinder. All felt that going back to 5e was to sterile and boring. So character options in 2nd edition.

My plan is to expand on this thread once more ideas cone to me; and when the playtest drop. Feel free to discuss; agree or disagree


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

The information we have on Pathfinder 2e is still quite limited, so a lot of your questions don't yet have answers. What we do know indicates that it should be much more beginner-friendly than Pathfinder 1e. At the same time, they're trying to keep the rich, flexible character customisation options, and the feeling that you're able to create your character in all their depth rather than an off-the-shelf standard. That sort of flexibility comes with complex rules.

Quote:
Will I have to go back and buy 3 Or more books from the first edition to get monsters or lore.

Paizo are in the business of selling books, so I don't expect they'll reduce it much. At the very least, you can expect to see a core rulebook and a bestiary, the same as in Starfinder.

Quote:
•Which sort of lead me to this point; the Corebook should have a chapter on the world. This was something that I really liked in Starfinder; it put you straight into the world and made it easy for the players to understand the setting.

Many people love the Golarion setting, but there are others who want to ensure they can play Pathfinder 2e in other settings just as easily. A short chapter on the Inner Sea might be good, but it could never do justice to a big world like Golarion. The setting needs to be kept out of the other chapters.

Of course, all the existing setting books from 1e are still just as valid for 2e (barring the occasional stat block). The persistent setting is one of the system's selling points.

Whether you know the world or not, each adventure book needs to include enough details of the specific part of the world it's set in. They're generally pretty good at this.


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A new bestiary for PF2 is a must since monsters are no longer using PC rules. Im really curious what a new player will think of this.


First of all, welcome to Pathfinder!

MrSleepy wrote:

•The first thing that really strike me is not really rule or lore. But how hard will it be to get into the game. Will I have to go back and buy 3 Or more books from the first edition to get monsters or lore. The usual answer from companies is that you don’t have to; it only highten the experience if you have them. But for me it is like saying, it’s ok to lose your left arm; you can function with your right. Something is still missing.

The solution to this; again from a new player perspective must be that the 2nd edition must contain lore and monsters; or early books that contains this type of basic information.

Monsters from the first edition would take some conversion work, but you can find them online for free, and at a couple different locations, so you can pick what works for you. (That second one has a lot of third-party monsters mixed in that are a bit hit-or-miss, but it's the easiest browsing.) For lore, there are two wikis, one and two, and a very handy map. Now, you get more detail and art from the monster/lore books, but you don't need to go out and buy a bunch of stuff right off the bat.

If you're going to buy a bestiary, though, the new one will be much more useful than getting an old one. If you're going to buy a lore book, the Inner Sea World Guide is just ten bucks for the PDF.

MrSleepy wrote:
•This is something for me as a DM. I would really like to have some form of fixed DC's. I really hate to do math for every roll. I would instead like DC's based on the pc's level.

The DCs of PC's spells will be based on level, ability modifier, and proficiency. A lot of stuff coming from the PCs will be based on that. As far as the DCs for what the PCs need to roll, we don't know a whole lot about those yet.

MrSleepy wrote:
•This is something from Starfinder. Crafting needs to be different. We have a mechanic in my group who really wanted to be a crafter and make things from the group. But we all where turned of when we learned that it’s the same cost to buy things as it is to craft it.

From one of the interviews, we know that crafting will probably have a sliding scale of time vs. cost. So, it's probably possible to take some time to craft something cheaper than buying it. There's also the Alchemist, who can make temporary alchemical items for free.

MrSleepy wrote:
•Our soldier player where mostly happy. It fills it’s functionin combat; but we all felt like it should be able to contribute something outside of combat. So in Pathfinder I would like for martial classes to have atleast one function outside of battle.

Every character will be getting skill feats at even levels and more skills at odd levels. Skills work a bit differently in a way that's good for classes that used to not get many skill points.

MrSleepy wrote:
•Would also like to see the return of healers in Pathfinder 2nd. This is of course from playing Starfinder. We have a healer in our group, but we all felt that outside of boss battles he really didn’t get to shine. Since everybody can self heal.

Yep, there are healers. You can either get a class with healing (like Cleric, Druid, Paladin, or Bard), specialize in items (Alchemist or any high-charisma character), or take some non-class method (the Nature skill has a feat to get some healing, there's probably a Heal skill, and we know somebody made a Barbarian character that was also the primary healer in some non-class way).

MrSleepy wrote:
•What we all liked was the customisation offered to the players in Starfinder. Most of my group come from 5e, not me though, and after having made characters in Starfinder. All felt that going back to 5e was to sterile and boring. So character options in 2nd edition.

It looks like there will be a lot of that! Sounds like there will be more than Starfinder.


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Pathfinder Rulebook Subscriber

Honestly, lore is the only thing you *have* to purchase for pathfinder, and lore isn't even necessary to run the game. Crunch and rules are almost always available for free online.

Pathfinder is going to have a ton of books, but you don't actually have to purchase most of them to use them. Which isn't to say that you shouldn't support the business-- you should! But "too many books to buy" shouldn't be a barrier.


Yeah, most of the crunchy bits will be uploaded to SRD sites within a few months assuming the new OGL is similar to the old one


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Crayon wrote:
Yeah, most of the crunchy bits will be uploaded to SRD sites within a few months assuming the new OGL is similar to the old one

The OGL is legally required to be a continuation of the old one. That doesn't mean Paizo are required to maintain an SRD, though they probably will.

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