Looking for a fun build to try out.


Advice

Radiant Oath

My gm, for god knows what reason, is having a full balls to the wall game. High power, crazy abilities. To sum it up, we are mythic, gestalt, third party open, any race goes, and 35 point buy for stats. I'm just looking for some crazy ideas for what to play. Currently have an Drider barbarian / Aegis and an andriod Sorcerer / time thief. Don't know what is as crazy and b!$$%$* as those. Looking for some advice.

P.S. Leadership is still banned, for some reason. Along with synth summoner.


Are other d20 Feats and Races allowed like 3.0 and 3.5?


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Well, I don't know about crazy, but one of my characters is a Halfling Hunter 8 / Unchained Rogue 2 that rides her boar companion as a mount and we do tons of damage with her flanking/AoO build. If you're using gestalt, you'll be doing even better than me since you won't have to delay spell progression or Dex-to-Damage, and not need to burn a feat for Boon Companion.

Here's the build. It's a little different from my character due to her not being a gestalt and only having 2 levels of Rogue. Once you get to level 3 in Hunter, you share all teamwork feats with your companion. If you go with Halfling and Boar, you have to wait until level 4 to use the boar as a mount.

Traits: Dirty Fighter. The other is up to you.

1: Weapon Finesse (Class Feature from Rogue)
1: Combat Expertise
2: Outflank (Class Feature from Hunter)
2: Combat Reflexes (Rogue Talent Combat Trick)
3: Pack Flanking (Bonus feat from Hunter)
3: Evolved Companion - Give companion a Slam or Bite attack depending on what companion you choose.
4: Rogue Talent - Distracting Attack
5: Broken Wing Gambit
6: Paired Opportunist (Bonus feat from Hunter)
6: Weapon Focus (Rogue Talent Weapon Training)
7: Precise Strike
8: Rogue Talent Minor Magic
9: Evolved Companion - Improved Damage or Armor (Improved Damage doesn't stack with Improved Natural Attack which you will want to give your companion as one of its feats, but you will have at least 2 attacks due to the earlier Evolved Companion.)
9: Shake It Off (Bonus from Hunter)

Use a rapier or cutlass and get it Keen as soon as possible for more crits which mean more AoOs.

Dark Archive

Make a "stunning Half-Orc Vigilante."

Get your CHA up as high as you can, take caravan driver or city raised (whip proficiency). Get Vigilante up to around 7ish, 9 prefered, Stalker. 5d4 stun damage to people who know you are there. Take the WHIP of Vengeance. Take Dazzling Display (with prereq). Take Bullying Blow. Lunge if you can. Enforcer doesn't hurt.

Daz D everyone in 30', most likely taking 5d4 without any saves, so long as they are not immune to mind effecting effects. (because you'll hit 10+ HD + Wis Bonus pretty darn easy with any sort of intimidate boost on a half orc).

Any time you hit them, flanking or not, they are going to take at least 5d4 extra damage. My favorite is hidden strike, do your damage, then do bullying blow on top of that to double your hidden strike damage.

Now. D4's aren't all that awesome. Get improved invisibility or HiPs for D8's instead. You can dip straight fighter for lunge/cleave/great cleave to hit everyone with the bullying blow combo in 20'. Or you can just work on staying at range and never striking anyone but beating the hell out of their Demoralize DC until they all pass out.

At some point pick up the ability to deal hidden/sneak attack at any range (yeh, it's a Vigilante thing) - throw in a level of Slayer Sniper and Brawler: Snakebite Striker and pick up the improved sneak attack. Maybe throw in the Inquisitor that gives you 2d6 at 2nd level, so now you are doing 5d4 hidden strike (doubled on a hit) + 4d6 sneak attack and are around level 11-13 - at any range. Add 2d8 or 2d10 damage for a double Minotaur crossbow, plus a 1d6 elemental effect of some type. 1200 foot sniping is all good. let's see: 10d4 + 5d6 + 2D10 and they are shaken (or worse if you dip into Rogue Thug a level - make them all frightened). Ave snipe is 54.5 at 1200 feet. You can probably even get something that will let you do that against touch AC at 120 feet (thinking Bolt Ace or sniper goggles). Undetected you are averaging 84.5 for a single attack. And everyone you hit is running the other way immediately. That's plenty close to all those "awesome mages" since you are just using normal arrows. LOL.

Great for mob control. 12 trash mobs? Take 5d4 a round. All 12. 60-240 damage a round. Hell, just go into a city and start attacking peasants until they respect and fear whatever your Vigilante's "super hero" identity is.

Oh, did I mention the other thing about this: take social talent quick change, and the one that gives you a third identity and you can snipe, change disguise the next round, and repeat and they can't clairvoyance or otherwise ever detect you. Because you quickly become someone else every round.


Heather 540 wrote:

Well, I don't know about crazy, but one of my characters is a Halfling Hunter 8 / Unchained Rogue 2 that rides her boar companion as a mount and we do tons of damage with her flanking/AoO build. If you're using gestalt, you'll be doing even better than me since you won't have to delay spell progression or Dex-to-Damage, and not need to burn a feat for Boon Companion.

Here's the build. It's a little different from my character due to her not being a gestalt and only having 2 levels of Rogue. Once you get to level 3 in Hunter, you share all teamwork feats with your companion. If you go with Halfling and Boar, you have to wait until level 4 to use the boar as a mount.

Traits: Dirty Fighter. The other is up to you.

1: Weapon Finesse (Class Feature from Rogue)
1: Combat Expertise
2: Outflank (Class Feature from Hunter)
2: Combat Reflexes (Rogue Talent Combat Trick)
3: Pack Flanking (Bonus feat from Hunter)
3: Evolved Companion - Give companion a Slam or Bite attack depending on what companion you choose.
4: Rogue Talent - Distracting Attack
5: Broken Wing Gambit
6: Paired Opportunist (Bonus feat from Hunter)
6: Weapon Focus (Rogue Talent Weapon Training)
7: Precise Strike
8: Rogue Talent Minor Magic
9: Evolved Companion - Improved Damage or Armor (Improved Damage doesn't stack with Improved Natural Attack which you will want to give your companion as one of its feats, but you will have at least 2 attacks due to the earlier Evolved Companion.)
9: Shake It Off (Bonus from Hunter)

Use a rapier or cutlass and get it Keen as soon as possible for more crits which mean more AoOs.

The rogue need to get to 4 , even before the hunter levels.

Dex to damage and free debuffs are amazing.

I have a scout/thug 4, cavaliet 8 that is amazing charger and fighter.


The OP mentioned gestalt was on the table. The build I posted was a gestalt, so both classes will advance together at the same time.

Dark Archive

How many points for race? Because you can either start with svirfneblin or kasatha and modify them slightly (if capped) then you can make a heck of a race up. I personally, also added "plant" to the human and made "pod people" from Invasion of the Body Snathcers (changed how they reproduced, added a "change alignment to neutral" feature to the replaced human, etc...). Anyway, the race, not the class is where I'd start.

To point: a Svirfneblin magus/shadowdancer with both SR and the Lingering Pain arcana would be a show stopper (Do the whole Shocking Grasp, at reach, etc...) for other magic casters they fight.

I've played a high level campaign (eventually) with a Kasatha vivisectionist hurler (also shadowdancer) character, that was fun. 4+ Blades flying out of the air, with sniper goggles, all for sneak attack damage, etc...

The pod people were a creation of Unity to test a theory and see if it could escape into orbit. Fun campaign we've not finished yet. Needless to say, they each (3 players) took the mythic(?) ability to heal plants, so they all fast healed each other.

Other options are unlimited. Have fun! I've always wanted to play as a modified android stuck in an annihilator's body under a permanent reduce person (size reasons)... but I have yet to find a GM who'd let me go that far into Gammaworld. LOL.


Whatever race you want + Original Summoner (not unchained). You win :)


I played a Barbarian/Alchemist to great effect once.

Something I've always wanted to try was playing a Mesmerist/Bard. I don't think it would be as redundant as it sounds; the Mesmerist specializes in debuffing the enemy while the Bard specializes in buffing the party. They're both CHa-based casters with very fun and different spell lists. They both can fit comfortably in the support, ranged attack, and/or melee attack categories. WIth that in mind, you'd be free to choose the Champion, Marshal, or Trickster Paths, depending on your build and/or the rest of the party's strengths/needs.

Grand Lodge

Unchained Monk shaman battle is amazing.

Monk with divine power and bane, that drop hexes and a Swift action.


Grandlounge wrote:

Unchained Monk shaman battle is amazing.

Monk with divine power and bane, that drop hexes and a Swift action.

Speaker of the past is a lot better with this build........

you also get armor + wisdom ..... great character.

Grand Lodge

666bender wrote:
Grandlounge wrote:

Unchained Monk shaman battle is amazing.

Monk with divine power and bane, that drop hexes and a Swift action.

Speaker of the past is a lot better with this build........

you also get armor + wisdom ..... great character.

My non-gestalt version of this build is monk1/speaker x. I would have provided more detail if the OP showed interest.

Ac gets crazy with the addition of barkskin


I was a part of a game similar to the one you are joining in that we were mythic and gestalt. We however had an 18 point buy and could use he rules for building our own race. My build was a Champion who was built around Wisdom and Charisma. Max those out then do Constitution. The levels were Cleric (Ascetic) 1/ Warlord (Steelfist Commando) 9/ Umbral Blade 10 with the other half being Oracle 1/ Dread 1/ Fighter 18. The idea was to capitalize on Wisdom and Charisma as much as possible. I was adding Wisdom to my AC as well as Charisma twice (replacing Dexterity and as an Untyped) and replacing Dex with Charisma for Reflex saves. I was using Charisma for Attack and Damage in place of Strength and was adding my Devestating touch damage to each attack. I was also using Charisma to determine Hit points and my Fort save instead of Con. It is very feat intensive which is why I took so many Fighter levels. The idea was to take Improved Unarmed Strike and the Two-Weapon Fighting Chain and capitalize on that a lot. The important feats where these: Broken Dreams Style, Improved Unarmed Strike, Two-Weapon Fighting Chain, Noble Scion (Scion of War), Weapon Group Adaptation, and Discipline Focus (Veiled Moon). The Oracle Mystery should be Lore with the Sidestep Secret Mystery. It got crazy and it required a lot of maintenance and I can safely say I will never play it again but I had a lot of fun playing the character and a lot of fun building it. If you like the sound of this character and want to try your hand at running it, heed my advice and read up on every part of it cause it has a lot of parts.


If you have any questions, feel free to ask.


The Atomie is a devious selection. It has a very low CR, but gives massive racial bonuses to dexterity and charisma. It's diminutive-sized, which gives you a huge bonus to stealth and AC, and if you can get dex-to-damage or cha-to-damage it can be a powerhouse attacker in spite of its low strength. It also gets DR and Improved Initiative as a racial bonus feat, because why not?


Grandlounge wrote:
666bender wrote:
Grandlounge wrote:

Unchained Monk shaman battle is amazing.

Monk with divine power and bane, that drop hexes and a Swift action.

Speaker of the past is a lot better with this build........

you also get armor + wisdom ..... great character.

My non-gestalt version of this build is monk1/speaker x. I would have provided more detail if the OP showed interest.

Ac gets crazy with the addition of barkskin

Can you send me a full one ?

1. Battle vs healing? Battle is better damage, healing allow guided hand....
2. Whats the full build ?
Its ok via mail... As its not the post intent

Grand Lodge

666bender wrote:


Can you send me a full one ?
1. Battle vs healing? Battle is better damage, healing allow guided hand....
2. Whats the full build ?
Its ok via mail... As its not the post intent

For sure. As soon as I get a chance.

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