Can we please see more concerning Razmir in PF2?


Playtest


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The one country I've been hoping to see more information about or better yet, to get its own adventure path, is Razmiran. The cult of the 'Living God' just sets my imagination running, and I love using them as villains in my games. From the moment I started using Golarion as my setting of choice, I have wanted to see more about Razmir and his kingdom. And I've met a lot of other people who feel the same way. But so far we haven't gotten much. I'm hoping this changes in PF2. So please Paizo, give us more Razmir! Bring him down or raise him up, just let the Living God have his moment in the spotlight. Who else wants to see this?

Paizo Employee Chief Creative Officer, Publisher

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Yes.


Erik Mona wrote:

Yes.

THANK YOU!


I thought they got Rekt in those early adventure chains. Granted that Ninja archetype from the recent splatbook is badass as all hell.


Erik Mona wrote:

Yes.

.

Damn what else can we expect from the other regions on th setting that are in dire need of some love? Tease us please!!

Can we expect a blog on the new highlights of the setting?

Grand Lodge

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In our game, well, Tiamat turned Razmir into a statue and put him on display in a park, just before taking over the region as a base camp from which to conquer the rest of the world. Never fear, the PCs eventually stopped Tiamat -- and I think we've decided that Razmir's priests restored their 19th Level wizard-god. ....Heck, that was almost four years ago.

Paizo Employee Chief Creative Officer, Publisher

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Basically if there's a place in the Inner Sea region that people have been begging us to cover from the beginning, you can expect it will get something significant within the first few years of the new edition.


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Erik Mona wrote:
Basically if there's a place in the Inner Sea region that people have been begging us to cover from the beginning, you can expect it will get something significant within the first few years of the new edition.

What about places outside the Inner Sea Region? I'd love to see an AP about exploring Sarusan. Any chance of exploring that region (even just a campaign setting book)?

Dark Archive

Pathfinder Adventure Path, Campaign Setting, Roleplaying Game Subscriber; Pathfinder Comics Subscriber; Starfinder Charter Superscriber
Paradozen wrote:
Erik Mona wrote:
Basically if there's a place in the Inner Sea region that people have been begging us to cover from the beginning, you can expect it will get something significant within the first few years of the new edition.
What about places outside the Inner Sea Region? I'd love to see an AP about exploring Sarusan. Any chance of exploring that region (even just a campaign setting book)?

They've said that Sasuran will be the last continent that they will develop, and probably won't develop it at all - they want to keep a bit of terra incognita.


Erik Mona wrote:
Basically if there's a place in the Inner Sea region that people have been begging us to cover from the beginning, you can expect it will get something significant within the first few years of the new edition.

This is just awesome news. Thanks! :)

Paizo Employee Director of Game Design

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Razmir has been my baby from the start, and I am committed to making more out of his kingdom in the coming years.


Enlight_Bystand wrote:
Paradozen wrote:
Erik Mona wrote:
Basically if there's a place in the Inner Sea region that people have been begging us to cover from the beginning, you can expect it will get something significant within the first few years of the new edition.
What about places outside the Inner Sea Region? I'd love to see an AP about exploring Sarusan. Any chance of exploring that region (even just a campaign setting book)?
They've said that Sasuran will be the last continent that they will develop, and probably won't develop it at all - they want to keep a bit of terra incognita.

*snaps* Darn. Ah well. Worth a shot.

Silver Crusade

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Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild, Tales Subscriber; Pathfinder Comics Subscriber
Jason Bulmahn wrote:
Razmir has been my baby from the start, and I am committed to making more out of his kingdom in the coming years.

Oooo like a crater? Like a bunch of craters?


1 person marked this as a favorite.

^

Second Darkness:
That could have happened if the PCs failed, especially if the Drow were a bit off in their calculations . . . .


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Rysky wrote:
Jason Bulmahn wrote:
Razmir has been my baby from the start, and I am committed to making more out of his kingdom in the coming years.
Oooo like a crater? Like a bunch of craters?

Save that for Rahadoum...

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild, Tales Subscriber; Pathfinder Comics Subscriber
ChibiNyan wrote:
Rysky wrote:
Jason Bulmahn wrote:
Razmir has been my baby from the start, and I am committed to making more out of his kingdom in the coming years.
Oooo like a crater? Like a bunch of craters?
Save that for Rahadoum...

Nuuuu, Salim is from there.


[terrible idea]In the name of the Rough Beast, craters for everyone!
You get a crater! And you get a crater![/terrible idea]


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Jason Bulmahn wrote:
Razmir has been my baby from the start, and I am committed to making more out of his kingdom in the coming years.

So, um... *coughs* uh.. Wow. Well, this is embarrassing. *scratches head*. So, we, uh.. well...

We killed him. Sorry! Sorry! We were finishing up Kingmaker and one character (mine) had a backstory where he passed through Razmiran and, um.. he had a bad time. There were plot threads and things hanging but in the end, well - he had to go.

It took awhile. You should know that. You deserve to know that. Twenty years in game time. So, I mean, he was getting on in years. Well, human years. He wasn't human, after all, it seemed. He was.. No, I'd better not say.

It was a good fight. Took two mythic PCs, a half dozen golems and years of preparation to take him down at Thronestep. I mean, we had to be certain. I'd like to say it was one of those fights that lasted hours - I mean, that would be epic in itself. But obviously, the point was to not let it last that long - otherwise he'd escape. So, the end was quick, and honestly probably only momentarily painful. More shocking really than painful. It happened so quickly. Boy, those New Azlanti weapons really are something. One minute, you're a living, thinking being and the next - you're just atoms spinning off in every direction.

We did give him a funeral - although, I'm not sure his kind would have appreciated one. And when I say funeral, I mean a very dignified, respected... carnival. There were fireworks, so there's that.

We had to get rid of First Step as well. I mean, obviously. You just can't leave an apparatus like that lying around. So they all perished. I mean, there may be people still sealed in some of the lower chambers driven insane by hunger and darkness, but you have to think by now if the hideous abberations haven't gotten to them, the rockfalls and lava have. But we can't be sure. So we still regularly patrol the area with lots of Iomedean paladins. It's kind of a reverse First Step now, where new paladins go for their first real crisis of faith. Most of the forest is roped off, anyways, to keep the unwary out. It's not a fun place. But the rest of the paladin nation is a fine place to raise a family.

Oh. We found out he had a brother. Howard. Howard..zmir. Nice guy. Isn't really a part of this story, but you know. He wasn't a mage. No, No no no. He didn't have the talent for that. He was a.. uh. He was an expert. Third level. Owned a bakery in Riddleport. Great scones.

So, sorry Razmir that you had to go. But that's progress. Out with the old and in with the new. Now that the Stolen Lands are safer than Absalom city, it was really only a matter of time before the rest of the River Kingdoms fell into line. Now we have a good-aligned nation at either end of the kingdom, I'm sure you'll agree that nothing terrible will every happen to northern Avistan again.

Razmir -6100 to 4737 AR. RIP.


Pathfinder Starfinder Roleplaying Game Subscriber
Zi Mishkal wrote:
Jason Bulmahn wrote:
Razmir has been my baby from the start, and I am committed to making more out of his kingdom in the coming years.

So, um... *coughs* uh.. Wow. Well, this is embarrassing. *scratches head*. So, we, uh.. well...

We killed him. Sorry! Sorry! We were finishing up Kingmaker and one character (mine) had a backstory where he passed through Razmiran and, um.. he had a bad time. There were plot threads and things hanging but in the end, well - he had to go.

It took awhile. You should know that. You deserve to know that. Twenty years in game time. So, I mean, he was getting on in years. Well, human years. He wasn't human, after all, it seemed. He was.. No, I'd better not say.

It was a good fight. Took two mythic PCs, a half dozen golems and years of preparation to take him down at Thronestep. I mean, we had to be certain. I'd like to say it was one of those fights that lasted hours - I mean, that would be epic in itself. But obviously, the point was to not let it last that long - otherwise he'd escape. So, the end was quick, and honestly probably only momentarily painful. More shocking really than painful. It happened so quickly. Boy, those New Azlanti weapons really are something. One minute, you're a living, thinking being and the next - you're just atoms spinning off in every direction.

We did give him a funeral - although, I'm not sure his kind would have appreciated one. And when I say funeral, I mean a very dignified, respected... carnival. There were fireworks, so there's that.

We had to get rid of First Step as well. I mean, obviously. You just can't leave an apparatus like that lying around. So they all perished. I mean, there may be people still sealed in some of the lower chambers driven insane by hunger and darkness, but you have to think by now if the hideous abberations haven't gotten to them, the rockfalls and lava have. But we can't be sure. So we still regularly patrol the area with lots of Iomedean paladins. It's kind of a reverse First Step now,...

Runelords Hold my beer ...


I am hoping that Razmir will be built with PC rules. The ability for a high-level (but less than level 19) wizard to literally "reduce a city to ash" with "a terrible cloud of fire and smoke" would cement the powers available to high-level PCs.

Using the monster-creation rules (assuming that they end up different to the PC rules) to give him those abilities is a cop-out to all those players who want to follow his path and start their own religions.


Mekkis wrote:

I am hoping that Razmir will be built with PC rules. The ability for a high-level (but less than level 19) wizard to literally "reduce a city to ash" with "a terrible cloud of fire and smoke" would cement the powers available to high-level PCs.

Using the monster-creation rules (assuming that they end up different to the PC rules) to give him those abilities is a cop-out to all those players who want to follow his path and start their own religions.

I don't know. That is a pretty powerful effect even for a 9th level spell (or I guess 10th in the new system). Much more powerful than a Meteor Swarm. I really don't think it was a normal spell or ability, but rather a powerful ritual or even artifact that he had access to. Crazy rituals that can devastate huge areas are not unknown as a plot point (usually with the plot being stopping the big bad from completing their ritual). Getting the secret to his city destroying magic could be a campaign goal in itself.


Soo... we will be getting another brokenly overpowered sorcerer archetype then... *sigh*


Doktor Weasel wrote:
Mekkis wrote:

I am hoping that Razmir will be built with PC rules. The ability for a high-level (but less than level 19) wizard to literally "reduce a city to ash" with "a terrible cloud of fire and smoke" would cement the powers available to high-level PCs.

Using the monster-creation rules (assuming that they end up different to the PC rules) to give him those abilities is a cop-out to all those players who want to follow his path and start their own religions.

I don't know. That is a pretty powerful effect even for a 9th level spell (or I guess 10th in the new system). Much more powerful than a Meteor Swarm. I really don't think it was a normal spell or ability, but rather a powerful ritual or even artifact that he had access to. Crazy rituals that can devastate huge areas are not unknown as a plot point (usually with the plot being stopping the big bad from completing their ritual). Getting the secret to his city destroying magic could be a campaign goal in itself.

I think he made an alliance with an outsider/demigod (plenty of anti-divine beings might be willing to help him out). An artifact would also work, and I could believe a ritual too. I don't think a wizard, even a high level one, should be able to do what he did on their own.


Wild Spirit wrote:
Soo... we will be getting another brokenly overpowered sorcerer archetype then... *sigh*

More like that's the level of power full casters already possess at that level, it just isn't allowed to impact the setting with mass destruction.

You send a 19th level sorcerer bent on mass murder into... Say... Magnimar... And by the time he's done it might as well have been blown up.


Malachandra wrote:
Doktor Weasel wrote:
Mekkis wrote:

I am hoping that Razmir will be built with PC rules. The ability for a high-level (but less than level 19) wizard to literally "reduce a city to ash" with "a terrible cloud of fire and smoke" would cement the powers available to high-level PCs.

Using the monster-creation rules (assuming that they end up different to the PC rules) to give him those abilities is a cop-out to all those players who want to follow his path and start their own religions.

I don't know. That is a pretty powerful effect even for a 9th level spell (or I guess 10th in the new system). Much more powerful than a Meteor Swarm. I really don't think it was a normal spell or ability, but rather a powerful ritual or even artifact that he had access to. Crazy rituals that can devastate huge areas are not unknown as a plot point (usually with the plot being stopping the big bad from completing their ritual). Getting the secret to his city destroying magic could be a campaign goal in itself.
I think he made an alliance with an outsider/demigod (plenty of anti-divine beings might be willing to help him out). An artifact would also work, and I could believe a ritual too. I don't think a wizard, even a high level one, should be able to do what he did on their own.

I do, but then I am in the camp that wants to see very high level martials sundering mountains.


kyrt-ryder wrote:
Malachandra wrote:
Doktor Weasel wrote:
Mekkis wrote:

I am hoping that Razmir will be built with PC rules. The ability for a high-level (but less than level 19) wizard to literally "reduce a city to ash" with "a terrible cloud of fire and smoke" would cement the powers available to high-level PCs.

Using the monster-creation rules (assuming that they end up different to the PC rules) to give him those abilities is a cop-out to all those players who want to follow his path and start their own religions.

I don't know. That is a pretty powerful effect even for a 9th level spell (or I guess 10th in the new system). Much more powerful than a Meteor Swarm. I really don't think it was a normal spell or ability, but rather a powerful ritual or even artifact that he had access to. Crazy rituals that can devastate huge areas are not unknown as a plot point (usually with the plot being stopping the big bad from completing their ritual). Getting the secret to his city destroying magic could be a campaign goal in itself.
I think he made an alliance with an outsider/demigod (plenty of anti-divine beings might be willing to help him out). An artifact would also work, and I could believe a ritual too. I don't think a wizard, even a high level one, should be able to do what he did on their own.
I do, but then I am in the camp that wants to see very high level martials sundering mountains.

Ya, I was thinking of martials when I said that. I suppose martials being able to sunder mountains would fix my problem, but I'd still like things to balance the other way. Sundering a mountain would be cool though ;) I wonder what weapon is best at mountain-sundering?


Depends. Do you want to slice a plateau for your new castle, drill a tunnel for your kingdom's new road or reduce the whole thing to a pile of sand?


I'd like to reduce the whole thing to a pile of sand, please. And maybe a side of "carving cliff faces into my image".


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Definitely bludgeoning for the sand pounding.

I recommend a Warhammer of some stripe but a club would do in a pinch.

As to the carving, you'll get more precision with a chiselling technique and a piercing weapon, but if you're strapped for time and willing to take a penalty on the art check, slashing will get it done in far fewer strokes.

Rather than my face, personally I would practice my sword arts with cliff-face calligraphy.

Dark Archive

kyrt-ryder wrote:
Wild Spirit wrote:
Soo... we will be getting another brokenly overpowered sorcerer archetype then... *sigh*

More like that's the level of power full casters already possess at that level, it just isn't allowed to impact the setting with mass destruction.

You send a 19th level sorcerer bent on mass murder into... Say... Magnimar... And by the time he's done it might as well have been blown up.

In Pathfinder, a 19th level wizard is able to pull that off. In 3.5e, there exist published spells that specifically achieve that.

However, in 4e that kind of power is impossible. In 5e, it seems barely possible (and would require a bunch of magic items to pull off).

It seems there's been a downward trend of wizard power-levels. If it makes Razmir's antic unachievable, I would be sad.

Silver Crusade

Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber; Pathfinder Comics Subscriber
Erik Mona wrote:
Basically if there's a place in the Inner Sea region that people have been begging us to cover from the beginning, you can expect it will get something significant within the first few years of the new edition.

Absalom or bust!

Shadow Lodge

I always presumed it to be a bunch of Incendiary Clouds with a Greater Widen rod. Maybe summoned fire elementals, and let panic and prevailing wind conditions take care of the rest.
Also, being the kind of player who likes playing one class as if it's another, Razmirism is good for that sort of thing. Though I would like an AP where you finally get to yank off his mask and punch him in his freshly-revealed face, especially if the PC in question's a brawler from Tymon.

Dark Archive

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The Shifty Mongoose wrote:
I always presumed it to be a bunch of Incendiary Clouds with a Greater Widen rod. Maybe summoned fire elementals, and let panic and prevailing wind conditions take care of the rest.

Yeah, as a 19th level Wizard, he's got three 8th level spell slots and three 9th level spell slots (the later of which could be Extended and last for 38 rounds). That's six incendiary clouds, which should make short work of some Podunk River Kingdom capitol. (If he was a 19th level *Sorcerer,* it would be *ten* incendiary clouds, four of which could be Extended...)

A couple of pyrotechnics spells from his accomplices (or just summoned mephits), some walls of fire, widened fireballs, etc. could add to the chaos and confusion.

Good, clean fun. No need for artifacts or mythic stuff or summoning up some demon lord or getting divine help.


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Erik Mona wrote:
Basically if there's a place in the Inner Sea region that people have been begging us to cover from the beginning, you can expect it will get something significant within the first few years of the new edition.

Kelesh?

OK, it's sort of outside the Inner Sea, but pretty please can I have fantasy mythic Persia analogue one day... ? With winged bulls and steppe nomads??

Silver Crusade

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Erik Mona wrote:
Basically if there's a place in the Inner Sea region that people have been begging us to cover from the beginning, you can expect it will get something significant within the first few years of the new edition.

Does this mean we might see your Nex book some day? :D


2 people marked this as a favorite.
ChibiNyan wrote:
Rysky wrote:
Jason Bulmahn wrote:
Razmir has been my baby from the start, and I am committed to making more out of his kingdom in the coming years.
Oooo like a crater? Like a bunch of craters?
Save that for Rahadoum...

I really want either Rahadoum or Hermea to turn out as "thought it was Utopian, there are lots of hints it's gone kind of nasty, but when you actually get there it is pretty Utopian after all".

Having grown up somewhere religion-motivated terrorism was an ongoing thing has me strongly in sympathy with Rahadoum's ideals, and as a place to set adventures, if "religion is not acceptable" means "this is where the outsiders go to do the delicate political negotiations and compromises that might otherwise upset their true believers" that has just oodles of potential.


Rahadoum is really interesting. In a world where the Gods give you quite easily very visible powers, choosing to worship no one is a odd and impressive philosophy.

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